Player Matchup

Discordia
Discordia
HS_Greatness300
Discordia
Level 28
God Stats
31W - 17L
1,669 SR
Queue Stats
95W - 60L
1,555 Elo+
Party 2
Jormungandr
Jormungandr
HvS_Savage
Jormungandr
Level 122
God Stats
30W - 23L
1,556 SR
Queue Stats
486W - 463L
1,670 Elo+
Party 2
Ullr
Ullr
HvS_Truth_
Ullr
Level 127
God Stats
12W - 21L
1,470 SR
Queue Stats
437W - 395L
1,575 Elo+
Party 2
Team Averages
Level 92
1,565 SR
1,600 Elo+

VS

Team Averages
Level 49
1,544 SR
1,529 Elo+
Discordia
Discordia
DjGhost_Chan
Discordia
Level 59
God Stats
3W - 4L
1,308 SR
Queue Stats
169W - 257L
1,339 Elo+
Party 1
Hou Yi
Hou Yi
Snowflake1823
Hou Yi
Level 83
God Stats
6W - 4L
1,825 SR
Queue Stats
211W - 244L
1,479 Elo+
Solo
Olorun
Olorun
VividCalf180100
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HS_Greatness300
Discordia
11
1 / 8 / 3
8,057
620
8,361
10,198
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
HvS_Savage
Jormungandr
10
0 / 2 / 2
7,848
604
1,017
6,028
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 4 / 1
9,328
718
10,382
11,596
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DjGhost_Chan
Discordia
16
6 / 1 / 8
10,144
780
11,140
7,209
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 1 / 6
10,566
813
5,892
9,013
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 10
9,119
701
5,038
9,592
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
14
14
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
DjGhost_Chan
Discordia
6
1
8
10
L
Discordia
HS_Greatness300
Discordia
1
8
3
0.31
L
Jormungandr
HvS_Savage
Jormungandr
0
2
2
0.5
L
4
4
1
1.13
W
6
1
6
9
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
22,070
27,822
Taken
25,814
10,986
Mitigated
9,281
3,562
Healing
5,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DjGhost_Chan
Discordia
11,140
488
642
782
7,209
2,746
593
2,757
4,452
29,380
721
L
Discordia
HS_Greatness300
Discordia
8,361
61
0
878
10,198
2,652
28
5,153
5,045
22,862
0
L
Jormungandr
HvS_Savage
Jormungandr
1,017
51
179
857
6,028
4,114
0
3,020
3,008
6,981
0
L
10,382
3,398
0
1,648
11,596
4,220
0
8,180
3,416
0
37,093
W
5,892
1,898
236
1,835
9,013
3,085
2,279
3,601
5,412
0
42,060
W
5,038
1,680
487
1,719
9,592
3,450
0
3,390
6,202
23,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,233
Gold Earned
29,829
116
Minions Killed
142
5
Camps Cleared
7
562,233
Distance Traveled
707,983
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,144
780
25
2
3
251,251
1
L
Discordia
8,057
620
31
2
1
213,202
0
L
Jormungandr
7,848
604
21
2
0
131,070
0
L
Ullr
9,328
718
64
5
4
217,961
2
W
Hou Yi
10,566
813
78
6
2
227,760
1
W
Olorun
9,119
701
39
3
2
228,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role