Player Matchup

Susano
Susano
DarthVaperrr
Susano
Level 7
God Stats
23W - 18L
1,321 SR
Queue Stats
95W - 80L
1,323 Elo+
Party 3
Sol
Sol
Evolutions1
Sol
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 181L
1,428 Elo+
Solo
Rama
Rama
PastryGod
Rama
Level 108
God Stats
7W - 3L
1,658 SR
Queue Stats
203W - 190L
1,539 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Scully115
Kumbhakarna
Level 65
God Stats
1W - 2L
1,232 SR
Queue Stats
46W - 59L
1,491 Elo+
Party 1
Osiris
Osiris
TehAwsomAsasin
Osiris
Level 22
God Stats
3W - 1L
1,560 SR
Queue Stats
16W - 19L
1,424 Elo+
Party 1
Team Averages
Level 56
1,454 SR
1,441 Elo+

VS

Team Averages
Level 62
1,575 SR
1,467 Elo+
Merlin
Merlin
BlazeAsher
Merlin
Level 69
God Stats
1W - 1L
1,547 SR
Queue Stats
13W - 16L
1,378 Elo+
Solo
Khepri
Khepri
ElDiablo1980
Khepri
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 64L
1,474 Elo+
Party 2
Heimdallr
Heimdallr
JMully3
Heimdallr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 106L
1,489 Elo+
Party 2
Hun Batz
Hun Batz
TripleQuadTear
Hun Batz
Level 82
God Stats
2W - 6L
1,826 SR
Queue Stats
96W - 102L
1,498 Elo+
Party 2
Vamana
Vamana
xX_Moddarator_Xx
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
13 / 0 / 4
9,686
646
12,060
7,445
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 2 / 5
8,402
560
5,982
9,321
3,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
13
5 / 1 / 7
8,616
574
8,987
9,331
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Scully115
Kumbhakarna
12
2 / 1 / 13
8,109
541
5,170
12,196
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 1 / 1
7,808
521
6,688
7,715
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BlazeAsher
Merlin
12
0 / 2 / 1
7,103
474
5,421
6,375
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
1 / 7 / 1
6,736
449
5,055
14,115
11,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
JMully3
Heimdallr
11
1 / 7 / 1
6,578
439
6,090
10,248
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
12
3 / 6 / 2
7,402
493
4,898
11,581
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
6,874
458
4,450
11,553
4,746
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
24
Kills
5
5
Deaths
24
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
BlazeAsher
Merlin
0
2
1
0.25
W
Susano
13
0
4
15
L
Khepri
1
7
1
0.21
W
3
2
5
2.75
L
Heimdallr
JMully3
Heimdallr
1
7
1
0.21
W
Rama
5
1
7
8.5
W
Kumbhakarna
Scully115
Kumbhakarna
2
1
13
8.5
W
1
1
1
1.5
L
Hun Batz
3
6
2
0.67
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,887
Damage
25,914
46,008
Taken
53,872
26,085
Mitigated
24,278
13,308
Healing
9,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BlazeAsher
Merlin
5,421
452
0
640
6,375
2,106
0
2,027
4,348
47,437
0
W
Susano
12,060
3,813
0
988
7,445
3,089
0
1,772
5,673
0
65,507
L
Khepri
5,055
1,507
97
1,471
14,115
11,047
482
3,215
10,900
22,270
0
W
5,982
1,999
0
3,690
9,321
3,182
3,051
3,469
5,852
52,245
0
L
Heimdallr
JMully3
Heimdallr
6,090
2,797
0
2,093
10,248
3,411
363
916
9,332
0
37,379
W
Rama
8,987
7,254
0
3,716
9,331
2,753
1,108
1,691
7,640
0
52,650
W
Kumbhakarna
Scully115
Kumbhakarna
5,170
1,173
363
1,851
12,196
10,184
0
3,544
8,652
19,208
4,459
W
6,688
2,769
0
2,700
7,715
6,877
514
0
7,715
0
44,058
L
Hun Batz
4,898
949
0
2,461
11,581
2,968
0
3,623
7,958
0
31,230
L
4,450
1,299
0
2,994
11,553
4,746
27
901
9,965
0
32,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,621
Gold Earned
34,693
405
Minions Killed
310
0
Camps Cleared
0
1,476,049
Distance Traveled
1,402,889
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,103
474
85
6
0
252,086
4
W
Susano
9,686
646
91
6
0
362,126
1
L
Khepri
6,736
449
18
1
0
254,375
3
W
Sol
8,402
560
108
7
0
264,040
10
L
Heimdallr
6,578
439
78
5
0
267,517
3
W
Rama
8,616
574
85
6
0
275,307
3
W
Kumbhakarna
8,109
541
27
2
0
297,713
3
W
Osiris
7,808
521
94
6
0
276,863
5
L
Hun Batz
7,402
493
60
4
0
314,338
2
L
Vamana
6,874
458
69
5
0
314,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role