Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Masters
Astrò
Ganesha
Masters
Level 159
God Stats
7W - 11L
1,567 SR
Queue Stats
722W - 633L
2,448 MMR
Party 1
Horus
Horus
Diamond II
Bòòn
Horus
Diamond II
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 226L
2,379 MMR
Solo
Chaac
Chaac
Diamond I
SailedBeef1949
Chaac
Diamond I
Level 127
God Stats
18W - 6L
1,913 SR
Queue Stats
68W - 35L
2,545 MMR
Solo
Medusa
Medusa
Masters
zZzarodzZz
Medusa
Masters
Level 129
God Stats
134W - 74L
1,772 SR
Queue Stats
582W - 554L
2,731 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,650 SR
2,320 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,700 SR
2,559 MMR
Fenrir
Fenrir
Masters
AwakenedGarou
Fenrir
Masters
Level 160
God Stats
2W - 1L
1,886 SR
Queue Stats
142W - 111L
2,752 MMR
Solo
Bacchus
Bacchus
Diamond V
Black-_RoseV
Bacchus
Diamond V
Level 103
God Stats
5W - 7L
1,521 SR
Queue Stats
97W - 79L
2,193 MMR
Solo
Nox
Nox
Masters
alansantillana
Nox
Masters
Level 157
God Stats
7W - 12L
1,550 SR
Queue Stats
218W - 214L
2,511 MMR
Solo
Ullr
Ullr
Masters
cbpoppin
Ullr
Masters
Level 155
God Stats
34W - 25L
1,779 SR
Queue Stats
98W - 56L
2,886 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
iShutemDown
Tsukuyomi
Diamond I
Level 74
God Stats
7W - 5L
1,766 SR
Queue Stats
59W - 45L
2,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
16 / 3 / 7
15,918
637
32,873
12,853
6,174
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Astrò
Ganesha
18
0 / 1 / 24
12,964
519
10,807
21,495
26,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Bòòn
Horus
20
8 / 7 / 13
14,377
575
23,341
23,155
16,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
5 / 2 / 7
14,402
576
14,136
23,661
29,708
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
zZzarodzZz
Medusa
18
3 / 7 / 8
12,766
511
13,532
20,104
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ThanatosShivaBastetBakasura

VS

Bans
PersephoneMercuryAthenaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 4
12,629
505
17,010
27,806
12,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Black-_RoseV
Bacchus
15
1 / 8 / 13
10,315
413
11,099
30,851
52,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 8 / 6
11,115
445
6,862
17,692
6,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
19
6 / 5 / 4
12,323
493
14,646
17,105
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
iShutemDown
Tsukuyomi
20
3 / 4 / 3
12,523
501
16,200
23,157
12,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
50
32
Kills
20
20
Deaths
33
59
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
16
3
7
6.5
W
Ganesha
Astrò
Ganesha
0
1
24
12
L
7
8
4
1.13
L
Bacchus
Black-_RoseV
Bacchus
1
8
13
0.94
W
Horus
Bòòn
Horus
8
7
13
2.07
W
5
2
7
4.25
L
3
8
6
0.75
L
Ullr
6
5
4
1.6
L
Tsukuyomi
iShutemDown
Tsukuyomi
3
4
3
1.13
W
Medusa
zZzarodzZz
Medusa
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,689
Damage
65,817
101,268
Taken
116,611
85,502
Mitigated
89,209
33,660
Healing
24,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
32,873
1,302
606
2,040
12,853
6,174
1,098
5,213
7,640
124,243
0
W
Ganesha
Astrò
Ganesha
10,807
1,429
0
3,634
21,495
26,170
392
6,581
14,914
42,976
0
L
17,010
4,772
0
9,972
27,806
12,678
0
6,688
20,844
0
103,923
L
Bacchus
Black-_RoseV
Bacchus
11,099
1,978
618
4,097
30,851
52,149
0
14,700
15,783
25,654
0
W
Horus
Bòòn
Horus
23,341
12,325
1,779
8,441
23,155
16,197
732
4,306
18,600
0
95,562
W
14,136
2,675
0
9,846
23,661
29,708
185
1,635
22,026
0
88,037
L
6,862
1,068
0
1,276
17,692
6,171
0
8,805
8,603
72,752
0
L
Ullr
14,646
6,314
0
547
17,105
5,673
1,214
5,678
11,299
0
105,949
L
Tsukuyomi
iShutemDown
Tsukuyomi
16,200
4,061
0
7,773
23,157
12,538
0
7,042
16,009
0
96,924
W
Medusa
zZzarodzZz
Medusa
13,532
6,466
0
7,314
20,104
7,253
4,248
3,753
16,351
0
109,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,427
Gold Earned
58,905
633
Minions Killed
657
0
Camps Cleared
0
2,388,605
Distance Traveled
2,302,046
38
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,918
637
204
8
0
488,461
11
W
Ganesha
12,964
519
8
0
0
468,750
8
L
Fenrir
12,629
505
134
5
0
491,901
3
L
Bacchus
10,315
413
30
1
0
448,819
3
W
Horus
14,377
575
121
5
0
493,369
2
W
Chaac
14,402
576
170
7
0
478,544
9
L
Nox
11,115
445
139
6
0
428,100
5
L
Ullr
12,323
493
177
7
0
433,550
3
L
Tsukuyomi
12,523
501
177
7
0
499,676
2
W
Medusa
12,766
511
130
5
0
459,481
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role