Player Matchup

Danzaburou
Danzaburou
Silver IV
 
Danzaburou
Silver IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
JHazeDaStud18
King Arthur
Silver II
Level 82
God Stats
29W - 23L
1,369 SR
Queue Stats
79W - 82L
1,172 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
RentaroKarasu
Ao Kuang
Silver I
Level 71
God Stats
1W - 2L
1,430 SR
Queue Stats
143W - 153L
1,151 MMR
Solo
Vulcan
Vulcan
Gold V
denleaderp
Vulcan
Gold V
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
272W - 269L
1,159 MMR
Solo
Horus
Horus
Silver I
naznt
Horus
Silver I
Level 115
God Stats
3W - 2L
1,486 SR
Queue Stats
121W - 152L
1,147 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,457 SR
1,226 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,547 SR
1,215 MMR
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
Gabriel2473
Fenrir
Gold IV
Level 129
God Stats
58W - 49L
1,592 SR
Queue Stats
191W - 186L
1,379 MMR
Party 1
Nemesis
Nemesis
Silver I
Nicolas_Brunet
Nemesis
Silver I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 86L
1,131 MMR
Solo
Agni
Agni
Silver I
Santoryu_cx
Agni
Silver I
Level 128
God Stats
16W - 11L
1,526 SR
Queue Stats
73W - 76L
1,008 MMR
Party 1
Ares
Ares
Silver II
StrikeEmissary
Ares
Silver II
Level 109
God Stats
184W - 162L
1,614 SR
Queue Stats
332W - 345L
1,057 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
0 / 6 / 2
4,819
371
2,133
6,837
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
JHazeDaStud18
King Arthur
11
2 / 4 / 1
6,757
520
5,867
14,845
10,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
RentaroKarasu
Ao Kuang
11
3 / 5 / 1
6,550
504
6,064
13,385
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vulcan
denleaderp
Vulcan
11
1 / 4 / 0
6,406
493
4,928
7,675
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
naznt
Horus
10
1 / 6 / 3
6,211
478
6,503
15,430
4,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ShivaGilgameshCliodhna

VS

Bans
NeithYmirLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
5 / 2 / 4
7,782
599
8,799
6,992
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
14
7 / 2 / 3
8,519
655
9,305
10,638
5,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 2 / 7
7,281
560
7,225
10,304
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 5
7,561
582
10,679
4,597
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 0 / 5
7,759
597
6,874
10,439
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
7
Kills
25
25
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
2
0.17
W
Heimdallr
 
Heimdallr
5
2
4
3.5
W
Fenrir
7
2
3
4.25
L
King Arthur
JHazeDaStud18
King Arthur
2
4
1
0.63
W
4
2
7
3.75
L
Ao Kuang
RentaroKarasu
Ao Kuang
3
5
1
0.7
W
4
1
5
6.5
W
5
0
5
7.5
L
Vulcan
denleaderp
Vulcan
1
4
0
0.25
L
Horus
naznt
Horus
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,495
Damage
42,882
58,172
Taken
42,970
23,277
Mitigated
21,231
15,152
Healing
14,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,133
1,148
256
795
6,837
894
0
1,188
5,649
0
9,626
W
Heimdallr
 
Heimdallr
8,799
4,450
0
2,137
6,992
2,217
1,835
495
6,497
0
48,629
W
Fenrir
9,305
2,434
0
5,656
10,638
5,558
0
2,359
8,279
0
43,549
L
King Arthur
JHazeDaStud18
King Arthur
5,867
1,381
0
3,881
14,845
10,572
0
3,839
11,006
0
34,593
W
7,225
4,084
0
2,394
10,304
3,432
209
3,289
7,015
0
40,778
L
Ao Kuang
RentaroKarasu
Ao Kuang
6,064
1,471
0
4,598
13,385
4,387
0
5,009
8,376
31,412
0
W
10,679
465
0
750
4,597
1,380
353
2,576
2,021
44,010
0
W
6,874
653
0
3,307
10,439
8,644
264
2,273
8,166
23,848
4,534
L
Vulcan
denleaderp
Vulcan
4,928
750
0
499
7,675
2,461
0
3,157
4,518
36,875
0
L
Horus
naznt
Horus
6,503
4,179
753
4,370
15,430
4,963
0
3,879
11,551
0
20,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,743
Gold Earned
38,902
269
Minions Killed
368
0
Camps Cleared
0
1,244,729
Distance Traveled
1,342,801
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,819
371
20
2
0
216,974
0
W
Heimdallr
7,782
599
70
5
0
237,478
3
W
Fenrir
8,519
655
101
8
0
266,902
3
L
King Arthur
6,757
520
80
6
0
254,879
1
W
Nemesis
7,281
560
60
5
0
304,210
2
L
Ao Kuang
6,550
504
66
5
0
258,551
4
W
Agni
7,561
582
91
7
0
271,184
3
W
Ares
7,759
597
46
4
0
263,027
1
L
Vulcan
6,406
493
75
6
0
252,825
7
L
Horus
6,211
478
28
2
0
261,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role