Player Matchup

Yu Huang
Yu Huang
CP-Ace5678
Yu Huang
Level 104
God Stats
0W - 1L
1,266 SR
Queue Stats
7W - 20L
1,140 Elo+
Party 2
Gilgamesh
Gilgamesh
Kitanos12
Gilgamesh
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,072 Elo+
Party 2
Heimdallr
Heimdallr
Puncake4Hire
Heimdallr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,262 Elo+
Party 2
Team Averages
Level 117
1,422 SR
1,158 Elo+

VS

Team Averages
Level 82
1,496 SR
1,393 Elo+
Pele
Pele
F4mous Killers
Pele
Level 63
God Stats
10W - 13L
1,456 SR
Queue Stats
210W - 247L
1,370 Elo+
Party 1
Da Ji
Da Ji
NeptuneBlackWeb
Da Ji
Level 119
God Stats
41W - 25L
1,560 SR
Queue Stats
320W - 404L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
SuPreme Bladee
Baron Samedi
Level 64
God Stats
12W - 10L
1,472 SR
Queue Stats
229W - 213L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CP-Ace5678
Yu Huang
18
2 / 6 / 4
13,378
637
17,899
17,170
5,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Kitanos12
Gilgamesh
16
4 / 8 / 5
13,154
626
16,685
23,812
20,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Heimdallr
Puncake4Hire
Heimdallr
19
4 / 5 / 4
14,581
694
18,238
21,248
7,258
Hidden Dagger

Hidden Dagger

+15
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 11
14,027
668
14,419
19,342
6,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 2 / 6
13,969
665
19,464
19,061
8,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
SuPreme Bladee
Baron Samedi
20
9 / 3 / 9
15,605
743
19,930
21,588
10,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
19
19
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
CP-Ace5678
Yu Huang
2
6
4
0.67
W
3
5
11
1.7
L
Gilgamesh
Kitanos12
Gilgamesh
4
8
5
0.81
W
7
2
6
5
L
Heimdallr
Puncake4Hire
Heimdallr
4
5
4
1.2
W
Baron Samedi
SuPreme Bladee
Baron Samedi
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,822
Damage
53,813
62,230
Taken
59,991
33,371
Mitigated
24,532
8,888
Healing
19,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
CP-Ace5678
Yu Huang
17,899
498
489
2,830
17,170
5,171
0
5,861
11,309
60,487
0
W
14,419
2,835
0
4,475
19,342
6,155
1,539
4,478
14,864
0
45,065
L
Gilgamesh
Kitanos12
Gilgamesh
16,685
5,556
0
1,914
23,812
20,942
0
8,777
15,035
0
31,040
W
19,464
3,072
0
2,351
19,061
8,226
150
5,158
13,903
0
43,878
L
Heimdallr
Puncake4Hire
Heimdallr
18,238
5,673
233
3,422
21,248
7,258
76
5,983
15,265
0
71,738
W
Baron Samedi
SuPreme Bladee
Baron Samedi
19,930
1,255
2,745
9,846
21,588
10,151
686
8,868
12,720
84,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,113
Gold Earned
43,601
223
Minions Killed
226
7
Camps Cleared
10
1,064,359
Distance Traveled
1,233,703
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
13,378
637
78
4
3
335,372
0
W
Pele
14,027
668
61
3
2
388,531
3
L
Gilgamesh
13,154
626
29
1
2
350,726
3
W
Da Ji
13,969
665
24
1
3
441,650
6
L
Heimdallr
14,581
694
116
6
2
378,261
3
W
Baron Samedi
15,605
743
141
7
5
403,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role