Player Matchup

Bellona
Bellona
DumbQueenAce
Bellona
Level 13
God Stats
0W - 3L
1,177 SR
Queue Stats
7W - 7L
1,121 Elo+
Party 2
Tiamat
Tiamat
FireNymph13
Tiamat
Level 88
God Stats
3W - 17L
1,206 SR
Queue Stats
409W - 461L
1,435 Elo+
Solo
Geb
Geb
KevinDuffleButts
Geb
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 120L
1,281 Elo+
Party 2
Mercury
Mercury
VillajahOnfroy
Mercury
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 106L
1,307 Elo+
Party 2
Izanami
Izanami
downsyndrome87
Izanami
Level 67
God Stats
23W - 24L
1,452 SR
Queue Stats
142W - 147L
1,361 Elo+
Party 2
Team Averages
Level 62
1,367 SR
1,301 Elo+

VS

Team Averages
Level 66
1,540 SR
1,496 Elo+
Vamana
Vamana
 
Vamana
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Foehz
Hercules
Level 129
God Stats
20W - 11L
1,826 SR
Queue Stats
501W - 406L
1,606 Elo+
Party 1
Thor
Thor
JamaicanJay
Thor
Level 26
God Stats
4W - 5L
1,173 SR
Queue Stats
63W - 77L
1,391 Elo+
Party 3
Neith
Neith
Udon13
Neith
Level 7
God Stats
7W - 3L
1,832 SR
Queue Stats
8W - 5L
1,566 Elo+
Party 1
Vulcan
Vulcan
Veptor
Vulcan
Level 83
God Stats
1W - 0L
1,370 SR
Queue Stats
208W - 204L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DumbQueenAce
Bellona
14
1 / 4 / 0
8,118
451
9,349
15,949
13,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
14
0 / 3 / 0
8,219
457
3,838
8,653
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 2
7,826
435
6,625
14,584
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 7 / 1
7,882
438
7,561
15,722
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 6 / 2
8,862
492
6,543
12,746
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
9 / 1 / 1
11,395
633
18,142
21,666
14,077
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Foehz
Hercules
15
4 / 0 / 8
10,497
583
10,236
13,622
13,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 2 / 5
8,819
490
3,634
12,050
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Udon13
Neith
17
7 / 3 / 0
10,934
607
8,279
8,944
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Veptor
Vulcan
16
2 / 0 / 4
9,837
547
8,371
5,501
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
23
23
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
9
1
1
9.5
L
Bellona
DumbQueenAce
Bellona
1
4
0
0.25
L
Tiamat
0
3
0
0
W
Hercules
Foehz
Hercules
4
0
8
8
W
1
2
5
1.75
L
2
3
2
1
W
Neith
Udon13
Neith
7
3
0
2.33
W
Vulcan
Veptor
Vulcan
2
0
4
4
L
2
7
1
0.36
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,916
Damage
48,662
67,654
Taken
61,783
41,752
Mitigated
37,999
15,303
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
18,142
10,913
17
5,518
21,666
14,077
912
2,415
19,205
0
74,906
L
Bellona
DumbQueenAce
Bellona
9,349
3,115
0
5,509
15,949
13,921
0
858
15,091
0
40,660
L
Tiamat
3,838
424
0
3,430
8,653
4,549
992
1,997
6,656
49,741
0
W
Hercules
Foehz
Hercules
10,236
2,398
0
4,828
13,622
13,743
322
3,145
9,940
0
42,335
W
3,634
1,440
0
5,692
12,050
4,622
0
2,175
9,733
0
48,766
L
6,625
1,300
0
3,687
14,584
13,551
135
2,044
12,540
23,685
0
W
Neith
Udon13
Neith
8,279
2,460
0
2,014
8,944
3,257
2,508
648
8,296
0
76,359
W
Vulcan
Veptor
Vulcan
8,371
2,304
0
1,877
5,501
2,300
914
1,568
3,761
67,369
0
L
7,561
3,859
0
195
15,722
5,468
0
2,564
13,158
0
53,547
L
6,543
4,060
0
2,482
12,746
4,263
877
908
11,838
0
61,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,907
Gold Earned
51,482
419
Minions Killed
544
0
Camps Cleared
0
1,758,391
Distance Traveled
1,835,607
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,395
633
121
7
0
338,413
1
L
Bellona
8,118
451
77
4
0
370,328
0
L
Tiamat
8,219
457
117
7
0
297,589
5
W
Hercules
10,497
583
74
4
0
403,838
3
W
Thor
8,819
490
94
5
0
387,907
4
L
Geb
7,826
435
17
1
0
391,658
2
W
Neith
10,934
607
118
7
0
312,882
1
W
Vulcan
9,837
547
137
8
0
392,567
3
L
Mercury
7,882
438
83
5
0
373,197
1
L
Izanami
8,862
492
125
7
0
325,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role