Player Matchup

Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BurliestJm yeah
King Arthur
Level 129
God Stats
9W - 9L
1,559 SR
Queue Stats
365W - 336L
1,595 Elo+
Party 1
Cthulhu
Cthulhu
Eleprophet
Cthulhu
Level 146
God Stats
5W - 6L
1,555 SR
Queue Stats
198W - 192L
1,568 Elo+
Solo
Hades
Hades
Hefeflo
Hades
Level 160
God Stats
5W - 4L
1,516 SR
Queue Stats
221W - 235L
1,510 Elo+
Solo
Da Ji
Da Ji
blackmagic7000
Da Ji
Level 147
God Stats
16W - 14L
1,635 SR
Queue Stats
403W - 378L
1,573 Elo+
Party 1
Team Averages
Level 145
1,553 SR
1,549 Elo+

VS

Team Averages
Level 125
1,506 SR
1,540 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dem0n117Mx
Sol
Level 126
God Stats
3W - 1L
1,692 SR
Queue Stats
164W - 159L
1,583 Elo+
Solo
Horus
Horus
FIRE GENERAL918
Horus
Level 116
God Stats
1W - 0L
1,223 SR
Queue Stats
96W - 107L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
Ice General444
Baron Samedi
Level 95
God Stats
24W - 16L
1,598 SR
Queue Stats
642W - 618L
1,515 Elo+
Party 2
Awilix
Awilix
Kevinspartan
Awilix
Level 127
God Stats
17W - 23L
1,516 SR
Queue Stats
255W - 245L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 6 / 3
8,597
506
6,450
13,596
3,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
BurliestJm yeah
King Arthur
15
0 / 2 / 2
9,071
534
5,493
17,270
12,529
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Eleprophet
Cthulhu
14
3 / 4 / 5
8,899
523
10,554
14,085
7,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
Hefeflo
Hades
14
4 / 5 / 2
8,673
510
5,660
15,445
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 3
8,930
525
7,837
12,828
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
2 / 1 / 3
9,907
583
11,649
9,847
3,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
7 / 2 / 4
11,290
664
10,712
11,926
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 2 / 10
9,184
540
10,973
12,653
6,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Ice General444
Baron Samedi
14
3 / 5 / 6
8,771
516
10,619
9,786
3,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
16
3 / 2 / 0
9,267
545
5,511
12,127
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
12
Kills
21
21
Deaths
12
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
6
3
0.58
W
Apollo
 
Apollo
2
1
3
3.5
L
King Arthur
BurliestJm yeah
King Arthur
0
2
2
0.5
W
7
2
4
4.5
L
Cthulhu
Eleprophet
Cthulhu
3
4
5
1.38
W
6
2
10
5.5
L
Hades
Hefeflo
Hades
4
5
2
1
W
Baron Samedi
Ice General444
Baron Samedi
3
5
6
1.2
W
Awilix
3
2
0
1.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,994
Damage
49,464
73,224
Taken
56,339
34,496
Mitigated
23,958
16,613
Healing
21,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,450
3,642
0
5,459
13,596
3,968
0
6,276
7,320
0
44,716
W
Apollo
 
Apollo
11,649
7,525
0
4,324
9,847
3,755
782
0
9,847
0
65,760
L
King Arthur
BurliestJm yeah
King Arthur
5,493
949
0
3,643
17,270
12,529
0
532
16,738
0
57,514
W
10,712
3,548
0
7,357
11,926
5,467
4,186
1,484
10,076
83,426
10,358
L
Cthulhu
Eleprophet
Cthulhu
10,554
333
281
810
14,085
7,496
0
4,080
10,005
35,358
0
W
10,973
4,146
1,643
3,913
12,653
6,835
842
3,549
8,737
0
28,437
L
Hades
Hefeflo
Hades
5,660
934
342
5,508
15,445
5,725
440
5,985
9,460
54,235
522
W
Baron Samedi
Ice General444
Baron Samedi
10,619
1,634
691
2,354
9,786
3,788
0
5,777
3,752
55,169
0
W
Awilix
5,511
1,777
0
1,325
12,127
4,113
0
4,413
7,511
0
66,100
L
7,837
1,508
0
570
12,828
4,778
0
3,589
9,239
0
58,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,170
Gold Earned
48,419
495
Minions Killed
512
0
Camps Cleared
0
1,578,445
Distance Traveled
1,609,964
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,597
506
88
5
0
282,410
2
W
Apollo
9,907
583
121
7
0
293,199
1
L
King Arthur
9,071
534
133
8
0
325,866
2
W
Sol
11,290
664
158
9
0
322,663
3
L
Cthulhu
8,899
523
74
4
0
335,362
5
W
Horus
9,184
540
38
2
0
330,083
7
L
Hades
8,673
510
107
6
0
295,419
9
W
Baron Samedi
8,771
516
80
5
0
289,796
5
W
Awilix
9,267
545
115
7
0
374,223
3
L
Da Ji
8,930
525
93
5
0
339,388
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role