Player Matchup

Janus
Janus
DogšhitDevs
Janus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 13L
1,678 Elo+
Solo
Vamana
Vamana
Jaegour
Vamana
Level 4
God Stats
2W - 2L
1,257 SR
Queue Stats
49W - 45L
1,344 Elo+
Solo
Cliodhna
Cliodhna
Mothulu
Cliodhna
Level 109
God Stats
5W - 2L
1,460 SR
Queue Stats
139W - 116L
1,583 Elo+
Solo
Merlin
Merlin
Stayhill
Merlin
Level 149
God Stats
4W - 5L
1,429 SR
Queue Stats
410W - 423L
1,421 Elo+
Solo
Danzaburou
Danzaburou
kinGsLaY_er17
Danzaburou
Level 75
God Stats
8W - 5L
1,486 SR
Queue Stats
126W - 120L
1,442 Elo+
Solo
Team Averages
Level 71
1,426 SR
1,494 Elo+

VS

Team Averages
Level 87
1,513 SR
1,510 Elo+
Hades
Hades
HNKNTa0308
Hades
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IRA Dreadpool
Morgan Le Fay
Level 152
God Stats
0W - 1L
1,758 SR
Queue Stats
102W - 98L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
IveHad6DUIs
Erlang Shen
Level 147
God Stats
3W - 2L
1,560 SR
Queue Stats
160W - 172L
1,571 Elo+
Solo
Bastet
Bastet
Luwusty
Bastet
Level 122
God Stats
0W - 9L
1,247 SR
Queue Stats
85W - 100L
1,547 Elo+
Solo
Ares
Ares
Spaghooty
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 7L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,020
752
11,179
8,648
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Jaegour
Vamana
15
3 / 1 / 2
8,622
719
6,170
9,114
6,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
Mothulu
Cliodhna
15
2 / 2 / 6
8,707
726
12,124
8,849
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
Stayhill
Merlin
16
3 / 1 / 4
9,003
750
8,939
6,311
2,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
kinGsLaY_er17
Danzaburou
14
1 / 3 / 4
8,098
675
4,849
7,247
2,530
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
10
0 / 1 / 0
6,568
547
0
745
231
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
IRA Dreadpool
Morgan Le Fay
17
1 / 2 / 1
8,831
736
6,497
8,105
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
IveHad6DUIs
Erlang Shen
14
1 / 2 / 5
7,881
657
8,690
16,083
12,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Luwusty
Bastet
14
4 / 3 / 3
8,324
694
7,066
9,721
3,495
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
15
3 / 2 / 2
8,606
717
8,681
17,444
18,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
10
Kills
9
9
Deaths
10
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
Hades
0
1
0
0
L
Morgan Le Fay
IRA Dreadpool
Morgan Le Fay
1
2
1
0.75
L
Erlang Shen
IveHad6DUIs
Erlang Shen
1
2
5
1.75
W
Vamana
Jaegour
Vamana
3
1
2
4
L
Bastet
Luwusty
Bastet
4
3
3
1.83
W
Cliodhna
Mothulu
Cliodhna
2
2
6
2.5
L
Ares
3
2
2
2
W
Merlin
Stayhill
Merlin
3
1
4
5
W
Danzaburou
kinGsLaY_er17
Danzaburou
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,261
Damage
30,934
40,169
Taken
52,098
16,840
Mitigated
38,463
10,648
Healing
12,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,179
1,006
76
1,775
8,648
2,691
359
2,935
5,641
47,559
0
L
Hades
0
0
0
0
745
231
0
638
83
0
0
L
Morgan Le Fay
IRA Dreadpool
Morgan Le Fay
6,497
532
0
1,064
8,105
3,471
0
2,475
5,630
42,784
0
L
Erlang Shen
IveHad6DUIs
Erlang Shen
8,690
3,564
0
5,959
16,083
12,743
0
6,940
8,925
0
24,034
W
Vamana
Jaegour
Vamana
6,170
3,208
0
4,125
9,114
6,321
958
4,092
4,852
0
16,844
L
Bastet
Luwusty
Bastet
7,066
1,428
212
1,474
9,721
3,495
0
3,580
5,953
0
17,171
W
Cliodhna
Mothulu
Cliodhna
12,124
1,462
0
2,224
8,849
3,241
0
2,494
6,275
0
37,311
L
Ares
8,681
182
0
4,082
17,444
18,523
0
6,485
10,793
19,163
0
W
Merlin
Stayhill
Merlin
8,939
493
184
1,061
6,311
2,057
1,093
1,978
4,253
35,606
0
W
Danzaburou
kinGsLaY_er17
Danzaburou
4,849
1,724
234
969
7,247
2,530
936
3,239
3,970
0
18,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,450
Gold Earned
40,210
254
Minions Killed
175
0
Camps Cleared
0
1,272,360
Distance Traveled
949,060
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,020
752
100
8
0
267,529
3
L
Hades
6,568
547
0
0
0
17,554
0
L
Morgan Le Fay
8,831
736
88
7
0
237,964
2
L
Erlang Shen
7,881
657
34
3
0
206,687
1
W
Vamana
8,622
719
21
2
0
265,047
5
L
Bastet
8,324
694
27
2
0
240,501
3
W
Cliodhna
8,707
726
51
4
0
285,165
2
L
Ares
8,606
717
26
2
0
246,354
2
W
Merlin
9,003
750
61
5
0
244,719
2
W
Danzaburou
8,098
675
21
2
0
209,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role