Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Masters
 
Achilles
Masters
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
MLGMATT2
Baron Samedi
Masters
Level 144
God Stats
7W - 0L
1,787 SR
Queue Stats
184W - 85L
3,070 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 136
1,596 SR
2,023 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,584 SR
2,564 MMR
Olorun
Olorun
Masters
Devahstate
Olorun
Masters
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 96L
2,765 MMR
Party 1
Anhur
Anhur
Masters
Volutate
Anhur
Masters
Level 108
God Stats
13W - 11L
1,646 SR
Queue Stats
429W - 387L
2,636 MMR
Party 1
Ares
Ares
Diamond III
raveknave
Ares
Diamond III
Level 114
God Stats
5W - 5L
1,605 SR
Queue Stats
176W - 203L
2,292 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 5 / 6
11,783
786
10,121
18,446
10,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
 
Achilles
16
7 / 4 / 7
11,631
775
14,926
24,854
26,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MLGMATT2
Baron Samedi
18
5 / 1 / 12
12,531
835
20,687
15,869
8,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Ah Muzen CabThothCabrakanShivaSobek

VS

Bans
BastetAtlasPersephoneGaneshaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Devahstate
Olorun
17
6 / 6 / 2
12,237
816
17,705
20,275
10,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
Volutate
Anhur
15
2 / 5 / 5
10,114
674
11,905
18,301
8,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
15
2 / 6 / 5
10,860
724
12,502
17,793
19,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
17
Kills
10
10
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
5
6
1.6
W
Achilles
 
Achilles
7
4
7
2.63
L
Olorun
Devahstate
Olorun
6
6
2
1.17
W
Baron Samedi
MLGMATT2
Baron Samedi
5
1
12
11
L
Anhur
Volutate
Anhur
2
5
5
0.9
L
Ares
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,734
Damage
42,112
59,169
Taken
56,369
45,725
Mitigated
39,203
24,528
Healing
8,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,121
3,425
0
6,101
18,446
10,348
832
8,246
9,825
0
23,203
W
Achilles
 
Achilles
14,926
4,366
0
7,043
24,854
26,396
716
11,928
12,926
0
36,357
L
Olorun
Devahstate
Olorun
17,705
12,380
422
5,917
20,275
10,705
0
7,666
12,609
58,369
0
W
Baron Samedi
MLGMATT2
Baron Samedi
20,687
1,289
3,400
7,984
15,869
8,981
1,585
10,268
5,601
61,139
0
L
Anhur
Volutate
Anhur
11,905
6,491
0
765
18,301
8,991
0
8,153
10,148
0
42,660
L
Ares
12,502
746
0
1,356
17,793
19,507
0
5,321
12,472
20,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,945
Gold Earned
33,211
142
Minions Killed
146
5
Camps Cleared
6
830,362
Distance Traveled
764,447
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,783
786
26
2
1
274,196
1
W
Achilles
11,631
775
38
3
1
280,605
5
L
Olorun
12,237
816
72
5
4
246,495
1
W
Baron Samedi
12,531
835
78
5
3
275,561
14
L
Anhur
10,114
674
71
5
2
238,404
3
L
Ares
10,860
724
3
0
0
279,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role