Player Matchup

Xbalanque
Xbalanque
Platinum I
BFMV_Talent
Xbalanque
Platinum I
Level 160
God Stats
6W - 3L
1,821 SR
Queue Stats
245W - 247L
1,866 MMR
Solo
Ares
Ares
Platinum II
BurriToo335
Ares
Platinum II
Level 160
God Stats
0W - 2L
1,193 SR
Queue Stats
241W - 229L
1,912 MMR
Solo
Da Ji
Da Ji
Platinum V
DidntAskNoob
Da Ji
Platinum V
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 129L
1,785 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
NvR-David-
Sun Wukong
Platinum IV
Level 122
God Stats
7W - 2L
1,758 SR
Queue Stats
159W - 147L
1,826 MMR
Party 1
Zeus
Zeus
Platinum II
xGlennkie
Zeus
Platinum II
Level 155
God Stats
39W - 30L
1,699 SR
Queue Stats
133W - 147L
1,943 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,594 SR
1,866 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,678 SR
1,866 MMR
Hou Yi
Hou Yi
Platinum II
Dazai-Sensai
Hou Yi
Platinum II
Level 137
God Stats
4W - 0L
1,775 SR
Queue Stats
766W - 757L
1,897 MMR
Solo
Horus
Horus
Platinum II
RG_Alpggs
Horus
Platinum II
Level 149
God Stats
26W - 38L
1,543 SR
Queue Stats
627W - 626L
1,852 MMR
Solo
Achilles
Achilles
Platinum III
RookusPixelFee-
Achilles
Platinum III
Level 157
God Stats
1W - 0L
1,709 SR
Queue Stats
152W - 155L
1,846 MMR
Solo
Sylvanus
Sylvanus
Platinum III
TheWitchKing-666
Sylvanus
Platinum III
Level 160
God Stats
34W - 29L
1,631 SR
Queue Stats
160W - 155L
1,784 MMR
Solo
Ra
Ra
Platinum I
iDeathWishh_
Ra
Platinum I
Level 85
God Stats
7W - 6L
1,731 SR
Queue Stats
83W - 74L
1,952 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BFMV_Talent
Xbalanque
20
4 / 3 / 4
14,331
551
19,037
19,105
6,984
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 2
11,075
426
11,747
20,445
24,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 5 / 2
12,751
490
10,926
20,888
9,089
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
NvR-David-
Sun Wukong
20
1 / 2 / 4
13,562
522
13,431
31,984
21,771
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
18
3 / 2 / 2
12,202
469
7,085
9,700
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BastetMedusaGeb

VS

Bans
UllrGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
2 / 4 / 5
13,382
515
10,769
17,572
6,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
RG_Alpggs
Horus
18
2 / 3 / 8
12,263
472
12,018
24,675
23,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
20
6 / 2 / 3
13,478
518
17,868
16,166
8,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
0 / 2 / 6
13,380
515
12,987
19,852
30,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
5 / 2 / 6
14,396
554
13,800
13,891
6,679
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
13
Kills
15
15
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
BFMV_Talent
Xbalanque
4
3
4
2
L
2
3
2
1
W
Hou Yi
2
4
5
1.13
L
3
5
2
0.8
L
Sun Wukong
NvR-David-
Sun Wukong
1
2
4
1.5
W
Horus
RG_Alpggs
Horus
2
3
8
2
W
Achilles
6
2
3
3.75
W
0
2
6
1.5
W
5
2
6
4
L
Zeus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,226
Damage
67,442
102,122
Taken
92,156
65,260
Mitigated
74,250
27,700
Healing
43,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
BFMV_Talent
Xbalanque
19,037
8,087
0
9,465
19,105
6,984
215
3,197
15,908
0
147,725
L
11,747
0
0
2,187
20,445
24,688
0
4,109
16,336
35,291
0
W
Hou Yi
10,769
7,090
0
7,165
17,572
6,405
1,155
683
16,889
0
96,668
L
10,926
2,816
0
750
20,888
9,089
0
4,266
16,622
0
127,138
L
Sun Wukong
NvR-David-
Sun Wukong
13,431
2,093
0
14,568
31,984
21,771
0
10,966
21,018
0
110,462
W
Horus
RG_Alpggs
Horus
12,018
5,346
1,449
5,935
24,675
23,086
445
5,768
18,907
0
47,181
W
Achilles
17,868
6,675
0
6,440
16,166
8,021
2,146
3,634
12,532
0
116,892
W
12,987
3,980
2,885
8,106
19,852
30,059
922
4,092
15,760
75,696
17,030
W
13,800
1,589
6,106
4,983
13,891
6,679
1,982
4,655
9,236
129,609
0
L
Zeus
7,085
1,289
0
730
9,700
2,728
0
2,603
7,097
96,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,921
Gold Earned
66,899
843
Minions Killed
775
0
Camps Cleared
0
2,349,330
Distance Traveled
2,375,853
31
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
14,331
551
230
9
0
454,184
4
L
Ares
11,075
426
31
1
0
491,206
8
W
Hou Yi
13,382
515
159
6
0
386,500
3
L
Da Ji
12,751
490
156
6
0
451,415
4
L
Sun Wukong
13,562
522
239
9
0
470,717
7
W
Horus
12,263
472
52
2
0
518,138
7
W
Achilles
13,478
518
166
6
0
552,649
2
W
Sylvanus
13,380
515
189
7
0
377,653
9
W
Ra
14,396
554
209
8
0
540,913
9
L
Zeus
12,202
469
187
7
0
481,808
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role