Player Matchup

Fenrir
Fenrir
DKnox28
Fenrir
Level 67
God Stats
1W - 4L
1,198 SR
Queue Stats
4W - 14L
1,231 Elo+
Party 1
Bellona
Bellona
Lado2K
Bellona
Level 130
God Stats
1W - 2L
1,625 SR
Queue Stats
23W - 38L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
NawtSocial
Nu Wa
Level 149
God Stats
18W - 16L
1,549 SR
Queue Stats
299W - 290L
1,577 Elo+
Party 1
Team Averages
Level 115
1,457 SR
1,390 Elo+

VS

Team Averages
Level 120
1,462 SR
1,514 Elo+
Skadi
Skadi
GozerTheGozerien
Skadi
Level 63
God Stats
2W - 0L
1,507 SR
Queue Stats
27W - 15L
1,575 Elo+
Party 2
Janus
Janus
XxSLAYERxX9891
Janus
Level 148
God Stats
153W - 202L
1,378 SR
Queue Stats
1,138W - 1,307L
1,481 Elo+
Solo
Terra
Terra
tennese
Terra
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 42L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DKnox28
Fenrir
17
5 / 5 / 5
13,055
687
8,828
15,223
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Lado2K
Bellona
17
4 / 9 / 5
13,249
697
12,045
20,495
13,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
17
2 / 6 / 7
12,827
675
16,295
12,577
3,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
13,399
705
8,966
15,456
5,831
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
8 / 3 / 9
14,098
742
18,461
14,785
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
tennese
Terra
19
6 / 3 / 13
15,471
814
14,866
20,539
34,655
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
11
Kills
20
20
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DKnox28
Fenrir
5
5
5
1.5
W
6
5
4
1.6
L
Bellona
Lado2K
Bellona
4
9
5
0.72
L
Nu Wa
2
6
7
0.92
W
8
3
9
4.17
W
Terra
tennese
Terra
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,168
Damage
42,293
48,295
Taken
50,780
22,112
Mitigated
46,213
4,202
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DKnox28
Fenrir
8,828
2,511
0
2,436
15,223
4,779
624
10,598
4,625
0
26,227
W
8,966
2,612
0
1,360
15,456
5,831
2,042
6,282
8,749
0
57,137
L
Bellona
Lado2K
Bellona
12,045
4,088
0
794
20,495
13,632
186
12,828
7,667
0
45,549
L
Nu Wa
16,295
5,666
0
972
12,577
3,701
881
10,548
2,029
52,425
0
W
18,461
287
0
3,327
14,785
5,727
476
3,922
10,562
70,690
0
W
Terra
tennese
Terra
14,866
1,870
2,996
4,805
20,539
34,655
134
5,826
14,251
44,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,131
Gold Earned
42,968
197
Minions Killed
260
8
Camps Cleared
7
969,218
Distance Traveled
1,054,491
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,055
687
47
2
5
322,535
0
W
Skadi
13,399
705
111
6
1
314,028
1
L
Bellona
13,249
697
80
4
1
334,348
0
L
Nu Wa
12,827
675
70
4
2
312,335
7
W
Janus
14,098
742
109
6
5
358,396
1
W
Terra
15,471
814
40
2
1
382,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role