Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Astioth
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,426 Elo+
Party 1
Discordia
Discordia
TinyMonkey94
Discordia
Level 24
God Stats
1W - 4L
1,558 SR
Queue Stats
12W - 23L
1,278 Elo+
Party 1
Team Averages
Level 94
1,519 SR
1,401 Elo+

VS

Team Averages
Level 74
1,474 SR
1,538 Elo+
Anhur
Anhur
DarkraiGamingg
Anhur
Level 145
God Stats
3W - 1L
1,798 SR
Queue Stats
52W - 65L
1,549 Elo+
Party 2
Janus
Janus
Shadesllayerr
Janus
Level 29
God Stats
1W - 5L
1,105 SR
Queue Stats
44W - 50L
1,500 Elo+
Party 2
Ymir
Ymir
VarKizel
Ymir
Level 49
God Stats
3W - 2L
1,520 SR
Queue Stats
85W - 95L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 10 / 3
7,222
657
7,500
15,609
10,544
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Astioth
Hun Batz
12
3 / 8 / 2
8,059
733
4,633
12,143
3,215
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
TinyMonkey94
Discordia
12
1 / 4 / 5
7,784
708
8,875
6,232
1,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 2 / 7
10,638
967
15,142
11,033
5,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 2 / 7
9,550
868
8,822
6,699
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
14
1 / 2 / 19
9,765
888
4,425
11,938
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
6
Kills
21
22
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
10
3
0.35
L
Hun Batz
Astioth
Hun Batz
3
8
2
0.5
W
14
2
7
8.75
W
6
2
7
4.75
L
Discordia
TinyMonkey94
Discordia
1
4
5
0.88
W
Ymir
1
2
19
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,008
Damage
28,389
33,984
Taken
29,670
15,435
Mitigated
21,426
894
Healing
7,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,500
1,311
0
692
15,609
10,544
0
4,728
10,703
0
16,522
L
Hun Batz
Astioth
Hun Batz
4,633
829
0
202
12,143
3,215
0
4,928
7,106
0
11,681
W
15,142
8,483
0
3,161
11,033
5,570
1,228
2,748
8,285
0
40,966
W
8,822
790
0
0
6,699
2,774
489
2,279
4,420
33,544
0
L
Discordia
TinyMonkey94
Discordia
8,875
1,237
0
0
6,232
1,676
16
3,427
2,673
27,288
0
W
Ymir
4,425
1,060
578
3,363
11,938
13,082
90
4,154
7,784
18,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,065
Gold Earned
29,953
77
Minions Killed
138
4
Camps Cleared
6
562,093
Distance Traveled
620,261
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,222
657
10
1
1
201,331
4
L
Hun Batz
8,059
733
21
2
0
186,760
1
W
Anhur
10,638
967
42
4
3
197,308
2
W
Janus
9,550
868
75
7
2
204,723
0
L
Discordia
7,784
708
46
4
3
174,002
0
W
Ymir
9,765
888
21
2
1
218,230
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role