Player Matchup

Jing Wei
Jing Wei
Gold II
Zarkarr
Jing Wei
Gold II
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 122L
1,515 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,500 SR
1,515 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 52
1,361 SR
1,228 MMR
Agni
Agni
Bronze III
Фабрицио18
Agni
Bronze III
Level 52
God Stats
0W - 2L
1,361 SR
Queue Stats
1W - 17L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Zarkarr
Jing Wei
14
3 / 1 / 0
7,844
981
4,949
6,620
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
He BoAh Muzen CabHou YiAnhurUllr

VS

Bans
PoseidonSolAnubisChronosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,508
814
3,374
7,004
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Zarkarr
Jing Wei
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,949
Damage
3,374
6,620
Taken
7,004
2,952
Mitigated
1,767
1,234
Healing
770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Zarkarr
Jing Wei
4,949
2,520
0
1,234
6,620
2,952
726
3,621
2,999
0
41,914
L
3,374
137
0
770
7,004
1,767
0
172
6,832
31,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,844
Gold Earned
6,508
89
Minions Killed
64
6
Camps Cleared
1
163,679
Distance Traveled
164,790
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,844
981
89
11
6
163,679
3
L
Agni
6,508
814
64
8
1
164,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role