Player Matchup

Ganesha
Ganesha
Gold V
DaddyXzibit
Ganesha
Gold V
Level 125
God Stats
18W - 16L
1,636 SR
Queue Stats
201W - 203L
1,294 MMR
Party 2
Olorun
Olorun
Gold V
Dbom20
Olorun
Gold V
Level 107
God Stats
24W - 30L
1,444 SR
Queue Stats
282W - 294L
1,240 MMR
Solo
Susano
Susano
Gold V
Gwindolynuwu
Susano
Gold V
Level 139
God Stats
25W - 25L
1,518 SR
Queue Stats
246W - 247L
1,200 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver II
Schwillon
Tsukuyomi
Silver II
Level 107
God Stats
2W - 1L
1,813 SR
Queue Stats
97W - 98L
1,249 MMR
Solo
Cernunnos
Cernunnos
Gold V
ThePervySage507
Cernunnos
Gold V
Level 152
God Stats
46W - 50L
1,642 SR
Queue Stats
227W - 229L
1,273 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,610 SR
1,251 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,589 SR
1,252 MMR
Merlin
Merlin
Silver III
CrustierRelic49
Merlin
Silver III
Level 107
God Stats
0W - 1L
1,613 SR
Queue Stats
15W - 25L
1,228 MMR
Party 1
Horus
Horus
Silver III
RedRover0091
Horus
Silver III
Level 88
God Stats
0W - 2L
1,588 SR
Queue Stats
14W - 19L
1,270 MMR
Solo
Fenrir
Fenrir
Silver II
Rutilgou3270
Fenrir
Silver II
Level 109
God Stats
1W - 2L
1,332 SR
Queue Stats
27W - 34L
1,249 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Scavenger115
Ah Muzen Cab
Gold IV
Level 159
God Stats
2W - 4L
1,678 SR
Queue Stats
167W - 171L
1,255 MMR
Solo
Bellona
Bellona
Gold IV
Senior Syrup
Bellona
Gold IV
Level 129
God Stats
11W - 4L
1,736 SR
Queue Stats
230W - 252L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaddyXzibit
Ganesha
18
0 / 3 / 30
13,587
485
11,017
22,883
37,752
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
Dbom20
Olorun
20
6 / 7 / 18
14,491
518
16,530
23,829
11,503
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Susano
20
22 / 3 / 9
17,730
633
35,372
21,019
9,210
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
Schwillon
Tsukuyomi
20
8 / 8 / 16
14,460
516
22,036
26,240
14,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
ThePervySage507
Cernunnos
20
6 / 3 / 9
15,721
561
18,955
17,796
7,483
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ZeusErlang ShenAtlasShiva

VS

Bans
AthenaArachneCliodhnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 9 / 7
13,152
470
18,945
21,295
6,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 8 / 12
12,563
449
7,098
33,448
33,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
20
12 / 7 / 6
14,657
523
17,089
29,384
14,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
Scavenger115
Ah Muzen Cab
20
3 / 7 / 7
15,259
545
18,251
22,852
7,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Senior Syrup
Bellona
17
2 / 11 / 7
11,987
428
15,158
28,730
32,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
62
42
Kills
23
24
Deaths
42
82
Assists
39
Player
Kills
Deaths
Assists
KDA
L
5
9
7
0.94
W
Ganesha
DaddyXzibit
Ganesha
0
3
30
5
W
Olorun
Dbom20
Olorun
6
7
18
2.14
W
Susano
22
3
9
8.83
L
1
8
12
0.88
L
Fenrir
12
7
6
2.14
L
Ah Muzen Cab
Scavenger115
Ah Muzen Cab
3
7
7
0.93
W
Tsukuyomi
Schwillon
Tsukuyomi
8
8
16
2
L
Bellona
Senior Syrup
Bellona
2
11
7
0.5
W
Cernunnos
ThePervySage507
Cernunnos
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,910
Damage
76,541
111,767
Taken
135,709
80,838
Mitigated
94,164
29,386
Healing
29,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,945
998
440
2,374
21,295
6,800
538
6,407
14,806
79,818
0
W
Ganesha
DaddyXzibit
Ganesha
11,017
676
0
5,367
22,883
37,752
386
5,233
17,650
37,975
0
W
Olorun
Dbom20
Olorun
16,530
8,604
1,245
7,651
23,829
11,503
6,386
7,271
16,558
79,243
8,866
W
Susano
35,372
9,728
0
6,415
21,019
9,210
2,004
3,554
17,149
0
126,253
L
7,098
2,959
2,813
7,672
33,448
33,268
286
8,719
24,457
0
31,034
L
Fenrir
17,089
2,872
0
4,357
29,384
14,332
500
6,342
22,962
0
92,606
L
Ah Muzen Cab
Scavenger115
Ah Muzen Cab
18,251
4,992
0
5,879
22,852
7,531
1,527
1,463
21,309
0
138,264
W
Tsukuyomi
Schwillon
Tsukuyomi
22,036
3,850
0
1,515
26,240
14,890
855
1,951
24,289
0
76,482
L
Bellona
Senior Syrup
Bellona
15,158
3,043
0
6,363
28,730
32,233
1,431
3,572
25,158
0
71,423
W
Cernunnos
ThePervySage507
Cernunnos
18,955
7,719
0
7,193
17,796
7,483
3,800
936
16,860
0
144,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,989
Gold Earned
67,618
685
Minions Killed
629
0
Camps Cleared
0
2,451,664
Distance Traveled
2,449,594
44
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,152
470
121
4
0
434,427
5
W
Ganesha
13,587
485
20
1
0
538,844
22
W
Olorun
14,491
518
135
5
0
449,887
5
W
Susano
17,730
633
135
5
0
519,085
3
L
Horus
12,563
449
44
2
0
506,628
6
L
Fenrir
14,657
523
131
5
0
581,342
8
L
Ah Muzen Cab
15,259
545
213
8
0
494,290
9
W
Tsukuyomi
14,460
516
132
5
0
435,516
3
L
Bellona
11,987
428
120
4
0
432,907
7
W
Cernunnos
15,721
561
263
9
0
508,332
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role