Player Matchup

Ah Puch
Ah Puch
LokisWiife
Ah Puch
Level 36
God Stats
2W - 1L
1,706 SR
Queue Stats
14W - 11L
1,600 Elo+
Party 1
Ganesha
Ganesha
PapiiLoki
Ganesha
Level 28
God Stats
2W - 0L
1,721 SR
Queue Stats
16W - 9L
1,670 Elo+
Party 1
Fenrir
Fenrir
Umibōzu
Fenrir
Level 126
God Stats
2W - 1L
1,088 SR
Queue Stats
16W - 4L
1,808 Elo+
Party 1
Team Averages
Level 63
1,505 SR
1,693 Elo+

VS

Team Averages
Level 107
1,519 SR
1,498 Elo+
Hou Yi
Hou Yi
Oliverlarata
Hou Yi
Level 99
God Stats
3W - 1L
1,726 SR
Queue Stats
67W - 62L
1,542 Elo+
Party 2
Agni
Agni
PhoenixZombie
Agni
Level 116
God Stats
4W - 6L
1,408 SR
Queue Stats
66W - 55L
1,580 Elo+
Party 2
Cerberus
Cerberus
Slumpmasterflex
Cerberus
Level 106
God Stats
8W - 10L
1,424 SR
Queue Stats
94W - 123L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LokisWiife
Ah Puch
16
6 / 5 / 8
11,376
711
14,984
12,126
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
PapiiLoki
Ganesha
18
2 / 3 / 22
13,401
838
6,674
19,440
24,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Umibōzu
Fenrir
18
18 / 4 / 3
14,065
879
23,700
16,071
8,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
5 / 9 / 5
11,349
709
11,206
15,731
2,936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 8 / 4
11,197
700
12,768
13,110
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
13
1 / 9 / 9
10,232
640
9,276
22,604
16,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
26
Kills
12
12
Deaths
26
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
LokisWiife
Ah Puch
6
5
8
2
L
Hou Yi
5
9
5
0.83
W
Ganesha
PapiiLoki
Ganesha
2
3
22
4.33
L
6
8
4
1
L
Cerberus
1
9
9
0.61
W
Fenrir
Umibōzu
Fenrir
18
4
3
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,358
Damage
33,250
47,637
Taken
51,445
37,049
Mitigated
22,169
10,600
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
LokisWiife
Ah Puch
14,984
722
0
4,042
12,126
4,734
461
7,352
4,774
44,719
0
L
Hou Yi
11,206
3,829
0
604
15,731
2,936
0
5,510
9,832
0
26,036
W
Ganesha
PapiiLoki
Ganesha
6,674
525
0
4,192
19,440
24,075
858
6,847
12,593
31,462
0
L
12,768
1,556
0
1,529
13,110
2,973
0
7,608
5,351
37,303
0
L
Cerberus
9,276
1,517
0
2,609
22,604
16,260
0
8,963
13,344
30,971
0
W
Fenrir
Umibōzu
Fenrir
23,700
6,487
0
2,366
16,071
8,240
971
8,741
7,330
0
42,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,842
Gold Earned
32,778
150
Minions Killed
176
10
Camps Cleared
4
864,363
Distance Traveled
684,518
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,376
711
81
5
5
276,308
2
L
Hou Yi
11,349
709
39
2
0
225,162
2
W
Ganesha
13,401
838
21
1
1
268,857
1
L
Agni
11,197
700
72
5
2
235,064
3
L
Cerberus
10,232
640
65
4
2
224,292
0
W
Fenrir
14,065
879
48
3
4
319,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role