Player Matchup

Cernunnos
Cernunnos
NotAGopher
Cernunnos
Level 155
God Stats
8W - 4L
1,616 SR
Queue Stats
273W - 250L
1,580 Elo+
Solo
Thor
Thor
Pinch3chubbs
Thor
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 77L
1,437 Elo+
Party 2
Hades
Hades
Santa Ana Freak
Hades
Level 86
God Stats
11W - 12L
1,457 SR
Queue Stats
11W - 12L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
grizzlyx99
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,474 Elo+
Party 2
Bellona
Bellona
jDiversity
Bellona
Level 76
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 29L
1,366 Elo+
Party 2
Team Averages
Level 91
1,515 SR
1,448 Elo+

VS

Team Averages
Level 23
1,434 SR
1,296 Elo+
Skadi
Skadi
Arusath
Skadi
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,366 Elo+
Party 1
Set
Set
Giddy554
Set
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 31L
1,312 Elo+
Party 1
Hades
Hades
Jarquavius69
Hades
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,245 Elo+
Party 1
Kuzenbo
Kuzenbo
Munkey665
Kuzenbo
Level 8
God Stats
3W - 11L
1,382 SR
Queue Stats
9W - 26L
1,312 Elo+
Party 1
Nike
Nike
TURBOsexman2
Nike
Level 17
God Stats
2W - 10L
1,287 SR
Queue Stats
2W - 12L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NotAGopher
Cernunnos
20
7 / 0 / 13
13,931
871
18,049
14,300
7,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
11 / 1 / 13
12,998
812
17,247
11,784
9,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 2 / 15
12,045
753
13,920
12,678
9,069
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
grizzlyx99
Cthulhu
17
1 / 7 / 17
10,930
683
7,043
19,720
16,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
jDiversity
Bellona
18
3 / 5 / 14
11,512
720
10,128
17,266
14,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arusath
Skadi
19
4 / 7 / 3
11,833
740
15,911
17,593
6,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 5 / 5
10,278
642
10,599
12,647
5,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
4 / 5 / 5
10,565
660
10,169
13,759
7,975
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Munkey665
Kuzenbo
17
3 / 4 / 4
10,721
670
9,050
13,718
8,419
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 7 / 4
10,912
682
6,743
18,871
21,546
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
36
28
Kills
15
15
Deaths
28
72
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Skadi
Arusath
Skadi
4
7
3
0.79
L
2
5
5
0.9
L
4
5
5
1.3
L
Kuzenbo
Munkey665
Kuzenbo
3
4
4
1.25
W
Cernunnos
NotAGopher
Cernunnos
7
0
13
13.5
W
11
1
13
17.5
W
6
2
15
6.75
L
2
7
4
0.57
W
Cthulhu
grizzlyx99
Cthulhu
1
7
17
1.36
W
Bellona
jDiversity
Bellona
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,387
Damage
52,472
75,748
Taken
76,588
56,927
Mitigated
49,488
22,298
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Arusath
Skadi
15,911
5,526
0
1,078
17,593
6,424
1,546
3,029
14,015
0
57,078
L
10,599
4,080
0
1,108
12,647
5,124
213
2,360
9,875
0
27,608
L
10,169
1,293
930
1,194
13,759
7,975
365
5,368
7,761
18,828
0
L
Kuzenbo
Munkey665
Kuzenbo
9,050
2,337
0
0
13,718
8,419
360
4,452
9,015
35,545
0
W
Cernunnos
NotAGopher
Cernunnos
18,049
8,245
0
7,757
14,300
7,098
8,344
2,188
12,112
0
101,093
W
17,247
1,533
0
2,302
11,784
9,827
184
3,548
8,236
0
39,874
W
13,920
859
793
2,631
12,678
9,069
1,071
2,290
10,388
32,521
0
L
6,743
914
0
0
18,871
21,546
727
4,422
13,101
0
27,668
W
Cthulhu
grizzlyx99
Cthulhu
7,043
1,013
0
3,513
19,720
16,633
0
4,674
15,046
16,823
0
W
Bellona
jDiversity
Bellona
10,128
1,536
825
4,477
17,266
14,300
487
6,519
10,747
0
30,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,416
Gold Earned
54,309
306
Minions Killed
238
0
Camps Cleared
0
1,516,867
Distance Traveled
1,476,202
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,833
740
86
5
0
276,740
1
L
Set
10,278
642
39
2
0
312,847
0
L
Hades
10,565
660
17
1
0
292,561
0
L
Kuzenbo
10,721
670
48
3
0
301,679
0
W
Cernunnos
13,931
871
155
10
0
305,196
3
W
Thor
12,998
812
48
3
0
321,075
1
W
Hades
12,045
753
38
2
0
283,056
0
L
Nike
10,912
682
48
3
0
292,375
0
W
Cthulhu
10,930
683
26
2
0
287,249
1
W
Bellona
11,512
720
39
2
0
320,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role