Player Matchup

Xing Tian
Xing Tian
BallsInYahMouf
Xing Tian
Level 62
God Stats
1W - 1L
1,352 SR
Queue Stats
145W - 51L
1,770 Elo+
Party 2
Baron Samedi
Baron Samedi
Caderaider343
Baron Samedi
Level 121
God Stats
29W - 7L
1,919 SR
Queue Stats
123W - 42L
1,792 Elo+
Party 2
Hachiman
Hachiman
MixerMan
Hachiman
Level 62
God Stats
7W - 2L
1,812 SR
Queue Stats
142W - 49L
1,781 Elo+
Party 2
Ravana
Ravana
QuinnMoment
Ravana
Level 50
God Stats
1W - 2L
1,353 SR
Queue Stats
107W - 29L
1,802 Elo+
Party 2
Zeus
Zeus
RoofVertibird
Zeus
Level 106
God Stats
24W - 4L
1,949 SR
Queue Stats
132W - 47L
1,782 Elo+
Party 2
Team Averages
Level 80
1,677 SR
1,785 Elo+

VS

Team Averages
Level 128
1,542 SR
1,543 Elo+
Hera
Hera
Ashishii
Hera
Level 107
God Stats
174W - 129L
1,691 SR
Queue Stats
609W - 569L
1,634 Elo+
Solo
Ullr
Ullr
Fionnaghuala
Ullr
Level 145
God Stats
5W - 21L
1,314 SR
Queue Stats
1,169W - 1,141L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
FiveTwoMagoo
Baron Samedi
Level 144
God Stats
113W - 104L
1,617 SR
Queue Stats
807W - 780L
1,622 Elo+
Solo
Neith
Neith
JEISSONXD147
Neith
Level 144
God Stats
2W - 5L
1,559 SR
Queue Stats
146W - 149L
1,492 Elo+
Solo
Pele
Pele
Zearvex
Pele
Level 99
God Stats
1W - 2L
1,532 SR
Queue Stats
292W - 313L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BallsInYahMouf
Xing Tian
16
3 / 1 / 17
12,569
546
9,946
23,127
20,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Caderaider343
Baron Samedi
19
3 / 3 / 10
13,063
568
10,856
12,882
13,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
MixerMan
Hachiman
20
9 / 3 / 8
14,840
645
18,476
14,297
5,558
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
20
10 / 2 / 7
14,208
618
17,236
12,268
6,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
6 / 2 / 7
13,360
581
12,278
6,877
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 2 / 0
11,010
479
9,608
6,686
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 4 / 3
11,480
499
7,540
19,322
7,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
FiveTwoMagoo
Baron Samedi
13
1 / 7 / 1
8,805
383
4,025
18,791
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 11 / 6
10,229
445
10,286
21,323
6,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pele
Zearvex
Pele
17
6 / 8 / 2
11,049
480
8,221
20,722
6,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
31
Kills
11
11
Deaths
32
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
3
2
0
1.5
W
Xing Tian
BallsInYahMouf
Xing Tian
3
1
17
11.5
W
Baron Samedi
Caderaider343
Baron Samedi
3
3
10
2.67
L
1
4
3
0.63
L
Baron Samedi
FiveTwoMagoo
Baron Samedi
1
7
1
0.21
L
0
11
6
0.27
W
Hachiman
MixerMan
Hachiman
9
3
8
4.33
W
Ravana
10
2
7
6.75
W
6
2
7
4.75
L
Pele
Zearvex
Pele
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,792
Damage
39,680
69,451
Taken
86,844
49,620
Mitigated
39,996
30,294
Healing
17,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
9,608
1,927
0
1,391
6,686
2,901
385
3,412
3,239
86,524
0
W
Xing Tian
BallsInYahMouf
Xing Tian
9,946
788
0
6,479
23,127
20,963
73
4,204
15,633
27,859
8,530
W
Baron Samedi
Caderaider343
Baron Samedi
10,856
645
1,076
4,805
12,882
13,896
0
1,599
11,213
62,533
0
L
7,540
2,650
0
2,285
19,322
7,845
1,044
8,057
11,137
0
94,999
L
Baron Samedi
FiveTwoMagoo
Baron Samedi
4,025
670
305
3,910
18,791
15,455
0
6,644
12,034
14,181
0
L
10,286
4,235
0
4,858
21,323
6,856
956
7,099
13,669
0
57,624
W
Hachiman
MixerMan
Hachiman
18,476
11,724
0
8,037
14,297
5,558
7,409
2,149
12,108
0
144,620
W
Ravana
17,236
4,318
0
7,023
12,268
6,688
1,057
3,006
9,222
0
101,571
W
12,278
1,105
0
2,874
6,877
2,515
578
3,431
3,332
103,140
0
L
Pele
Zearvex
Pele
8,221
2,121
0
4,755
20,722
6,939
0
6,064
14,491
0
72,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,040
Gold Earned
52,573
603
Minions Killed
574
0
Camps Cleared
0
2,346,319
Distance Traveled
2,025,365
40
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,010
479
180
8
0
414,058
5
W
Xing Tian
12,569
546
39
2
0
481,986
11
W
Baron Samedi
13,063
568
94
4
0
431,326
2
L
Ullr
11,480
499
156
7
0
450,125
3
L
Baron Samedi
8,805
383
19
1
0
361,553
3
L
Neith
10,229
445
108
5
0
357,715
5
W
Hachiman
14,840
645
180
8
0
424,829
9
W
Ravana
14,208
618
137
6
0
532,688
8
W
Zeus
13,360
581
153
7
0
475,490
10
L
Pele
11,049
480
111
5
0
441,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role