Player Matchup

Hercules
Hercules
Dr_Hugo_Erectus
Hercules
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 26L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
JugemuOibad
Gilgamesh
Level 114
God Stats
1W - 2L
1,353 SR
Queue Stats
40W - 58L
1,523 Elo+
Solo
Kukulkan
Kukulkan
thepunisher947
Kukulkan
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,320 Elo+
Party 1
Team Averages
Level 93
1,451 SR
1,439 Elo+

VS

Team Averages
Level 139
1,417 SR
1,575 Elo+
Yemoja
Yemoja
BigNastie
Yemoja
Level 155
God Stats
10W - 8L
1,533 SR
Queue Stats
181W - 136L
1,587 Elo+
Party 2
Janus
Janus
CatBøi
Janus
Level 154
God Stats
1W - 4L
1,122 SR
Queue Stats
169W - 127L
1,596 Elo+
Party 2
Danzaburou
Danzaburou
OfficialHRS
Danzaburou
Level 107
God Stats
12W - 11L
1,595 SR
Queue Stats
168W - 156L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
2 / 6 / 0
9,483
632
7,549
16,829
16,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gilgamesh
JugemuOibad
Gilgamesh
14
0 / 2 / 2
9,747
650
7,296
17,280
16,607
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
12
0 / 7 / 1
8,444
563
7,670
12,411
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BigNastie
Yemoja
17
3 / 0 / 12
11,037
736
10,451
10,329
9,753
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Janus
CatBøi
Janus
15
7 / 2 / 6
11,352
757
13,150
6,934
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
OfficialHRS
Danzaburou
17
5 / 0 / 9
11,428
762
15,708
12,325
5,136
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BigNastie
Yemoja
3
0
12
9
W
Janus
CatBøi
Janus
7
2
6
5
L
Hercules
2
6
0
0.33
L
Gilgamesh
JugemuOibad
Gilgamesh
0
2
2
0.5
W
Danzaburou
OfficialHRS
Danzaburou
5
0
9
9.5
L
Kukulkan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,515
Damage
39,309
46,520
Taken
29,588
36,596
Mitigated
17,212
9,705
Healing
11,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BigNastie
Yemoja
10,451
1,731
2,708
2,569
10,329
9,753
456
3,480
6,458
27,595
0
W
Janus
CatBøi
Janus
13,150
754
0
355
6,934
2,323
0
1,912
4,834
35,384
0
L
Hercules
7,549
1,172
0
3,034
16,829
16,383
0
7,630
8,857
0
19,829
L
Gilgamesh
JugemuOibad
Gilgamesh
7,296
1,982
0
5,555
17,280
16,607
0
8,001
9,041
0
30,299
W
Danzaburou
OfficialHRS
Danzaburou
15,708
8,426
0
6,246
12,325
5,136
1,974
2,951
9,276
0
68,157
L
Kukulkan
7,670
1,029
0
1,116
12,411
3,606
0
7,289
4,872
28,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,674
Gold Earned
33,817
128
Minions Killed
180
2
Camps Cleared
11
834,829
Distance Traveled
804,844
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,037
736
33
2
1
285,852
1
W
Janus
11,352
757
55
4
2
236,785
3
L
Hercules
9,483
632
22
1
1
279,126
2
L
Gilgamesh
9,747
650
53
4
1
308,420
5
W
Danzaburou
11,428
762
92
6
8
282,207
4
L
Kukulkan
8,444
563
53
4
0
247,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role