Player Matchup

Cupid
Cupid
Binabik
Cupid
Level 158
God Stats
6W - 15L
1,346 SR
Queue Stats
176W - 189L
1,423 Elo+
Solo
Bellona
Bellona
FluffySiffy
Bellona
Level 68
God Stats
3W - 0L
1,858 SR
Queue Stats
145W - 147L
1,463 Elo+
Solo
Ra
Ra
Muzmo
Ra
Level 126
God Stats
1W - 2L
1,471 SR
Queue Stats
46W - 58L
1,486 Elo+
Solo
Atlas
Atlas
SalazarBlake
Atlas
Level 103
God Stats
2W - 0L
1,697 SR
Queue Stats
47W - 41L
1,540 Elo+
Solo
Nemesis
Nemesis
sebbysonix
Nemesis
Level 125
God Stats
23W - 21L
1,516 SR
Queue Stats
93W - 114L
1,493 Elo+
Solo
Team Averages
Level 116
1,578 SR
1,481 Elo+

VS

Team Averages
Level 137
1,682 SR
1,514 Elo+
Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
La Coxera 07
Xing Tian
Level 144
God Stats
9W - 7L
1,695 SR
Queue Stats
177W - 185L
1,536 Elo+
Party 1
Artemis
Artemis
MedinaNegro97
Artemis
Level 80
God Stats
7W - 4L
1,769 SR
Queue Stats
123W - 126L
1,508 Elo+
Solo
Bakasura
Bakasura
TROCOLOMAN
Bakasura
Level 143
God Stats
17W - 8L
1,946 SR
Queue Stats
252W - 249L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Binabik
Cupid
13
1 / 3 / 2
7,876
525
5,382
8,919
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
FluffySiffy
Bellona
15
0 / 1 / 2
8,743
583
6,720
11,866
10,472
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
15
3 / 1 / 4
9,535
636
7,550
7,228
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 6
7,355
490
4,658
11,080
8,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
sebbysonix
Nemesis
17
9 / 2 / 3
9,854
657
15,776
11,550
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
5 / 5 / 0
9,212
614
7,160
14,122
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
 
Arachne
16
2 / 0 / 6
8,847
590
6,951
9,905
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
La Coxera 07
Xing Tian
12
4 / 2 / 4
8,210
547
4,668
13,151
11,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
12
0 / 3 / 7
7,240
483
6,877
10,989
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
TROCOLOMAN
Bakasura
14
0 / 3 / 1
8,427
562
6,692
13,643
9,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
13
Kills
11
11
Deaths
13
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
5
0
1
L
Arachne
 
Arachne
2
0
6
5
W
Cupid
Binabik
Cupid
1
3
2
0.67
W
Bellona
FluffySiffy
Bellona
0
1
2
1
L
Xing Tian
La Coxera 07
Xing Tian
4
2
4
3
L
Artemis
0
3
7
1.17
W
Ra
3
1
4
5
W
0
4
6
0.75
L
Bakasura
TROCOLOMAN
Bakasura
0
3
1
0.17
W
Nemesis
sebbysonix
Nemesis
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,086
Damage
32,348
50,643
Taken
61,810
29,293
Mitigated
33,796
14,256
Healing
21,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,160
2,154
0
2,842
14,122
4,645
0
5,426
8,696
58,621
0
L
Arachne
 
Arachne
6,951
4,348
0
6,560
9,905
4,811
135
885
9,020
0
74,607
W
Cupid
Binabik
Cupid
5,382
3,183
649
4,448
8,919
2,596
666
1,234
7,685
0
51,918
W
Bellona
FluffySiffy
Bellona
6,720
1,395
0
3,137
11,866
10,472
565
0
10,439
0
68,551
L
Xing Tian
La Coxera 07
Xing Tian
4,668
701
261
2,762
13,151
11,208
267
3,112
10,039
26,518
0
L
Artemis
6,877
3,612
0
4,955
10,989
3,365
27
1,890
9,099
0
42,500
W
Ra
7,550
647
648
2,391
7,228
2,935
87
4,246
2,982
65,551
0
W
4,658
2,195
0
1,888
11,080
8,231
194
2,225
8,855
20,127
0
L
Bakasura
TROCOLOMAN
Bakasura
6,692
3,417
0
4,097
13,643
9,767
0
895
12,748
0
42,985
W
Nemesis
sebbysonix
Nemesis
15,776
9,711
0
1,095
11,550
5,059
151
4,123
6,867
0
74,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,363
Gold Earned
41,936
515
Minions Killed
496
0
Camps Cleared
0
1,635,810
Distance Traveled
1,499,904
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,212
614
120
8
0
275,403
3
L
Arachne
8,847
590
115
8
0
364,934
11
W
Cupid
7,876
525
94
6
0
286,632
0
W
Bellona
8,743
583
142
9
0
354,113
5
L
Xing Tian
8,210
547
48
3
0
294,388
0
L
Artemis
7,240
483
75
5
0
258,109
4
W
Ra
9,535
636
146
10
0
343,484
7
W
Atlas
7,355
490
25
2
0
297,836
5
L
Bakasura
8,427
562
138
9
0
307,070
3
W
Nemesis
9,854
657
108
7
0
353,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role