Player Matchup

Cthulhu
Cthulhu
FunkyRob_
Cthulhu
Level 123
God Stats
24W - 24L
1,531 SR
Queue Stats
740W - 605L
1,546 Elo+
Party 1
Kuzenbo
Kuzenbo
GhostBladeTV
Kuzenbo
Level 119
God Stats
6W - 1L
1,925 SR
Queue Stats
301W - 258L
1,512 Elo+
Party 1
Fenrir
Fenrir
KarizmaticRhino
Fenrir
Level 124
God Stats
1W - 0L
1,745 SR
Queue Stats
7W - 2L
1,742 Elo+
Party 1
Janus
Janus
SnootyDeath
Janus
Level 143
God Stats
12W - 8L
1,465 SR
Queue Stats
856W - 495L
1,645 Elo+
Party 1
Chernobog
Chernobog
TheLetraZ
Chernobog
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
191W - 165L
1,553 Elo+
Party 1
Team Averages
Level 129
1,633 SR
1,600 Elo+

VS

Team Averages
Level 109
1,547 SR
1,530 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
AngeI God
He Bo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,421 Elo+
Party 2
Chaac
Chaac
Azukur
Chaac
Level 107
God Stats
3W - 4L
1,733 SR
Queue Stats
88W - 102L
1,484 Elo+
Party 2
Nemesis
Nemesis
MacDaddySnuggles
Nemesis
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,745 Elo+
Solo
Geb
Geb
NOSlLLA
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FunkyRob_
Cthulhu
19
7 / 3 / 9
11,216
863
12,418
14,460
12,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Kuzenbo
GhostBladeTV
Kuzenbo
15
0 / 3 / 10
9,688
745
6,402
16,238
22,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
6 / 4 / 12
10,044
773
9,709
11,523
7,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
4 / 3 / 14
11,045
850
15,214
9,053
3,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
TheLetraZ
Chernobog
18
7 / 2 / 15
11,178
860
12,791
9,347
4,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 5 / 9
9,295
715
9,144
11,485
4,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
AngeI God
He Bo
15
1 / 7 / 9
8,697
669
7,534
9,822
3,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Azukur
Chaac
18
5 / 4 / 5
10,162
782
16,831
13,715
18,970
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 4 / 9
10,159
781
8,623
14,148
10,585
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
16
3 / 4 / 7
9,270
713
6,534
13,935
9,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
53
24
Kills
14
15
Deaths
24
60
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
9
1.1
L
He Bo
AngeI God
He Bo
1
7
9
0.79
L
Chaac
Azukur
Chaac
5
4
5
1.88
W
Cthulhu
FunkyRob_
Cthulhu
7
3
9
3.83
W
Kuzenbo
GhostBladeTV
Kuzenbo
0
3
10
1.67
W
6
4
12
3
L
4
4
9
2.13
L
Geb
3
4
7
1.63
W
4
3
14
3.67
W
Chernobog
TheLetraZ
Chernobog
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,534
Damage
48,666
60,621
Taken
63,105
50,904
Mitigated
47,656
25,407
Healing
16,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,144
386
2,433
2,666
11,485
4,886
0
6,820
4,310
20,943
0
L
He Bo
AngeI God
He Bo
7,534
351
1,235
632
9,822
3,259
0
5,675
3,683
16,857
0
L
Chaac
Azukur
Chaac
16,831
1,312
1,020
3,610
13,715
18,970
544
6,037
7,216
373
41,159
W
Cthulhu
FunkyRob_
Cthulhu
12,418
514
3,293
4,210
14,460
12,626
268
4,332
10,128
33,906
0
W
Kuzenbo
GhostBladeTV
Kuzenbo
6,402
2,255
811
3,802
16,238
22,412
99
6,775
9,463
10,968
0
W
9,709
1,069
1,326
3,002
11,523
7,289
1,114
4,676
6,847
0
16,084
L
8,623
2,322
988
1,699
14,148
10,585
680
4,718
8,933
0
13,591
L
Geb
6,534
608
1,109
1,328
13,935
9,956
370
8,918
4,455
12,882
0
W
15,214
611
2,124
2,392
9,053
3,864
796
3,069
5,984
36,242
0
W
Chernobog
TheLetraZ
Chernobog
12,791
6,568
1,445
3,002
9,347
4,713
3,043
4,648
4,699
0
24,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,171
Gold Earned
47,583
139
Minions Killed
119
0
Camps Cleared
0
1,305,962
Distance Traveled
1,189,723
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,295
715
23
2
0
227,376
0
L
He Bo
8,697
669
35
3
0
216,126
0
L
Chaac
10,162
782
35
3
0
232,987
0
W
Cthulhu
11,216
863
40
3
0
264,799
0
W
Kuzenbo
9,688
745
5
0
0
264,055
0
W
Fenrir
10,044
773
8
1
0
263,565
1
L
Nemesis
10,159
781
13
1
0
260,938
1
L
Geb
9,270
713
13
1
0
252,296
2
W
Janus
11,045
850
58
4
0
253,350
0
W
Chernobog
11,178
860
28
2
0
260,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role