Player Matchup

Rama
Rama
Dogma412
Rama
Level 104
God Stats
26W - 4L
1,859 SR
Queue Stats
147W - 104L
1,681 Elo+
Party 1
Awilix
Awilix
JaydoxXloki
Awilix
Level 128
God Stats
3W - 2L
1,835 SR
Queue Stats
115W - 102L
1,615 Elo+
Party 2
Chaac
Chaac
SevereDiss
Chaac
Level 89
God Stats
2W - 0L
1,946 SR
Queue Stats
127W - 73L
1,737 Elo+
Party 1
Baron Samedi
Baron Samedi
WeaponX72
Baron Samedi
Level 131
God Stats
3W - 1L
1,798 SR
Queue Stats
110W - 98L
1,616 Elo+
Party 2
Terra
Terra
radrobot
Terra
Level 85
God Stats
88W - 40L
1,765 SR
Queue Stats
223W - 124L
1,742 Elo+
Party 1
Team Averages
Level 107
1,841 SR
1,678 Elo+

VS

Team Averages
Level 118
1,457 SR
1,624 Elo+
Izanami
Izanami
DarkSedust
Izanami
Level 128
God Stats
14W - 8L
1,599 SR
Queue Stats
109W - 96L
1,572 Elo+
Solo
Atlas
Atlas
LegendzYELLOW
Atlas
Level 126
God Stats
3W - 11L
1,281 SR
Queue Stats
175W - 163L
1,654 Elo+
Solo
Neith
Neith
Mikufanboy
Neith
Level 129
God Stats
41W - 44L
1,552 SR
Queue Stats
215W - 216L
1,629 Elo+
Solo
Merlin
Merlin
ObamaPrism69
Merlin
Level 107
God Stats
3W - 7L
1,331 SR
Queue Stats
463W - 452L
1,638 Elo+
Solo
Osiris
Osiris
imasteamuser
Osiris
Level 100
God Stats
5W - 7L
1,525 SR
Queue Stats
232W - 206L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
3 / 0 / 3
7,241
658
5,263
6,498
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
11
8 / 3 / 4
7,345
668
4,140
7,329
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
0 / 1 / 8
6,601
600
6,597
13,697
8,918
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
WeaponX72
Baron Samedi
12
5 / 1 / 3
6,831
621
6,971
4,224
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
radrobot
Terra
10
1 / 0 / 11
6,633
603
6,263
13,398
8,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarkSedust
Izanami
11
1 / 1 / 0
5,966
542
5,619
6,206
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 4 / 2
5,808
528
3,437
9,960
4,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
11
1 / 3 / 0
6,273
570
6,774
7,856
2,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
1 / 4 / 4
5,882
535
5,507
6,463
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
9
0 / 5 / 2
5,258
478
4,427
8,518
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
DarkSedust
Izanami
1
1
0
1
W
Rama
3
0
3
4.5
W
Awilix
8
3
4
3.33
L
2
4
2
0.75
L
Neith
1
3
0
0.33
L
Merlin
1
4
4
0.75
W
Chaac
0
1
8
4
W
Baron Samedi
WeaponX72
Baron Samedi
5
1
3
6.5
L
Osiris
0
5
2
0.2
W
Terra
radrobot
Terra
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
25,764
45,146
Taken
39,003
23,737
Mitigated
14,525
18,973
Healing
10,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DarkSedust
Izanami
5,619
3,471
0
2,259
6,206
1,263
0
1,218
4,988
0
39,727
W
Rama
5,263
4,541
0
3,732
6,498
1,797
690
533
5,893
0
47,770
W
Awilix
4,140
1,148
0
432
7,329
2,546
249
2,173
5,156
0
30,013
L
3,437
1,215
1,015
1,148
9,960
4,154
0
5,148
4,812
7,120
0
L
Neith
6,774
2,527
0
2,616
7,856
2,900
0
1,202
6,654
0
38,675
L
Merlin
5,507
326
0
1,018
6,463
1,861
0
2,215
4,248
31,138
0
W
Chaac
6,597
858
0
4,461
13,697
8,918
308
762
12,935
0
38,758
W
Baron Samedi
WeaponX72
Baron Samedi
6,971
256
1,135
1,724
4,224
1,809
275
1,337
2,823
34,394
0
L
Osiris
4,427
1,509
0
2,375
8,518
4,347
0
2,520
5,998
0
24,255
W
Terra
radrobot
Terra
6,263
870
2,640
4,849
13,398
8,667
85
3,843
8,991
12,562
9,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,651
Gold Earned
29,187
327
Minions Killed
270
0
Camps Cleared
0
1,146,435
Distance Traveled
1,042,537
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,966
542
75
7
0
220,533
5
W
Rama
7,241
658
94
9
0
216,831
4
W
Awilix
7,345
668
61
6
0
259,201
2
L
Atlas
5,808
528
5
0
0
208,967
4
L
Neith
6,273
570
80
7
0
173,519
3
L
Merlin
5,882
535
50
5
0
192,644
5
W
Chaac
6,601
600
71
6
0
238,597
1
W
Baron Samedi
6,831
621
69
6
0
214,923
3
L
Osiris
5,258
478
60
5
0
246,874
6
W
Terra
6,633
603
32
3
0
216,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role