Player Matchup

Fenrir
Fenrir
Masters
ManyThankѕ
Fenrir
Masters
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 26L
3,166 MMR
Solo
Chronos
Chronos
Diamond III
PappaNoaey
Chronos
Diamond III
Level 159
God Stats
1W - 0L
1,996 SR
Queue Stats
162W - 143L
2,370 MMR
Solo
Eset
Eset
Diamond II
TsumikiiMiniwa
Eset
Diamond II
Level 159
God Stats
2W - 3L
1,773 SR
Queue Stats
314W - 309L
2,348 MMR
Solo
Bellona
Bellona
Masters
XMrXN00BKILLER
Bellona
Masters
Level 148
God Stats
13W - 17L
1,582 SR
Queue Stats
521W - 489L
2,519 MMR
Solo
Horus
Horus
Masters
onhest
Horus
Masters
Level 129
God Stats
41W - 20L
1,971 SR
Queue Stats
74W - 46L
2,696 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,765 SR
2,620 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,848 SR
2,444 MMR
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
InCePTioNxSnakeZ
Osiris
Masters
Level 160
God Stats
2W - 2L
1,960 SR
Queue Stats
693W - 689L
2,241 MMR
Solo
Bakasura
Bakasura
Masters
KQ
Bakasura
Masters
Level 127
God Stats
13W - 7L
1,986 SR
Queue Stats
196W - 149L
3,053 MMR
Party 1
Atlas
Atlas
Diamond III
SafeTrain895250
Atlas
Diamond III
Level 127
God Stats
11W - 2L
1,985 SR
Queue Stats
79W - 72L
2,338 MMR
Solo
Scylla
Scylla
Masters
evotioNN
Scylla
Masters
Level 159
God Stats
5W - 11L
1,807 SR
Queue Stats
392W - 315L
3,085 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 0 / 6
5,649
565
4,660
6,506
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
PappaNoaey
Chronos
10
1 / 1 / 1
5,857
586
2,673
3,883
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 3
6,026
603
2,781
2,636
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
4 / 0 / 2
6,555
656
7,909
6,505
6,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
onhest
Horus
9
4 / 1 / 4
6,136
614
5,360
7,193
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
UllrDa JiGebBacchus

VS

Bans
CliodhnaBastetAresLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 0
5,745
575
2,598
4,848
1,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,782
478
3,062
10,124
8,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
KQ
Bakasura
9
1 / 2 / 1
5,227
523
3,842
7,250
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 2
4,944
494
2,732
6,711
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
evotioNN
Scylla
9
0 / 3 / 1
5,056
506
1,070
3,932
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
2
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
1
0
1
L
0
3
0
0
L
Bakasura
KQ
Bakasura
1
2
1
0.75
W
Fenrir
0
0
6
3
W
Chronos
PappaNoaey
Chronos
1
1
1
1.5
L
0
3
2
0.33
W
3
1
3
4.5
W
4
0
2
5
L
Scylla
evotioNN
Scylla
0
3
1
0.17
W
Horus
onhest
Horus
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,383
Damage
13,304
26,723
Taken
32,865
14,067
Mitigated
15,915
11,252
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,598
1,549
0
2,516
4,848
1,026
1,160
1,885
2,963
0
33,067
L
3,062
1,249
0
3,928
10,124
8,250
0
535
9,589
0
23,117
L
Bakasura
KQ
Bakasura
3,842
2,628
0
1,591
7,250
2,194
0
184
7,066
0
19,643
W
Fenrir
4,660
1,958
0
3,750
6,506
2,516
0
933
5,308
0
35,252
W
Chronos
PappaNoaey
Chronos
2,673
773
0
960
3,883
1,136
0
554
3,164
34,965
0
L
2,732
997
0
1,598
6,711
3,763
0
2,066
4,645
9,279
0
W
2,781
188
95
394
2,636
768
0
506
2,090
34,847
0
W
7,909
2,388
0
2,636
6,505
6,343
0
91
6,262
0
42,869
L
Scylla
evotioNN
Scylla
1,070
177
0
520
3,932
682
0
784
3,148
27,521
0
W
Horus
onhest
Horus
5,360
2,194
554
2,863
7,193
3,304
0
1,718
5,179
0
16,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
25,754
360
Minions Killed
262
0
Camps Cleared
0
1,022,249
Distance Traveled
981,617
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,745
575
88
9
0
170,995
3
L
Osiris
4,782
478
51
5
0
199,615
4
L
Bakasura
5,227
523
55
6
0
245,111
5
W
Fenrir
5,649
565
74
7
0
235,057
5
W
Chronos
5,857
586
76
8
0
172,336
1
L
Atlas
4,944
494
9
1
0
191,076
4
W
Eset
6,026
603
82
8
0
196,649
3
W
Bellona
6,555
656
108
11
0
205,072
5
L
Scylla
5,056
506
59
6
0
174,820
2
W
Horus
6,136
614
20
2
0
213,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role