Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Minimalistiga198
Atlas
Level 159
God Stats
7W - 2L
1,580 SR
Queue Stats
178W - 126L
1,635 Elo+
Party 1
Chaac
Chaac
xBloodcollector
Chaac
Level 160
God Stats
2W - 0L
1,333 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Team Averages
Level 159
1,471 SR
1,545 Elo+

VS

Team Averages
Level 100
1,355 SR
1,413 Elo+
Izanami
Izanami
Akiira-12
Izanami
Level 107
God Stats
1W - 2L
1,297 SR
Queue Stats
42W - 56L
1,383 Elo+
Solo
Aphrodite
Aphrodite
Benji-style
Aphrodite
Level 95
God Stats
3W - 14L
1,347 SR
Queue Stats
48W - 75L
1,383 Elo+
Solo
Scylla
Scylla
SAINTZSTAR
Scylla
Level 97
God Stats
15W - 19L
1,422 SR
Queue Stats
74W - 90L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 0 / 8
7,056
706
5,904
4,088
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 8
6,875
688
5,433
6,184
4,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 0 / 2
7,975
798
8,868
11,115
12,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akiira-12
Izanami
9
0 / 4 / 1
5,742
574
4,652
8,335
3,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Benji-style
Aphrodite
9
0 / 4 / 1
5,815
582
2,399
8,826
3,581
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Scylla
SAINTZSTAR
Scylla
10
1 / 1 / 0
6,135
614
5,302
4,873
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
9
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
8
5
L
Izanami
Akiira-12
Izanami
0
4
1
0.13
L
Aphrodite
Benji-style
Aphrodite
0
4
1
0.13
W
1
1
8
5
L
Scylla
SAINTZSTAR
Scylla
1
1
0
1
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,205
Damage
12,353
21,387
Taken
22,034
18,469
Mitigated
8,267
8,749
Healing
6,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
5,904
210
0
940
4,088
1,298
262
1,490
2,315
33,105
0
L
Izanami
Akiira-12
Izanami
4,652
2,169
411
1,619
8,335
3,267
0
4,253
4,082
0
11,607
L
Aphrodite
Benji-style
Aphrodite
2,399
206
1,802
2,493
8,826
3,581
0
4,623
4,203
14,461
0
W
5,433
1,582
439
1,859
6,184
4,593
101
2,381
3,485
13,875
0
L
Scylla
SAINTZSTAR
Scylla
5,302
114
346
303
4,873
1,419
0
2,706
2,167
20,094
0
W
8,868
845
0
5,511
11,115
12,578
25
3,625
7,107
0
22,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,906
Gold Earned
17,692
112
Minions Killed
83
8
Camps Cleared
1
595,336
Distance Traveled
517,260
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,056
706
58
6
3
184,383
1
L
Izanami
5,742
574
24
2
0
155,766
1
L
Aphrodite
5,815
582
24
2
0
161,134
2
W
Atlas
6,875
688
26
3
1
201,145
1
L
Scylla
6,135
614
35
4
1
200,360
1
W
Chaac
7,975
798
28
3
4
209,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role