Player Matchup

Kuzenbo
Kuzenbo
TheWolfManDan
Kuzenbo
Level 153
God Stats
1W - 0L
1,263 SR
Queue Stats
25W - 20L
1,488 Elo+
Party 1
Ganesha
Ganesha
cG oFlow
Ganesha
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,407 Elo+
Solo
Vamana
Vamana
demonflea_jr
Vamana
Level 96
God Stats
2W - 0L
1,429 SR
Queue Stats
26W - 37L
1,382 Elo+
Party 1
Sobek
Sobek
sebass444
Sobek
Level 128
God Stats
2W - 0L
1,465 SR
Queue Stats
28W - 35L
1,410 Elo+
Party 1
Skadi
Skadi
skyblack88
Skadi
Level 146
God Stats
1W - 0L
1,639 SR
Queue Stats
29W - 32L
1,411 Elo+
Party 1
Team Averages
Level 129
1,459 SR
1,420 Elo+

VS

Team Averages
Level 124
1,530 SR
1,517 Elo+
Hun Batz
Hun Batz
HarmHammer1
Hun Batz
Level 71
God Stats
5W - 4L
1,484 SR
Queue Stats
107W - 92L
1,487 Elo+
Party 2
Ah Puch
Ah Puch
JuanMontoya222
Ah Puch
Level 122
God Stats
2W - 1L
1,798 SR
Queue Stats
88W - 105L
1,493 Elo+
Solo
Set
Set
Undivine_One
Set
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
298W - 316L
1,531 Elo+
Party 3
Kumbhakarna
Kumbhakarna
WoCooM
Kumbhakarna
Level 123
God Stats
3W - 2L
1,511 SR
Queue Stats
211W - 181L
1,540 Elo+
Party 2
Anubis
Anubis
Yandermeister
Anubis
Level 156
God Stats
6W - 5L
1,359 SR
Queue Stats
328W - 346L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
7 / 7 / 9
10,258
789
10,809
13,139
8,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
cG oFlow
Ganesha
18
0 / 3 / 27
10,887
837
12,106
14,858
19,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
18
5 / 4 / 15
11,706
900
9,218
12,676
16,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sobek
sebass444
Sobek
19
8 / 6 / 15
12,125
933
9,977
18,719
28,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
18
9 / 6 / 10
11,231
864
16,209
12,383
4,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HarmHammer1
Hun Batz
16
3 / 8 / 14
10,138
780
8,657
14,972
5,209
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
14 / 4 / 8
12,235
941
21,082
12,945
5,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 8 / 15
9,523
733
10,527
13,904
5,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
WoCooM
Kumbhakarna
17
4 / 4 / 14
10,614
816
6,519
16,478
24,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 7 / 10
10,851
835
12,387
12,130
6,112
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
87
29
Kills
26
26
Deaths
31
76
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
HarmHammer1
Hun Batz
3
8
14
1.25
L
14
4
8
4.5
W
Kuzenbo
7
7
9
1.64
L
1
8
15
1.06
L
Kumbhakarna
WoCooM
Kumbhakarna
4
4
14
2.75
L
4
7
10
1.29
W
Ganesha
cG oFlow
Ganesha
0
3
27
4.5
W
Vamana
5
4
15
3.13
W
Sobek
sebass444
Sobek
8
6
15
2.58
W
Skadi
9
6
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,319
Damage
59,172
71,775
Taken
70,429
77,352
Mitigated
46,756
16,610
Healing
17,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
HarmHammer1
Hun Batz
8,657
1,344
1,397
2,099
14,972
5,209
91
7,296
7,676
0
14,761
L
21,082
1,759
1,016
4,811
12,945
5,879
943
5,045
7,900
38,978
0
W
Kuzenbo
10,809
2,515
1,228
1,016
13,139
8,062
168
7,694
5,445
17,771
0
L
10,527
4,652
149
1,033
13,904
5,473
546
6,162
7,742
0
17,310
L
Kumbhakarna
WoCooM
Kumbhakarna
6,519
456
374
3,092
16,478
24,083
141
7,638
8,840
13,986
0
L
12,387
292
1,184
2,240
12,130
6,112
990
6,751
5,379
30,974
0
W
Ganesha
cG oFlow
Ganesha
12,106
488
1,578
4,317
14,858
19,780
160
8,673
6,185
28,454
0
W
Vamana
9,218
4,512
606
2,508
12,676
16,197
1,710
8,974
3,702
0
20,715
W
Sobek
sebass444
Sobek
9,977
885
378
2,178
18,719
28,700
111
7,938
10,781
17,152
0
W
Skadi
16,209
8,246
918
1,883
12,383
4,613
3,225
6,709
5,674
0
37,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,207
Gold Earned
53,361
138
Minions Killed
138
0
Camps Cleared
0
1,115,830
Distance Traveled
1,095,698
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,138
780
13
1
0
226,257
0
L
Ah Puch
12,235
941
44
3
0
205,846
0
W
Kuzenbo
10,258
789
14
1
0
216,543
1
L
Set
9,523
733
20
2
0
219,823
7
L
Kumbhakarna
10,614
816
17
1
0
248,463
0
L
Anubis
10,851
835
44
3
0
195,309
3
W
Ganesha
10,887
837
8
1
0
228,047
0
W
Vamana
11,706
900
40
3
0
252,422
0
W
Sobek
12,125
933
29
2
0
216,910
3
W
Skadi
11,231
864
47
4
0
201,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role