Player Matchup

Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
Dragonlordcat
Ganesha
Level 45
God Stats
0W - 3L
1,330 SR
Queue Stats
208W - 210L
1,468 Elo+
Party 2
Da Ji
Da Ji
IDCBlocked
Da Ji
Level 85
God Stats
1W - 5L
1,355 SR
Queue Stats
213W - 196L
1,357 Elo+
Party 2
Neith
Neith
JANGOviking01
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Overlord290
Amaterasu
Level 22
God Stats
3W - 3L
1,834 SR
Queue Stats
61W - 53L
1,557 Elo+
Party 2
Team Averages
Level 57
1,504 SR
1,476 Elo+

VS

Team Averages
Level 39
1,467 SR
1,543 Elo+
Chernobog
Chernobog
GlizzyCadet
Chernobog
Level 7
God Stats
2W - 2L
1,764 SR
Queue Stats
28W - 32L
1,648 Elo+
Party 1
Kuzenbo
Kuzenbo
Ihatefatpeople1
Kuzenbo
Level 5
God Stats
1W - 2L
1,264 SR
Queue Stats
5W - 3L
1,588 Elo+
Party 1
King Arthur
King Arthur
Meropic
King Arthur
Level 38
God Stats
61W - 51L
1,605 SR
Queue Stats
231W - 211L
1,580 Elo+
Party 1
Bastet
Bastet
UmBruhhh
Bastet
Level 110
God Stats
4W - 3L
1,527 SR
Queue Stats
191W - 173L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
saumamon
Nu Wa
Level 33
God Stats
2W - 3L
1,177 SR
Queue Stats
109W - 119L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 1 / 3
5,672
567
3,839
4,605
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
8
0 / 1 / 3
5,272
527
1,602
5,283
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
8
1 / 5 / 1
5,123
512
3,578
8,187
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 3 / 0
4,529
453
911
3,453
876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Overlord290
Amaterasu
7
0 / 5 / 1
4,241
424
2,191
7,817
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GlizzyCadet
Chernobog
9
1 / 1 / 3
5,195
520
1,272
2,332
735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 1 / 3
5,548
555
3,839
5,699
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Meropic
King Arthur
12
5 / 1 / 1
6,844
684
6,495
6,587
3,008
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
UmBruhhh
Bastet
11
5 / 2 / 0
6,461
646
4,324
7,588
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
saumamon
Nu Wa
10
2 / 0 / 2
6,233
623
3,935
2,427
526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
4
Kills
15
15
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
3
3.5
L
Ganesha
0
1
3
1.5
W
Chernobog
GlizzyCadet
Chernobog
1
1
3
2.5
L
Da Ji
1
5
1
0.3
W
2
1
3
3.5
L
1
3
0
0.33
W
King Arthur
Meropic
King Arthur
5
1
1
5.5
L
Amaterasu
Overlord290
Amaterasu
0
5
1
0.1
W
Bastet
UmBruhhh
Bastet
5
2
0
2.5
W
Nu Wa
saumamon
Nu Wa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,121
Damage
19,865
29,345
Taken
24,633
11,526
Mitigated
11,497
6,363
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,839
186
0
1,161
4,605
1,056
0
1,774
2,671
23,804
0
L
Ganesha
1,602
305
0
1,761
5,283
2,840
0
1,713
3,496
18,277
0
W
Chernobog
GlizzyCadet
Chernobog
1,272
580
0
466
2,332
735
0
708
1,624
0
16,366
L
Da Ji
3,578
732
0
2,212
8,187
2,579
0
1,360
6,631
0
26,870
W
3,839
1,703
0
1,981
5,699
5,105
0
1,563
4,136
15,826
2,877
L
911
317
0
79
3,453
876
99
1,844
1,541
0
9,780
W
King Arthur
Meropic
King Arthur
6,495
1,455
0
950
6,587
3,008
216
1,454
5,133
0
39,529
L
Amaterasu
Overlord290
Amaterasu
2,191
966
0
1,150
7,817
4,175
0
384
7,368
0
10,097
W
Bastet
UmBruhhh
Bastet
4,324
1,747
0
4,360
7,588
2,123
0
1,086
6,502
0
32,540
W
Nu Wa
saumamon
Nu Wa
3,935
610
0
1,193
2,427
526
758
630
1,797
29,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,837
Gold Earned
30,281
181
Minions Killed
281
0
Camps Cleared
0
927,152
Distance Traveled
1,029,568
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,672
567
52
5
0
214,833
5
L
Ganesha
5,272
527
15
2
0
195,753
2
W
Chernobog
5,195
520
38
4
0
189,352
1
L
Da Ji
5,123
512
55
6
0
194,244
2
W
Kuzenbo
5,548
555
26
3
0
203,033
2
L
Neith
4,529
453
42
4
0
157,175
0
W
King Arthur
6,844
684
86
9
0
201,104
1
L
Amaterasu
4,241
424
17
2
0
165,147
0
W
Bastet
6,461
646
74
7
0
237,871
2
W
Nu Wa
6,233
623
57
6
0
198,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role