Player Matchup

Erlang Shen
Erlang Shen
Bloodcraft101
Erlang Shen
Level 16
God Stats
3W - 4L
1,832 SR
Queue Stats
75W - 127L
1,248 Elo+
Party 2
Olorun
Olorun
Furiouswolf13
Olorun
Level 102
God Stats
1W - 1L
1,285 SR
Queue Stats
79W - 75L
1,495 Elo+
Party 1
Pele
Pele
HuzarKiko
Pele
Level 63
God Stats
11W - 3L
1,655 SR
Queue Stats
270W - 241L
1,510 Elo+
Party 1
Anhur
Anhur
Sweaty300lbMan
Anhur
Level 35
God Stats
1W - 1L
1,289 SR
Queue Stats
216W - 252L
1,494 Elo+
Party 2
He Bo
He Bo
ZeddZorander7
He Bo
Level 98
God Stats
1W - 5L
1,500 SR
Queue Stats
166W - 218L
1,389 Elo+
Party 2
Team Averages
Level 63
1,512 SR
1,427 Elo+

VS

Team Averages
Level 110
1,501 SR
1,415 Elo+
Fafnir
Fafnir
MeatTrainWOOT
Fafnir
Level 125
God Stats
0W - 1L
1,271 SR
Queue Stats
138W - 153L
1,429 Elo+
Solo
Cerberus
Cerberus
allanwalker1917
Cerberus
Level 126
God Stats
2W - 4L
1,349 SR
Queue Stats
156W - 172L
1,427 Elo+
Solo
Tyr
Tyr
cruz258
Tyr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 265L
1,394 Elo+
Solo
Baron Samedi
Baron Samedi
l-JIRAE-l
Baron Samedi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,413 Elo+
Solo
Ne Zha
Ne Zha
raheemcamp92886
Ne Zha
Level 142
God Stats
9W - 10L
1,885 SR
Queue Stats
661W - 691L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bloodcraft101
Erlang Shen
13
1 / 4 / 14
7,842
871
4,540
9,162
6,616
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 3 / 13
8,709
968
10,297
8,329
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
15
6 / 3 / 7
8,595
955
6,275
9,094
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 3 / 8
9,203
1,023
10,590
8,385
3,366
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 5 / 10
8,259
918
6,826
8,001
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 8
6,215
691
3,127
6,045
5,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
14
7 / 5 / 8
7,977
886
7,596
12,830
14,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tyr
12
1 / 4 / 13
7,129
792
5,666
8,891
9,332
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
l-JIRAE-l
Baron Samedi
15
8 / 4 / 6
8,583
954
13,695
10,866
5,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 8
7,231
803
3,833
8,387
3,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
61
18
Kills
18
18
Deaths
18
52
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Bloodcraft101
Erlang Shen
1
4
14
2
W
3
3
13
3.17
W
Pele
6
3
7
3.17
L
0
3
8
1.33
W
6
3
8
3.33
W
2
5
10
1.4
L
Cerberus
7
5
8
2.2
L
Tyr
1
4
13
1.88
L
Baron Samedi
l-JIRAE-l
Baron Samedi
8
4
6
2.75
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,528
Damage
33,917
42,971
Taken
47,019
19,609
Mitigated
37,343
14,111
Healing
17,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Bloodcraft101
Erlang Shen
4,540
2,061
637
1,683
9,162
6,616
721
5,862
3,300
0
8,099
W
10,297
6,176
1,763
2,788
8,329
3,165
2,172
4,561
3,768
20,319
0
W
Pele
6,275
1,070
237
2,529
9,094
4,078
1,266
4,205
4,889
0
15,029
L
3,127
807
154
373
6,045
5,016
0
2,396
3,522
5,039
0
W
10,590
4,902
910
1,956
8,385
3,366
972
5,057
3,328
0
22,123
W
6,826
272
847
761
8,001
2,384
0
4,733
3,268
16,109
0
L
Cerberus
7,596
199
0
2,213
12,830
14,184
0
4,159
8,585
13,862
0
L
Tyr
5,666
1,019
365
1,080
8,891
9,332
0
3,929
4,787
0
11,235
L
Baron Samedi
l-JIRAE-l
Baron Samedi
13,695
691
4,372
4,520
10,866
5,511
96
4,304
6,489
22,081
0
L
3,833
938
1,085
3,124
8,387
3,300
148
2,335
5,978
0
14,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,608
Gold Earned
37,135
74
Minions Killed
69
0
Camps Cleared
0
885,453
Distance Traveled
797,095
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,842
871
1
0
0
175,483
0
W
Olorun
8,709
968
20
2
0
171,407
0
W
Pele
8,595
955
14
2
0
182,033
0
L
Fafnir
6,215
691
4
0
0
112,216
0
W
Anhur
9,203
1,023
26
3
0
172,590
0
W
He Bo
8,259
918
13
1
0
183,940
1
L
Cerberus
7,977
886
17
2
0
151,932
0
L
Tyr
7,129
792
7
1
0
185,321
0
L
Baron Samedi
8,583
954
20
2
0
169,280
0
L
Ne Zha
7,231
803
21
2
0
178,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role