Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BombieTheZombie
Susano
Level 107
God Stats
1W - 3L
1,389 SR
Queue Stats
39W - 31L
1,527 Elo+
Solo
Athena
Athena
EmperorKubs
Athena
Level 91
God Stats
1W - 1L
1,800 SR
Queue Stats
20W - 13L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
HighwayBlue13
Nu Wa
Level 146
God Stats
4W - 3L
1,726 SR
Queue Stats
239W - 250L
1,446 Elo+
Solo
Danzaburou
Danzaburou
Laurinukas
Danzaburou
Level 18
God Stats
1W - 2L
1,350 SR
Queue Stats
6W - 6L
1,545 Elo+
Party 1
Team Averages
Level 78
1,553 SR
1,527 Elo+

VS

Team Averages
Level 68
1,540 SR
1,523 Elo+
Merlin
Merlin
 
Merlin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ChaiseRoulanteSi
Ymir
Level 47
God Stats
35W - 31L
1,576 SR
Queue Stats
75W - 64L
1,537 Elo+
Party 2
Cthulhu
Cthulhu
Pandafah
Cthulhu
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 79L
1,561 Elo+
Party 2
Izanami
Izanami
Spafi
Izanami
Level 122
God Stats
8W - 6L
1,612 SR
Queue Stats
108W - 99L
1,514 Elo+
Party 2
Cliodhna
Cliodhna
Zbay
Cliodhna
Level 67
God Stats
12W - 9L
1,510 SR
Queue Stats
86W - 74L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 7 / 0
4,485
449
2,120
9,421
4,142
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 1 / 1
5,084
508
1,877
6,329
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
3
0 / 2 / 0
3,703
370
809
3,395
1,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 0
5,174
517
2,763
2,818
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Laurinukas
Danzaburou
3
0 / 2 / 0
3,591
359
2,140
3,108
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 0
5,761
576
2,221
3,232
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
4 / 0 / 2
7,127
713
4,592
3,922
1,724
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Pandafah
Cthulhu
9
2 / 0 / 3
6,009
601
3,322
4,534
2,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Spafi
Izanami
12
3 / 0 / 2
6,952
695
3,713
4,516
1,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Zbay
Cliodhna
11
2 / 1 / 1
6,511
651
2,369
5,554
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
12
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
7
0
0
W
Merlin
 
Merlin
1
1
0
1
L
1
1
1
1.5
W
4
0
2
5
L
Athena
0
2
0
0
L
1
0
0
1
L
Danzaburou
Laurinukas
Danzaburou
0
2
0
0
W
Cthulhu
Pandafah
Cthulhu
2
0
3
3.5
W
Izanami
Spafi
Izanami
3
0
2
4
W
Cliodhna
Zbay
Cliodhna
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,709
Damage
16,217
25,071
Taken
21,758
8,729
Mitigated
7,829
5,027
Healing
6,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,120
655
0
385
9,421
4,142
0
5,003
4,418
0
16,002
W
Merlin
 
Merlin
2,221
41
0
500
3,232
778
418
1,056
2,050
30,042
0
L
1,877
603
0
2,482
6,329
1,635
0
732
5,597
0
23,488
W
4,592
1,596
0
2,335
3,922
1,724
210
268
3,606
33,755
0
L
Athena
809
453
101
854
3,395
1,575
0
1,192
2,203
2,461
0
L
2,763
547
0
559
2,818
918
0
2,003
815
24,150
0
L
Danzaburou
Laurinukas
Danzaburou
2,140
1,336
0
646
3,108
459
0
1,205
1,903
0
5,781
W
Cthulhu
Pandafah
Cthulhu
3,322
501
71
1,396
4,534
2,511
408
583
3,903
14,143
0
W
Izanami
Spafi
Izanami
3,713
2,811
0
883
4,516
1,077
1,964
845
3,295
0
47,494
W
Cliodhna
Zbay
Cliodhna
2,369
624
0
1,115
5,554
1,739
100
456
5,044
0
40,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,037
Gold Earned
32,360
140
Minions Killed
338
0
Camps Cleared
0
703,628
Distance Traveled
980,969
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,485
449
33
3
0
141,646
0
W
Merlin
5,761
576
53
5
0
187,863
4
L
Susano
5,084
508
52
5
0
197,914
2
W
Ymir
7,127
713
64
6
0
176,296
2
L
Athena
3,703
370
3
0
0
78,657
1
L
Nu Wa
5,174
517
44
4
0
200,959
4
L
Danzaburou
3,591
359
8
1
0
84,452
1
W
Cthulhu
6,009
601
30
3
0
197,783
3
W
Izanami
6,952
695
109
11
0
187,592
1
W
Cliodhna
6,511
651
82
8
0
231,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role