Player Matchup

Artio
Artio
D4DDYD3V1L
Artio
Level 89
God Stats
1W - 2L
1,617 SR
Queue Stats
6W - 8L
1,439 Elo+
Party 1
Nemesis
Nemesis
Hunter6341
Nemesis
Level 147
God Stats
7W - 6L
1,728 SR
Queue Stats
36W - 31L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
NS HellBoy
Baron Samedi
Level 104
God Stats
11W - 6L
1,812 SR
Queue Stats
32W - 28L
1,350 Elo+
Party 1
Chernobog
Chernobog
Novajord
Chernobog
Level 64
God Stats
12W - 5L
1,659 SR
Queue Stats
128W - 141L
1,380 Elo+
Solo
King Arthur
King Arthur
maddenmaster170
King Arthur
Level 128
God Stats
1W - 2L
1,441 SR
Queue Stats
7W - 14L
1,414 Elo+
Party 1
Team Averages
Level 106
1,651 SR
1,404 Elo+

VS

Team Averages
Level 90
1,568 SR
1,474 Elo+
Da Ji
Da Ji
 
Da Ji
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BIGMANNY
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Mulan
Mulan
Ragnarlordbock
Mulan
Level 124
God Stats
21W - 26L
1,421 SR
Queue Stats
311W - 335L
1,375 Elo+
Solo
The Morrigan
The Morrigan
ShifuUwU
The Morrigan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Cupid
Cupid
XGlitchxgaming
Cupid
Level 127
God Stats
0W - 1L
1,919 SR
Queue Stats
17W - 17L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
1 / 1 / 4
7,923
440
3,464
15,778
11,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Hunter6341
Nemesis
16
12 / 2 / 2
10,287
572
10,250
12,735
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
NS HellBoy
Baron Samedi
14
4 / 2 / 6
9,050
503
10,043
8,769
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Novajord
Chernobog
16
0 / 1 / 5
9,337
519
6,788
8,982
3,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
maddenmaster170
King Arthur
16
5 / 1 / 3
10,109
562
10,568
13,700
14,288
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 7 / 2
7,526
418
6,649
12,040
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
BIGMANNY
Cthulhu
11
0 / 3 / 1
6,993
389
5,365
12,507
7,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 5 / 2
8,660
481
4,495
13,518
8,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
ShifuUwU
The Morrigan
14
0 / 4 / 4
8,468
470
3,839
10,802
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 3 / 4
7,835
435
8,424
13,393
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
22
Kills
5
7
Deaths
22
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
7
2
0.43
L
Cthulhu
BIGMANNY
Cthulhu
0
3
1
0.17
W
Artio
1
1
4
3
W
Nemesis
Hunter6341
Nemesis
12
2
2
6.5
W
Baron Samedi
NS HellBoy
Baron Samedi
4
2
6
3.5
W
Chernobog
Novajord
Chernobog
0
1
5
2.5
L
1
5
2
0.4
L
The Morrigan
ShifuUwU
The Morrigan
0
4
4
0.5
L
2
3
4
1.33
W
King Arthur
maddenmaster170
King Arthur
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,113
Damage
28,772
59,964
Taken
62,260
41,071
Mitigated
27,260
21,542
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,649
1,872
0
2,704
12,040
3,931
0
1,382
10,589
0
36,937
L
Cthulhu
BIGMANNY
Cthulhu
5,365
570
59
986
12,507
7,786
0
3,763
8,561
19,137
0
W
Artio
3,464
225
300
5,548
15,778
11,828
135
3,126
12,652
15,789
0
W
Nemesis
Hunter6341
Nemesis
10,250
4,884
0
3,950
12,735
6,275
0
1,280
11,455
0
78,325
W
Baron Samedi
NS HellBoy
Baron Samedi
10,043
374
1,073
3,130
8,769
5,207
1,073
2,426
6,343
63,495
0
W
Chernobog
Novajord
Chernobog
6,788
3,467
370
3,767
8,982
3,473
1,035
2,008
6,974
0
69,987
L
4,495
865
0
4,031
13,518
8,654
0
408
13,039
0
54,914
L
The Morrigan
ShifuUwU
The Morrigan
3,839
774
0
2,000
10,802
3,223
343
2,894
7,693
59,188
803
L
8,424
4,481
201
6,488
13,393
3,666
0
4,401
8,871
0
36,729
W
King Arthur
maddenmaster170
King Arthur
10,568
705
0
3,404
13,700
14,288
294
364
13,336
0
59,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,706
Gold Earned
39,482
474
Minions Killed
402
0
Camps Cleared
0
1,811,929
Distance Traveled
1,640,705
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,526
418
67
4
0
358,030
5
L
Cthulhu
6,993
389
36
2
0
316,367
0
W
Artio
7,923
440
28
2
0
388,733
2
W
Nemesis
10,287
572
109
6
0
414,535
0
W
Baron Samedi
9,050
503
96
5
0
321,327
5
W
Chernobog
9,337
519
128
7
0
331,117
3
L
Mulan
8,660
481
122
7
0
309,887
2
L
The Morrigan
8,468
470
120
7
0
332,668
4
L
Cupid
7,835
435
57
3
0
323,753
2
W
King Arthur
10,109
562
113
6
0
356,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role