Player Matchup

Apollo
Apollo
DUDEDUDESMC
Apollo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,575 Elo+
Party 1
Sobek
Sobek
SnugBuggs
Sobek
Level 29
God Stats
1W - 1L
1,244 SR
Queue Stats
11W - 19L
1,368 Elo+
Solo
Nemesis
Nemesis
SpexG123
Nemesis
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,469 Elo+
Party 1
Izanami
Izanami
joyousboyous
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chronos
Chronos
wyt3r3my
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Team Averages
Level 26
1,449 SR
1,482 Elo+

VS

Team Averages
Level 53
1,633 SR
1,486 Elo+
Chaac
Chaac
 
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CJT007
Charybdis
Level 17
God Stats
14W - 14L
1,500 SR
Queue Stats
728W - 738L
1,404 Elo+
Solo
Cernunnos
Cernunnos
Stonesthrow_
Cernunnos
Level 108
God Stats
8W - 3L
1,451 SR
Queue Stats
226W - 243L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
mushroomchief
Sun Wukong
Level 27
God Stats
2W - 0L
1,759 SR
Queue Stats
20W - 22L
1,501 Elo+
Party 2
Atlas
Atlas
wrex44
Atlas
Level 85
God Stats
1W - 1L
1,953 SR
Queue Stats
37W - 32L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
4 / 5 / 6
8,061
1,008
6,580
10,084
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
SnugBuggs
Sobek
13
3 / 5 / 4
7,638
955
5,388
12,848
13,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
SpexG123
Nemesis
11
1 / 7 / 9
7,123
890
4,122
10,608
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
joyousboyous
Izanami
11
3 / 6 / 6
6,729
841
7,363
9,809
3,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
wyt3r3my
Chronos
12
1 / 4 / 7
7,284
911
6,540
7,841
3,165
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 3 / 22
8,559
1,070
10,315
10,291
12,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
CJT007
Charybdis
14
6 / 3 / 8
8,391
1,049
12,223
7,430
3,550
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Stonesthrow_
Cernunnos
15
4 / 0 / 13
8,535
1,067
7,927
5,909
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
mushroomchief
Sun Wukong
14
7 / 5 / 15
8,746
1,093
5,636
13,076
9,684
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
wrex44
Atlas
15
6 / 1 / 16
9,069
1,134
10,666
12,142
14,587
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
101
12
Kills
27
27
Deaths
12
32
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
3
22
5
W
Charybdis
CJT007
Charybdis
6
3
8
3.33
L
Apollo
4
5
6
1.4
L
Sobek
SnugBuggs
Sobek
3
5
4
1
L
Nemesis
SpexG123
Nemesis
1
7
9
0.79
W
Cernunnos
Stonesthrow_
Cernunnos
4
0
13
10.5
L
Izanami
joyousboyous
Izanami
3
6
6
1
W
Sun Wukong
mushroomchief
Sun Wukong
7
5
15
2.9
W
Atlas
wrex44
Atlas
6
1
16
14
L
Chronos
wyt3r3my
Chronos
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,993
Damage
46,767
51,190
Taken
48,848
29,173
Mitigated
43,662
12,388
Healing
13,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,315
1,248
1,260
1,924
10,291
12,758
476
2,685
7,606
340
17,262
W
Charybdis
CJT007
Charybdis
12,223
7,665
687
1,037
7,430
3,550
1,495
1,918
5,512
0
16,540
L
Apollo
6,580
1,604
796
1,847
10,084
4,492
0
1,475
8,609
0
19,805
L
Sobek
SnugBuggs
Sobek
5,388
263
194
2,292
12,848
13,429
0
2,864
9,984
12,004
0
L
Nemesis
SpexG123
Nemesis
4,122
681
551
1,577
10,608
4,284
0
2,783
7,825
0
6,368
W
Cernunnos
Stonesthrow_
Cernunnos
7,927
1,946
930
1,772
5,909
3,083
1,424
1,428
4,481
0
22,911
L
Izanami
joyousboyous
Izanami
7,363
4,850
943
1,671
9,809
3,803
0
1,911
7,898
0
11,482
W
Sun Wukong
mushroomchief
Sun Wukong
5,636
291
302
2,351
13,076
9,684
565
2,578
10,498
906
11,109
W
Atlas
wrex44
Atlas
10,666
3,039
636
2,140
12,142
14,587
600
2,999
9,143
21,723
0
L
Chronos
wyt3r3my
Chronos
6,540
1,741
809
1,708
7,841
3,165
0
2,301
5,540
13,552
564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,835
Gold Earned
43,300
75
Minions Killed
91
0
Camps Cleared
0
731,036
Distance Traveled
819,741
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,559
1,070
17
2
0
165,498
0
W
Charybdis
8,391
1,049
17
2
0
145,580
1
L
Apollo
8,061
1,008
31
4
0
152,487
2
L
Sobek
7,638
955
12
2
0
153,588
0
L
Nemesis
7,123
890
7
1
0
176,795
1
W
Cernunnos
8,535
1,067
29
4
0
179,337
2
L
Izanami
6,729
841
14
2
0
135,959
0
W
Sun Wukong
8,746
1,093
12
2
0
150,579
0
W
Atlas
9,069
1,134
16
2
0
178,747
0
L
Chronos
7,284
911
11
1
0
112,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role