Player Matchup

Mercury
Mercury
 
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
SmexySabre
Ymir
Level 102
God Stats
9W - 6L
1,687 SR
Queue Stats
24W - 20L
1,562 Elo+
Party 1
Artemis
Artemis
TheeAV
Artemis
Level 145
God Stats
2W - 0L
1,878 SR
Queue Stats
14W - 5L
1,792 Elo+
Party 2
Gilgamesh
Gilgamesh
helpmeoutdude
Gilgamesh
Level 18
God Stats
2W - 1L
1,892 SR
Queue Stats
13W - 4L
1,792 Elo+
Party 2
Anubis
Anubis
sadandbanned
Anubis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,792 Elo+
Party 2
Team Averages
Level 60
1,691 SR
1,687 Elo+

VS

Team Averages
Level 68
1,521 SR
1,610 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Colehy
Thoth
Level 158
God Stats
2W - 3L
1,579 SR
Queue Stats
358W - 262L
1,680 Elo+
Party 3
Mercury
Mercury
Gyutaroo
Mercury
Level 15
God Stats
3W - 3L
1,484 SR
Queue Stats
27W - 19L
1,658 Elo+
Party 3
Neith
Neith
HuntersOrBust
Neith
Level 43
God Stats
24W - 20L
1,586 SR
Queue Stats
86W - 97L
1,536 Elo+
Solo
Ares
Ares
Wes4x
Ares
Level 91
God Stats
2W - 4L
1,456 SR
Queue Stats
282W - 211L
1,677 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
10 / 1 / 8
12,223
643
13,471
13,638
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
5 / 2 / 13
11,164
588
6,762
13,716
13,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
TheeAV
Artemis
17
2 / 1 / 10
11,808
621
9,877
12,258
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
helpmeoutdude
Gilgamesh
19
5 / 1 / 8
12,433
654
15,603
16,580
20,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
19
6 / 1 / 9
12,932
681
14,527
13,937
7,511
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 5 / 0
7,673
404
5,018
16,847
8,423
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Colehy
Thoth
15
2 / 7 / 1
9,084
478
8,561
13,234
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
Gyutaroo
Mercury
15
2 / 4 / 3
9,011
474
9,939
15,222
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 4 / 1
9,917
522
9,483
9,747
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Wes4x
Ares
11
0 / 8 / 4
7,661
403
5,671
20,360
18,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
28
Kills
6
6
Deaths
28
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
10
1
8
14
L
Sun Wukong
 
Sun Wukong
0
5
0
0
L
Thoth
Colehy
Thoth
2
7
1
0.36
L
Mercury
Gyutaroo
Mercury
2
4
3
0.88
L
2
4
1
0.63
W
5
2
13
5.75
W
Artemis
TheeAV
Artemis
2
1
10
7
L
Ares
Wes4x
Ares
0
8
4
0.25
W
Gilgamesh
helpmeoutdude
Gilgamesh
5
1
8
9
W
Anubis
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,240
Damage
38,672
70,129
Taken
75,410
52,270
Mitigated
41,698
30,404
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,471
7,480
0
3,285
13,638
5,510
2,840
2,200
11,288
0
89,635
L
Sun Wukong
 
Sun Wukong
5,018
1,744
0
1,747
16,847
8,423
516
671
16,176
83
38,820
L
Thoth
Colehy
Thoth
8,561
476
0
1,598
13,234
5,065
0
5,443
7,791
67,482
0
L
Mercury
Gyutaroo
Mercury
9,939
3,602
0
3,854
15,222
5,689
0
3,079
12,143
0
64,711
L
9,483
3,695
0
2,177
9,747
3,885
0
4,098
5,649
0
67,146
W
6,762
1,935
0
2,257
13,716
13,328
275
4,777
8,805
23,029
1,158
W
Artemis
TheeAV
Artemis
9,877
5,442
0
8,349
12,258
5,059
5,253
966
11,292
0
82,201
L
Ares
Wes4x
Ares
5,671
409
0
2,021
20,360
18,636
0
7,663
12,697
16,125
0
W
Gilgamesh
helpmeoutdude
Gilgamesh
15,603
6,546
0
6,742
16,580
20,862
1,432
1,174
15,357
0
83,654
W
Anubis
14,527
965
0
9,771
13,937
7,511
2,620
4,835
8,745
106,841
2,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,560
Gold Earned
43,346
622
Minions Killed
494
0
Camps Cleared
0
1,942,655
Distance Traveled
1,727,079
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,223
643
123
6
0
481,888
9
L
Sun Wukong
7,673
404
81
4
0
329,186
6
L
Thoth
9,084
478
143
8
0
304,767
6
L
Mercury
9,011
474
118
6
0
450,406
4
L
Neith
9,917
522
132
7
0
311,827
3
W
Ymir
11,164
588
28
1
0
380,208
7
W
Artemis
11,808
621
154
8
0
346,006
5
L
Ares
7,661
403
20
1
0
330,893
6
W
Gilgamesh
12,433
654
151
8
0
393,773
2
W
Anubis
12,932
681
166
9
0
340,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role