Player Matchup

Neith
Neith
Gold V
GodIsGood123
Neith
Gold V
Level 83
God Stats
18W - 17L
1,660 SR
Queue Stats
80W - 97L
1,481 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
artfulmanga
Morgan Le Fay
Gold III
Level 159
God Stats
10W - 6L
1,644 SR
Queue Stats
236W - 306L
1,450 MMR
Solo
Jormungandr
Jormungandr
Silver II
xxbossmanxx989
Jormungandr
Silver II
Level 67
God Stats
14W - 16L
1,540 SR
Queue Stats
78W - 95L
1,398 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,615 SR
1,443 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 116
1,518 SR
1,444 MMR
Anubis
Anubis
Bronze V
Grimslick
Anubis
Bronze V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Bronze V
The Mane Vain
Xing Tian
Bronze V
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
Uakon5396
Fenrir
Gold V
Level 145
God Stats
2W - 5L
1,553 SR
Queue Stats
97W - 113L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 9
11,611
774
17,472
7,509
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
artfulmanga
Morgan Le Fay
14
3 / 4 / 10
10,092
673
10,587
9,639
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
xxbossmanxx989
Jormungandr
17
7 / 1 / 10
11,265
751
16,184
14,686
16,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
ShivaChaacErlang ShenPoseidonMedusa

VS

Bans
Chang'eDa JiBacchusAwilixSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Grimslick
Anubis
15
2 / 7 / 3
10,335
689
9,222
13,389
5,627
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
The Mane Vain
Xing Tian
14
3 / 5 / 2
9,831
655
4,574
22,552
24,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Uakon5396
Fenrir
12
1 / 6 / 4
8,522
568
4,155
14,015
9,159
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
18
Kills
6
6
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
Anubis
Grimslick
Anubis
2
7
3
0.5
L
Xing Tian
The Mane Vain
Xing Tian
3
5
2
0.8
L
Fenrir
Uakon5396
Fenrir
1
6
4
0.5
W
Morgan Le Fay
artfulmanga
Morgan Le Fay
3
4
10
2
W
Jormungandr
xxbossmanxx989
Jormungandr
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,243
Damage
17,951
31,834
Taken
49,956
24,341
Mitigated
39,771
5,557
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,472
6,623
0
2,859
7,509
3,273
1,834
4,390
3,119
0
49,465
L
Anubis
Grimslick
Anubis
9,222
696
0
2,278
13,389
5,627
0
8,441
4,948
37,298
0
L
Xing Tian
The Mane Vain
Xing Tian
4,574
340
251
1,315
22,552
24,985
0
9,814
12,738
18,253
0
L
Fenrir
Uakon5396
Fenrir
4,155
1,031
0
243
14,015
9,159
0
8,781
5,234
0
11,129
W
Morgan Le Fay
artfulmanga
Morgan Le Fay
10,587
439
0
1,198
9,639
4,253
0
2,290
7,349
31,252
0
W
Jormungandr
xxbossmanxx989
Jormungandr
16,184
4,549
0
1,500
14,686
16,815
245
7,496
7,190
47,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,968
Gold Earned
28,688
162
Minions Killed
93
8
Camps Cleared
2
783,933
Distance Traveled
728,631
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,611
774
90
6
3
252,000
2
L
Anubis
10,335
689
65
4
0
205,271
0
L
Xing Tian
9,831
655
11
1
1
274,991
2
L
Fenrir
8,522
568
17
1
1
248,369
3
W
Morgan Le Fay
10,092
673
31
2
5
255,315
6
W
Jormungandr
11,265
751
41
3
0
276,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role