Player Matchup

Neith
Neith
DSM Nexus IIV
Neith
Level 109
God Stats
3W - 1L
1,716 SR
Queue Stats
137W - 168L
1,461 Elo+
Party 3
Da Ji
Da Ji
Elliea-
Da Ji
Level 101
God Stats
4W - 7L
1,619 SR
Queue Stats
272W - 263L
1,463 Elo+
Party 2
Hercules
Hercules
Hermetic_Hermit
Hercules
Level 150
God Stats
12W - 16L
1,501 SR
Queue Stats
492W - 571L
1,385 Elo+
Party 2
Danzaburou
Danzaburou
MunchieSlayer
Danzaburou
Level 158
God Stats
12W - 11L
1,497 SR
Queue Stats
676W - 724L
1,472 Elo+
Party 2
Zeus
Zeus
The DSM Reaper
Zeus
Level 121
God Stats
3W - 4L
1,408 SR
Queue Stats
149W - 181L
1,460 Elo+
Party 3
Team Averages
Level 128
1,548 SR
1,448 Elo+

VS

Team Averages
Level 90
1,510 SR
1,539 Elo+
Persephone
Persephone
HeatedOsprey184
Persephone
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,505 Elo+
Party 1
Da Ji
Da Ji
U DeadAs BrO
Da Ji
Level 68
God Stats
2W - 2L
1,305 SR
Queue Stats
515W - 524L
1,441 Elo+
Solo
Artio
Artio
blue board v2
Artio
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,620 Elo+
Party 1
Apollo
Apollo
penalty killer
Apollo
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,510 Elo+
Solo
Cerberus
Cerberus
stoneman146
Cerberus
Level 102
God Stats
2W - 0L
1,745 SR
Queue Stats
31W - 19L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 11
11,461
819
16,998
11,751
5,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Elliea-
Da Ji
16
4 / 3 / 10
10,003
715
8,715
10,499
4,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
17
0 / 6 / 17
9,837
703
13,222
19,146
15,711
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
MunchieSlayer
Danzaburou
17
3 / 5 / 13
10,468
748
12,495
11,339
4,158
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
7 / 3 / 10
11,626
830
20,310
8,742
7,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HeatedOsprey184
Persephone
17
1 / 2 / 8
10,287
735
8,663
10,781
4,278
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
10 / 3 / 9
11,872
848
12,493
15,747
9,515
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

18
4 / 4 / 13
10,549
754
8,133
23,477
29,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
4 / 4 / 10
10,791
771
11,548
16,018
8,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
stoneman146
Cerberus
18
2 / 6 / 14
10,617
758
11,383
21,815
24,356
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
75
19
Kills
21
21
Deaths
19
61
Assists
54
Player
Kills
Deaths
Assists
KDA
L
5
4
11
2.63
L
Da Ji
Elliea-
Da Ji
4
3
10
3
W
Persephone
HeatedOsprey184
Persephone
1
2
8
2.5
L
Hercules
0
6
17
1.42
L
Danzaburou
MunchieSlayer
Danzaburou
3
5
13
1.9
L
7
3
10
4
W
10
3
9
4.83
W
4
4
13
2.63
W
4
4
10
2.25
W
Cerberus
stoneman146
Cerberus
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,740
Damage
52,220
61,477
Taken
87,838
37,043
Mitigated
76,227
18,899
Healing
32,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,998
6,825
1,139
2,188
11,751
5,457
1,797
4,971
6,780
0
42,781
L
Da Ji
Elliea-
Da Ji
8,715
796
751
1,186
10,499
4,241
414
5,532
4,967
0
12,772
W
Persephone
HeatedOsprey184
Persephone
8,663
631
609
3,892
10,781
4,278
1,196
3,149
7,416
26,086
0
L
Hercules
13,222
1,900
1,205
4,651
19,146
15,711
127
7,983
11,163
1,389
20,133
L
Danzaburou
MunchieSlayer
Danzaburou
12,495
4,904
2,327
2,557
11,339
4,158
491
5,392
5,947
0
23,743
L
20,310
1,585
1,389
1,506
8,742
7,476
486
4,301
4,441
33,067
0
W
12,493
2,506
1,210
2,248
15,747
9,515
0
3,446
12,214
0
25,478
W
8,133
1,093
4,932
8,055
23,477
29,833
497
5,567
17,589
14,156
0
W
11,548
6,870
595
2,639
16,018
8,245
3,326
4,161
11,632
0
38,563
W
Cerberus
stoneman146
Cerberus
11,383
523
1,209
7,090
21,815
24,356
148
4,476
17,119
24,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,395
Gold Earned
54,116
137
Minions Killed
165
0
Camps Cleared
0
1,270,072
Distance Traveled
1,316,412
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,461
819
51
4
0
233,230
0
L
Da Ji
10,003
715
8
1
0
279,445
1
W
Persephone
10,287
735
39
3
0
255,650
0
L
Hercules
9,837
703
26
2
0
252,622
0
L
Danzaburou
10,468
748
24
2
0
264,185
5
L
Zeus
11,626
830
28
2
0
240,590
0
W
Da Ji
11,872
848
19
1
0
261,719
0
W
Artio
10,549
754
8
1
0
288,958
1
W
Apollo
10,791
771
68
5
0
260,056
0
W
Cerberus
10,617
758
31
2
0
250,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role