Player Matchup

Hercules
Hercules
Highmeh101
Hercules
Level 126
God Stats
18W - 23L
1,473 SR
Queue Stats
113W - 140L
1,441 Elo+
Solo
Hera
Hera
Nerdysnowbunny
Hera
Level 120
God Stats
1W - 1L
1,484 SR
Queue Stats
21W - 32L
1,334 Elo+
Party 1
Izanami
Izanami
shadowstar2020
Izanami
Level 29
God Stats
3W - 5L
1,705 SR
Queue Stats
24W - 28L
1,389 Elo+
Party 1
Team Averages
Level 92
1,554 SR
1,388 Elo+

VS

Team Averages
Level 85
1,528 SR
1,429 Elo+
Atlas
Atlas
HolyWhiteLie
Atlas
Level 105
God Stats
2W - 3L
1,443 SR
Queue Stats
30W - 41L
1,398 Elo+
Party 2
Nox
Nox
adequate_pastime
Nox
Level 93
God Stats
0W - 2L
1,640 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Neith
Neith
x2THEGAMER3x
Neith
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 30L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Highmeh101
Hercules
13
2 / 0 / 7
8,468
706
5,928
9,055
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

14
3 / 1 / 6
8,538
712
8,077
4,163
1,431
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 3 / 2
8,949
746
10,875
9,122
3,454
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
8,731
728
5,561
12,338
12,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 2
7,705
642
6,112
8,052
2,835
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 2
8,153
679
5,813
7,810
2,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
10
Kills
4
4
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Highmeh101
Hercules
2
0
7
5.5
L
2
3
2
1
W
3
1
6
6
L
1
3
2
0.67
W
5
3
2
2
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,880
Damage
17,486
22,340
Taken
28,200
10,787
Mitigated
17,602
4,925
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Highmeh101
Hercules
5,928
1,047
0
2,685
9,055
5,902
331
5,813
3,242
5,004
19,326
L
5,561
2,009
226
1,202
12,338
12,071
0
4,636
7,479
14,763
0
W
8,077
1,935
0
0
4,163
1,431
522
2,516
1,647
18,207
0
L
6,112
153
41
791
8,052
2,835
96
2,068
5,804
20,032
0
W
10,875
7,590
489
1,751
9,122
3,454
146
4,184
4,938
0
41,105
L
5,813
2,252
0
668
7,810
2,696
0
2,507
5,181
0
33,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,955
Gold Earned
24,589
140
Minions Killed
125
6
Camps Cleared
3
623,490
Distance Traveled
651,716
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,468
706
41
3
3
211,394
5
L
Atlas
8,731
728
19
2
0
238,497
4
W
Hera
8,538
712
28
2
1
210,358
0
L
Nox
7,705
642
33
3
1
213,920
3
W
Izanami
8,949
746
71
6
2
201,738
0
L
Neith
8,153
679
73
6
2
199,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role