Player Matchup

Arachne
Arachne
GaryFerg
Arachne
Level 81
God Stats
18W - 15L
1,554 SR
Queue Stats
367W - 373L
1,540 Elo+
Party 1
Hachiman
Hachiman
Psyclxne
Hachiman
Level 100
God Stats
3W - 6L
1,519 SR
Queue Stats
338W - 356L
1,536 Elo+
Party 1
Raijin
Raijin
RockHardGeb
Raijin
Level 66
God Stats
2W - 1L
1,754 SR
Queue Stats
212W - 227L
1,507 Elo+
Party 1
Ymir
Ymir
Xornicus
Ymir
Level 29
God Stats
21W - 19L
1,511 SR
Queue Stats
196W - 205L
1,359 Elo+
Party 1
Amaterasu
Amaterasu
bloodtrail99
Amaterasu
Level 42
God Stats
6W - 8L
1,517 SR
Queue Stats
73W - 118L
1,332 Elo+
Party 1
Team Averages
Level 64
1,571 SR
1,455 Elo+

VS

Team Averages
Level 64
1,611 SR
1,472 Elo+
Tyr
Tyr
BeastBoy3434
Tyr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 55L
1,255 Elo+
Solo
Terra
Terra
ClutchGodDom1
Terra
Level 46
God Stats
2W - 0L
1,728 SR
Queue Stats
116W - 116L
1,515 Elo+
Party 2
Nox
Nox
NezukoKimetsu
Nox
Level 83
God Stats
14W - 10L
1,663 SR
Queue Stats
223W - 214L
1,488 Elo+
Party 3
Danzaburou
Danzaburou
WhitePanda2
Danzaburou
Level 114
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 37L
1,569 Elo+
Party 2
Thanatos
Thanatos
squantanimo
Thanatos
Level 27
God Stats
6W - 3L
1,663 SR
Queue Stats
53W - 46L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GaryFerg
Arachne
14
4 / 8 / 0
8,585
477
9,965
19,686
7,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Psyclxne
Hachiman
15
1 / 4 / 1
9,254
514
7,696
13,025
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
13
1 / 9 / 4
8,687
483
7,857
12,392
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
13
1 / 9 / 4
8,859
492
7,183
17,851
10,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
bloodtrail99
Amaterasu
16
2 / 3 / 0
9,206
511
7,017
12,145
10,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,610
478
6,716
11,434
9,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 2 / 15
9,081
505
9,285
19,576
18,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 12
10,004
556
8,853
9,023
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
WhitePanda2
Danzaburou
17
6 / 1 / 7
10,789
599
9,153
9,809
3,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
squantanimo
Thanatos
19
17 / 2 / 8
11,747
653
21,509
16,705
7,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
9
Kills
33
33
Deaths
10
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
2
3
1
0.83
W
2
2
15
4.75
L
Arachne
GaryFerg
Arachne
4
8
0
0.5
W
6
2
12
6
L
Hachiman
Psyclxne
Hachiman
1
4
1
0.38
L
Raijin
1
9
4
0.33
W
Danzaburou
WhitePanda2
Danzaburou
6
1
7
9.5
L
Ymir
1
9
4
0.33
L
Amaterasu
bloodtrail99
Amaterasu
2
3
0
0.67
W
Thanatos
squantanimo
Thanatos
17
2
8
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,718
Damage
55,516
75,099
Taken
66,547
33,550
Mitigated
43,447
14,719
Healing
35,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,716
2,884
0
4,134
11,434
9,730
901
0
11,434
0
33,498
W
9,285
1,637
1,468
4,386
19,576
18,713
105
4,856
13,703
25,888
0
L
Arachne
GaryFerg
Arachne
9,965
7,372
0
4,802
19,686
7,143
0
5,543
14,143
0
60,246
W
8,853
1,374
0
1,516
9,023
3,410
51
5,380
3,643
60,399
0
L
Hachiman
Psyclxne
Hachiman
7,696
4,554
0
3,250
13,025
3,195
592
3,373
9,652
0
65,900
L
Raijin
7,857
901
0
511
12,392
2,799
0
2,756
9,636
47,779
0
W
Danzaburou
WhitePanda2
Danzaburou
9,153
3,350
0
5,898
9,809
3,608
1,938
1,427
8,382
0
79,040
L
Ymir
7,183
1,091
0
1,101
17,851
10,280
0
6,466
11,385
38,524
1,988
L
Amaterasu
bloodtrail99
Amaterasu
7,017
3,887
0
5,055
12,145
10,133
0
0
11,497
0
45,074
W
Thanatos
squantanimo
Thanatos
21,509
8,937
0
18,574
16,705
7,986
0
3,186
13,519
0
100,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,591
Gold Earned
50,231
478
Minions Killed
516
0
Camps Cleared
0
1,593,745
Distance Traveled
1,743,467
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,610
478
66
4
0
303,972
6
W
Terra
9,081
505
38
2
0
374,382
3
L
Arachne
8,585
477
91
5
0
355,617
0
W
Nox
10,004
556
125
7
0
341,808
6
L
Hachiman
9,254
514
133
7
0
317,438
5
L
Raijin
8,687
483
87
5
0
282,925
2
W
Danzaburou
10,789
599
141
8
0
349,402
1
L
Ymir
8,859
492
66
4
0
310,395
6
L
Amaterasu
9,206
511
101
6
0
327,370
5
W
Thanatos
11,747
653
146
8
0
373,903
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role