Player Matchup

Ymir
Ymir
AllWhtGfazo727
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
IKing INico
Gilgamesh
Level 156
God Stats
10W - 8L
1,350 SR
Queue Stats
186W - 154L
1,581 Elo+
Party 1
Merlin
Merlin
King DameDash
Merlin
Level 154
God Stats
3W - 3L
1,232 SR
Queue Stats
121W - 87L
1,602 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Prophet nG
Ah Muzen Cab
Level 157
God Stats
4W - 2L
1,713 SR
Queue Stats
121W - 78L
1,606 Elo+
Party 1
Hera
Hera
imohr28
Hera
Level 89
God Stats
4W - 1L
1,837 SR
Queue Stats
139W - 113L
1,601 Elo+
Party 1
Team Averages
Level 117
1,527 SR
1,587 Elo+

VS

Team Averages
Level 100
1,584 SR
1,465 Elo+
Camazotz
Camazotz
ChefJuanBob
Camazotz
Level 157
God Stats
1W - 1L
1,920 SR
Queue Stats
32W - 34L
1,465 Elo+
Party 2
Tiamat
Tiamat
EFB Dynasty
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,431 Elo+
Party 2
Thoth
Thoth
OooFatDaddy3
Thoth
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,446 Elo+
Party 2
Chiron
Chiron
Tru X king24
Chiron
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,496 Elo+
Party 2
Merlin
Merlin
七舅老爷
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
9,324
717
3,973
15,416
18,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
IKing INico
Gilgamesh
19
11 / 1 / 15
11,906
916
17,632
23,712
12,818
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
9 / 4 / 13
11,475
883
16,660
8,494
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Prophet nG
Ah Muzen Cab
18
7 / 3 / 17
11,261
866
11,704
9,112
4,075
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
imohr28
Hera
17
6 / 4 / 18
11,383
876
16,404
7,926
2,932
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ChefJuanBob
Camazotz
15
6 / 5 / 5
9,542
734
10,146
24,031
13,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
13
1 / 7 / 4
7,908
608
6,920
10,890
5,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 5 / 5
8,768
674
11,103
9,209
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
17
5 / 7 / 6
10,502
808
14,222
16,847
5,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
14
2 / 11 / 5
8,996
692
4,847
12,424
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
42
35
Kills
17
17
Deaths
35
73
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
5
10
1.4
L
Camazotz
ChefJuanBob
Camazotz
6
5
5
1.7
L
Tiamat
1
7
4
0.43
W
Gilgamesh
IKing INico
Gilgamesh
11
1
15
18.5
W
9
4
13
3.88
L
3
5
5
1.1
W
Ah Muzen Cab
Prophet nG
Ah Muzen Cab
7
3
17
5.17
L
Chiron
5
7
6
1.14
W
Hera
imohr28
Hera
6
4
18
3.75
L
Merlin
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,373
Damage
47,238
64,660
Taken
73,401
41,423
Mitigated
31,012
22,771
Healing
24,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,973
675
507
2,045
15,416
18,443
286
6,916
8,153
7,845
0
L
Camazotz
ChefJuanBob
Camazotz
10,146
2,551
312
13,923
24,031
13,171
0
13,951
9,644
0
17,216
L
Tiamat
6,920
779
861
1,951
10,890
5,283
0
3,843
6,888
13,576
0
W
Gilgamesh
IKing INico
Gilgamesh
17,632
1,406
1,582
10,965
23,712
12,818
28
8,659
14,897
3,972
25,780
W
16,660
258
1,728
1,669
8,494
3,155
1,145
3,098
5,299
37,597
0
L
11,103
983
265
1,088
9,209
2,738
36
4,666
4,395
25,465
0
W
Ah Muzen Cab
Prophet nG
Ah Muzen Cab
11,704
1,435
460
1,933
9,112
4,075
2,325
2,066
6,906
0
27,499
L
Chiron
14,222
2,930
1,515
4,624
16,847
5,790
180
7,936
8,610
0
34,375
W
Hera
imohr28
Hera
16,404
3,088
1,002
880
7,926
2,932
2,045
2,131
5,656
31,398
0
L
Merlin
4,847
129
0
238
12,424
4,030
0
6,635
5,579
12,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,349
Gold Earned
45,716
143
Minions Killed
127
0
Camps Cleared
0
1,288,882
Distance Traveled
1,072,407
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,324
717
10
1
0
224,613
0
L
Camazotz
9,542
734
11
1
0
245,987
0
L
Tiamat
7,908
608
17
1
0
229,084
2
W
Gilgamesh
11,906
916
17
1
0
309,772
0
W
Merlin
11,475
883
50
4
0
233,588
1
L
Thoth
8,768
674
27
2
0
211,617
0
W
Ah Muzen Cab
11,261
866
36
3
0
263,227
0
L
Chiron
10,502
808
46
4
0
203,184
0
W
Hera
11,383
876
30
2
0
257,682
0
L
Merlin
8,996
692
26
2
0
182,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role