Player Matchup

Charybdis
Charybdis
DrCyto
Charybdis
Level 124
God Stats
37W - 54L
1,429 SR
Queue Stats
457W - 472L
1,520 Elo+
Solo
Mercury
Mercury
Hojynn
Mercury
Level 88
God Stats
2W - 0L
1,815 SR
Queue Stats
96W - 84L
1,591 Elo+
Solo
Baron Samedi
Baron Samedi
SaMuS99
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,329 Elo+
Party 1
Bacchus
Bacchus
samusgamer99
Bacchus
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
41W - 42L
1,325 Elo+
Party 1
Nox
Nox
terpnm
Nox
Level 69
God Stats
36W - 49L
1,412 SR
Queue Stats
455W - 471L
1,486 Elo+
Solo
Team Averages
Level 103
1,574 SR
1,450 Elo+

VS

Team Averages
Level 91
1,650 SR
1,621 Elo+
King Arthur
King Arthur
Diiesell
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,430 Elo+
Solo
Fenrir
Fenrir
Fangory
Fenrir
Level 58
God Stats
33W - 30L
1,774 SR
Queue Stats
342W - 194L
1,642 Elo+
Party 2
Geb
Geb
FoolishGamer
Geb
Level 119
God Stats
2W - 3L
1,685 SR
Queue Stats
223W - 144L
1,696 Elo+
Party 2
Neith
Neith
Guuppy
Neith
Level 140
God Stats
3W - 3L
1,449 SR
Queue Stats
292W - 166L
1,643 Elo+
Party 2
Nox
Nox
StinkBugg
Nox
Level 82
God Stats
46W - 21L
1,840 SR
Queue Stats
236W - 150L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DrCyto
Charybdis
16
4 / 0 / 6
9,879
988
12,063
10,298
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Hojynn
Mercury
16
6 / 2 / 5
10,511
1,051
7,579
7,832
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
SaMuS99
Baron Samedi
16
2 / 1 / 9
10,421
1,042
7,525
5,127
2,380
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
samusgamer99
Bacchus
15
0 / 3 / 10
9,260
926
5,428
16,151
24,062
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
terpnm
Nox
16
1 / 0 / 12
10,351
1,035
8,502
5,358
2,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

267

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diiesell
King Arthur
15
0 / 5 / 5
9,191
919
3,065
11,857
15,927
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Fangory
Fenrir
15
2 / 5 / 3
9,498
950
6,097
14,331
6,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 1 / 4
10,458
1,046
8,149
10,239
12,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Guuppy
Neith
15
3 / 0 / 3
10,696
1,070
18,496
4,452
2,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 2 / 5
9,326
933
5,819
5,245
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
13
Kills
6
6
Deaths
13
42
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Diiesell
King Arthur
0
5
5
0.5
W
Charybdis
DrCyto
Charybdis
4
0
6
7
L
Fenrir
Fangory
Fenrir
2
5
3
0.7
L
1
1
4
3
L
Neith
Guuppy
Neith
3
0
3
4.5
W
Mercury
Hojynn
Mercury
6
2
5
4.25
W
Baron Samedi
SaMuS99
Baron Samedi
2
1
9
6.5
L
0
2
5
1.25
W
Bacchus
samusgamer99
Bacchus
0
3
10
1.67
W
Nox
terpnm
Nox
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,097
Damage
41,626
44,766
Taken
46,124
36,162
Mitigated
39,588
7,972
Healing
4,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Diiesell
King Arthur
3,065
959
0
0
11,857
15,927
0
3,693
8,164
0
12,787
W
Charybdis
DrCyto
Charybdis
12,063
6,138
0
1,313
10,298
3,972
0
3,151
7,121
0
25,389
L
Fenrir
Fangory
Fenrir
6,097
1,288
0
1,160
14,331
6,722
0
7,632
6,699
0
12,621
L
8,149
260
0
1,539
10,239
12,073
0
4,529
5,710
17,127
0
L
Neith
Guuppy
Neith
18,496
11,495
0
2,136
4,452
2,099
0
2,478
1,974
0
62,013
W
Mercury
Hojynn
Mercury
7,579
2,511
0
202
7,832
3,529
0
3,037
4,743
0
18,788
W
Baron Samedi
SaMuS99
Baron Samedi
7,525
203
1,480
2,141
5,127
2,380
0
1,537
3,548
36,484
0
L
5,819
1,037
0
127
5,245
2,767
0
3,123
2,122
20,510
0
W
Bacchus
samusgamer99
Bacchus
5,428
119
0
958
16,151
24,062
0
3,883
12,066
12,560
0
W
Nox
terpnm
Nox
8,502
164
188
1,690
5,358
2,219
0
1,978
3,320
28,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,422
Gold Earned
49,169
195
Minions Killed
193
6
Camps Cleared
7
1,020,324
Distance Traveled
964,711
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,191
919
9
1
1
186,850
2
W
Charybdis
9,879
988
42
4
2
194,760
0
L
Fenrir
9,498
950
14
1
1
194,558
0
L
Geb
10,458
1,046
10
1
0
220,928
1
L
Neith
10,696
1,070
122
12
4
195,573
2
W
Mercury
10,511
1,051
30
3
1
226,322
2
W
Baron Samedi
10,421
1,042
59
6
0
179,674
0
L
Nox
9,326
933
38
4
1
166,802
3
W
Bacchus
9,260
926
4
0
0
206,460
1
W
Nox
10,351
1,035
60
6
3
213,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role