Player Matchup

Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold V
 
Xing Tian
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum V
Sigmaman
Bakasura
Platinum V
Level 115
God Stats
2W - 0L
1,364 SR
Queue Stats
82W - 73L
1,518 MMR
Solo
Agni
Agni
Silver II
Turns41
Agni
Silver II
Level 114
God Stats
27W - 22L
1,134 SR
Queue Stats
147W - 142L
1,420 MMR
Solo
Fenrir
Fenrir
Platinum IV
eboyLFegirl
Fenrir
Platinum IV
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 107L
1,786 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,400 SR
1,545 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,595 SR
1,486 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold V
HelloKidney121
Kali
Gold V
Level 128
God Stats
16W - 16L
1,564 SR
Queue Stats
166W - 164L
1,407 MMR
Solo
Hera
Hera
Gold IV
InFears
Hera
Gold IV
Level 147
God Stats
8W - 5L
1,776 SR
Queue Stats
65W - 66L
1,554 MMR
Solo
Nike
Nike
Gold II
SoFunnyMaK
Nike
Gold II
Level 89
God Stats
49W - 43L
1,634 SR
Queue Stats
464W - 470L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
4 / 0 / 1
7,154
715
4,268
4,040
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
 
Xing Tian
10
2 / 0 / 3
6,119
612
3,150
4,148
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
Sigmaman
Bakasura
12
3 / 0 / 1
6,712
671
1,646
4,292
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
Turns41
Agni
10
0 / 1 / 3
5,764
576
3,547
4,527
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
5 / 1 / 4
6,911
691
6,877
8,325
5,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
IzanamiGebBastetShiva

VS

Bans
ThothAresCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 4 / 1
5,093
509
2,058
6,767
5,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
 
Cernunnos
8
0 / 2 / 1
4,705
471
1,775
3,914
903
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 0
5,225
523
1,611
6,208
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
InFears
Hera
9
1 / 3 / 0
5,142
514
2,903
4,391
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,285
429
1,504
6,064
1,379
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
2
2
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
4
0
1
4.5
W
Xing Tian
 
Xing Tian
2
0
3
3.5
L
Odin
 
Odin
0
4
1
0.13
L
Cernunnos
 
Cernunnos
0
2
1
0.25
L
1
3
0
0.33
L
Hera
InFears
Hera
1
3
0
0.33
W
Bakasura
Sigmaman
Bakasura
3
0
1
3.5
L
0
2
0
0
W
Agni
Turns41
Agni
0
1
3
1.5
W
Fenrir
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,488
Damage
9,851
25,332
Taken
27,344
12,050
Mitigated
11,012
10,680
Healing
4,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,268
1,820
0
2,301
4,040
1,297
807
0
4,040
0
48,679
W
Xing Tian
 
Xing Tian
3,150
136
0
1,452
4,148
2,312
0
662
3,486
11,727
3,809
L
Odin
 
Odin
2,058
437
0
1,305
6,767
5,421
0
0
6,742
0
20,673
L
Cernunnos
 
Cernunnos
1,775
593
0
1,086
3,914
903
0
754
3,160
0
21,439
L
1,611
668
0
1,238
6,208
2,204
0
1,206
4,874
0
19,199
L
Hera
InFears
Hera
2,903
683
0
500
4,391
1,105
0
2,312
1,956
31,925
0
W
Bakasura
Sigmaman
Bakasura
1,646
1,036
0
1,340
4,292
1,436
0
239
4,053
0
41,891
L
1,504
46
21
821
6,064
1,379
0
2,048
4,016
0
14,658
W
Agni
Turns41
Agni
3,547
82
0
1,266
4,527
1,372
0
2,002
2,525
35,839
0
W
Fenrir
6,877
2,335
0
4,321
8,325
5,633
76
0
8,325
0
34,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,660
Gold Earned
24,450
372
Minions Killed
235
0
Camps Cleared
0
1,030,473
Distance Traveled
965,708
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,154
715
104
10
0
180,380
4
W
Xing Tian
6,119
612
26
3
0
214,927
3
L
Odin
5,093
509
48
5
0
188,765
0
L
Cernunnos
4,705
471
46
5
0
183,255
2
L
Kali
5,225
523
44
4
0
207,886
1
L
Hera
5,142
514
70
7
0
181,724
4
W
Bakasura
6,712
671
101
10
0
248,556
2
L
Nike
4,285
429
27
3
0
204,078
2
W
Agni
5,764
576
73
7
0
202,217
4
W
Fenrir
6,911
691
68
7
0
184,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role