Player Matchup

Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Adanss
Ra
Gold IV
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 32L
1,637 MMR
Solo
Thanatos
Thanatos
Gold I
Anxiiety
Thanatos
Gold I
Level 160
God Stats
3W - 4L
1,500 SR
Queue Stats
313W - 303L
1,674 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Mcowl
Gilgamesh
Silver I
Level 64
God Stats
1W - 2L
1,871 SR
Queue Stats
17W - 13L
1,637 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,574 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,575 SR
1,598 MMR
Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
 
Artio
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Alejhina97
Sun Wukong
Silver I
Level 101
God Stats
1W - 3L
1,568 SR
Queue Stats
20W - 20L
1,636 MMR
Solo
Loki
Loki
Platinum V
CrypticRichie
Loki
Platinum V
Level 109
God Stats
7W - 8L
1,763 SR
Queue Stats
139W - 115L
1,700 MMR
Party 1
Rama
Rama
Gold I
TDAWG3055
Rama
Gold I
Level 149
God Stats
11W - 9L
1,546 SR
Queue Stats
500W - 496L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 0 / 0
4,371
624
2,193
2,220
409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
 
Ares
7
0 / 1 / 1
4,124
589
3,470
4,562
2,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
9
0 / 0 / 0
4,922
703
713
2,424
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Anxiiety
Thanatos
6
1 / 2 / 0
3,885
555
2,347
4,078
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
Mcowl
Gilgamesh
7
1 / 2 / 0
3,728
533
2,401
5,221
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CliodhnaAtlasBastet

VS

Bans
ArachneThothShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 0 / 1
4,451
636
734
3,016
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
 
Artio
7
2 / 0 / 0
4,251
607
1,950
6,022
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Alejhina97
Sun Wukong
8
1 / 1 / 2
4,638
663
3,325
4,774
1,758
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 1 / 2
4,643
663
2,859
4,069
974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
7
0 / 0 / 1
4,371
624
1,594
3,886
871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
5
5
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
L
Ares
 
Ares
0
1
1
0.5
W
Chang'e
 
Chang'e
0
0
1
0.5
W
Artio
 
Artio
2
0
0
2
L
Ra
0
0
0
0
W
Sun Wukong
Alejhina97
Sun Wukong
1
1
2
2
L
Thanatos
Anxiiety
Thanatos
1
2
0
0.5
W
2
1
2
3
L
Gilgamesh
Mcowl
Gilgamesh
1
2
0
0.5
W
Rama
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,124
Damage
10,462
18,505
Taken
21,767
6,492
Mitigated
6,691
8,522
Healing
9,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,193
993
0
1,482
2,220
409
0
141
2,079
0
27,917
L
Ares
 
Ares
3,470
615
0
1,362
4,562
2,126
0
1,499
3,063
13,431
0
W
Chang'e
 
Chang'e
734
200
304
1,677
3,016
747
0
359
2,657
26,042
0
W
Artio
 
Artio
1,950
338
314
2,685
6,022
2,341
0
1,614
4,408
8,989
0
L
Ra
713
121
43
999
2,424
585
0
255
2,169
32,361
0
W
Sun Wukong
Alejhina97
Sun Wukong
3,325
814
0
1,482
4,774
1,758
69
275
4,499
0
22,894
L
Thanatos
Anxiiety
Thanatos
2,347
966
0
2,560
4,078
1,355
0
479
3,599
0
14,011
W
2,859
776
0
1,692
4,069
974
0
726
3,343
0
17,361
L
Gilgamesh
Mcowl
Gilgamesh
2,401
577
0
2,076
5,221
2,017
0
310
4,911
0
9,283
W
Rama
1,594
1,434
0
1,831
3,886
871
0
1,209
2,677
0
23,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,030
Gold Earned
22,354
215
Minions Killed
231
0
Camps Cleared
0
649,948
Distance Traveled
741,044
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,371
624
67
10
0
126,937
2
L
Ares
4,124
589
16
2
0
135,450
2
W
Chang'e
4,451
636
63
9
0
150,316
3
W
Artio
4,251
607
11
2
0
160,171
4
L
Ra
4,922
703
78
11
0
147,020
3
W
Sun Wukong
4,638
663
47
7
0
133,668
3
L
Thanatos
3,885
555
34
5
0
101,470
1
W
Loki
4,643
663
51
7
0
170,313
0
L
Gilgamesh
3,728
533
20
3
0
139,071
1
W
Rama
4,371
624
59
8
0
126,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role