Player Matchup

Horus
Horus
Eightyminutes
Horus
Level 80
God Stats
10W - 6L
1,584 SR
Queue Stats
501W - 478L
1,501 Elo+
Party 1
Hachiman
Hachiman
TheTeeToe
Hachiman
Level 120
God Stats
7W - 3L
1,973 SR
Queue Stats
483W - 402L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
UmarekawaruCray
Nu Wa
Level 124
God Stats
2W - 0L
1,302 SR
Queue Stats
29W - 42L
1,454 Elo+
Solo
Aphrodite
Aphrodite
UrakeTal
Aphrodite
Level 108
God Stats
2W - 0L
1,267 SR
Queue Stats
30W - 30L
1,451 Elo+
Solo
Cthulhu
Cthulhu
VFAFornax
Cthulhu
Level 139
God Stats
1W - 1L
1,340 SR
Queue Stats
16W - 24L
1,545 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,503 Elo+

VS

Team Averages
Level 116
1,559 SR
1,558 Elo+
Izanami
Izanami
BountyHunterHB
Izanami
Level 124
God Stats
23W - 26L
1,553 SR
Queue Stats
298W - 332L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
HumanWeapon123
Gilgamesh
Level 145
God Stats
1W - 3L
1,455 SR
Queue Stats
47W - 55L
1,556 Elo+
Party 2
Hachiman
Hachiman
Kyle0614
Hachiman
Level 69
God Stats
3W - 10L
1,386 SR
Queue Stats
352W - 387L
1,517 Elo+
Solo
Tiamat
Tiamat
MarinatedTrash
Tiamat
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,562 Elo+
Party 2
Cerberus
Cerberus
geriatric hero
Cerberus
Level 103
God Stats
5W - 2L
1,903 SR
Queue Stats
6W - 6L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 14
7,857
786
9,584
12,513
10,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
TheTeeToe
Hachiman
16
12 / 4 / 9
9,241
924
17,496
12,122
4,565
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 0 / 13
7,379
738
7,921
3,863
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
UrakeTal
Aphrodite
15
1 / 1 / 17
7,839
784
6,583
8,901
6,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
VFAFornax
Cthulhu
16
8 / 1 / 14
8,882
888
10,359
9,233
9,351
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
7,325
733
4,515
9,279
3,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
HumanWeapon123
Gilgamesh
13
2 / 7 / 4
7,318
732
5,745
15,960
13,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Kyle0614
Hachiman
13
2 / 5 / 2
7,684
768
6,593
8,241
2,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 6 / 5
8,218
822
11,984
11,530
7,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
14
2 / 3 / 6
7,751
775
4,906
14,678
10,072
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
31
25
Kills
10
11
Deaths
25
67
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
3
5
14
2
L
Gilgamesh
HumanWeapon123
Gilgamesh
2
7
4
0.57
L
Hachiman
Kyle0614
Hachiman
2
5
2
0.6
L
4
6
5
1.08
W
Hachiman
TheTeeToe
Hachiman
12
4
9
4.13
W
1
0
13
7.5
W
Aphrodite
UrakeTal
Aphrodite
1
1
17
9.5
W
Cthulhu
VFAFornax
Cthulhu
8
1
14
15
L
Cerberus
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,943
Damage
33,743
46,632
Taken
59,688
31,921
Mitigated
36,745
20,476
Healing
6,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,515
1,562
0
2
9,279
3,205
908
3,989
5,047
0
29,553
W
9,584
4,430
1,718
3,102
12,513
10,117
160
5,005
7,508
0
14,828
L
Gilgamesh
HumanWeapon123
Gilgamesh
5,745
1,016
0
1,189
15,960
13,099
0
6,119
9,369
0
14,577
L
Hachiman
Kyle0614
Hachiman
6,593
1,963
0
691
8,241
2,940
0
3,106
4,906
0
18,859
L
11,984
341
0
2,578
11,530
7,429
414
6,238
5,051
27,555
0
W
Hachiman
TheTeeToe
Hachiman
17,496
10,664
0
4,296
12,122
4,565
471
3,808
8,314
0
39,190
W
7,921
2,447
0
0
3,863
1,307
713
1,149
2,714
19,122
0
W
Aphrodite
UrakeTal
Aphrodite
6,583
849
4,519
4,753
8,901
6,581
600
3,271
5,630
18,139
0
W
Cthulhu
VFAFornax
Cthulhu
10,359
613
734
1,354
9,233
9,351
120
3,657
5,576
29,554
0
L
Cerberus
4,906
255
0
2,251
14,678
10,072
164
4,526
9,744
14,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,198
Gold Earned
38,296
186
Minions Killed
163
0
Camps Cleared
0
1,064,196
Distance Traveled
874,855
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,325
733
50
5
0
163,933
2
W
Horus
7,857
786
15
2
0
219,512
2
L
Gilgamesh
7,318
732
9
1
0
191,161
0
L
Hachiman
7,684
768
26
3
0
122,185
1
L
Tiamat
8,218
822
51
5
0
199,803
2
W
Hachiman
9,241
924
48
5
0
190,559
1
W
Nu Wa
7,379
738
37
4
0
185,227
0
W
Aphrodite
7,839
784
28
3
0
224,794
0
W
Cthulhu
8,882
888
58
6
0
244,104
1
L
Cerberus
7,751
775
27
3
0
197,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role