Player Matchup

Sobek
Sobek
Alex_96_22
Sobek
Level 156
God Stats
4W - 6L
1,598 SR
Queue Stats
585W - 632L
1,542 Elo+
Solo
Skadi
Skadi
Baellona adc
Skadi
Level 160
God Stats
1W - 2L
1,259 SR
Queue Stats
7W - 4L
1,684 Elo+
Party 1
Achilles
Achilles
Scyqoh
Achilles
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,684 Elo+
Party 1
Geb
Geb
SteGannon
Geb
Level 158
God Stats
1W - 0L
1,456 SR
Queue Stats
7W - 4L
1,684 Elo+
Party 1
Yu Huang
Yu Huang
Xx_Marusito_Xx12
Yu Huang
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,586 Elo+
Solo
Team Averages
Level 147
1,463 SR
1,636 Elo+

VS

Team Averages
Level 131
1,601 SR
1,600 Elo+
Bastet
Bastet
CScristinaCS
Bastet
Level 128
God Stats
8W - 2L
1,982 SR
Queue Stats
212W - 104L
1,659 Elo+
Solo
Erlang Shen
Erlang Shen
Eskyel
Erlang Shen
Level 117
God Stats
28W - 28L
1,487 SR
Queue Stats
344W - 307L
1,504 Elo+
Solo
Ullr
Ullr
SimKage_
Ullr
Level 154
God Stats
25W - 21L
1,591 SR
Queue Stats
452W - 431L
1,640 Elo+
Party 2
Khepri
Khepri
SoloOrTom
Khepri
Level 149
God Stats
0W - 1L
1,353 SR
Queue Stats
397W - 359L
1,604 Elo+
Party 2
Thoth
Thoth
blvckmage
Thoth
Level 108
God Stats
1W - 1L
1,590 SR
Queue Stats
260W - 274L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
4 / 1 / 5
8,005
572
4,743
11,920
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 3 / 2
8,843
632
10,677
11,353
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Scyqoh
Achilles
14
5 / 0 / 3
8,109
579
7,515
8,705
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 5
8,384
599
7,454
10,018
6,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 2
6,900
493
3,530
5,774
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 4 / 1
6,368
455
4,227
10,469
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Erlang Shen
Eskyel
Erlang Shen
10
1 / 4 / 0
6,070
434
5,470
12,181
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
12
0 / 6 / 1
6,656
475
5,876
10,107
2,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
SoloOrTom
Khepri
11
1 / 3 / 4
6,747
482
4,589
8,697
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
blvckmage
Thoth
11
3 / 2 / 1
6,723
480
5,196
7,330
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
6
7
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
1
5
6.5
W
6
3
2
2.33
L
Bastet
1
4
1
0.38
L
Erlang Shen
Eskyel
Erlang Shen
1
4
0
0.25
W
Achilles
Scyqoh
Achilles
5
0
3
6.5
L
Ullr
0
6
1
0.08
L
Khepri
SoloOrTom
Khepri
1
3
4
1
W
3
1
5
5.5
W
1
2
2
1
L
Thoth
blvckmage
Thoth
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,919
Damage
25,358
47,770
Taken
48,784
25,799
Mitigated
20,026
18,804
Healing
13,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
4,743
595
0
4,190
11,920
10,957
0
2,924
8,996
19,591
3,875
W
10,677
6,653
0
5,487
11,353
3,392
1,271
3,562
7,791
0
67,460
L
Bastet
4,227
1,095
0
3,376
10,469
3,193
0
4,032
6,203
0
31,329
L
Erlang Shen
Eskyel
Erlang Shen
5,470
3,335
0
6,105
12,181
5,273
0
3,458
8,285
0
27,504
W
Achilles
Scyqoh
Achilles
7,515
2,039
0
4,910
8,705
3,606
0
834
7,871
0
49,076
L
Ullr
5,876
1,939
0
640
10,107
2,534
0
2,237
7,870
0
46,966
L
Khepri
SoloOrTom
Khepri
4,589
1,001
0
1,495
8,697
7,247
0
2,399
6,298
16,679
0
W
7,454
1,222
0
3,842
10,018
6,202
612
0
10,018
45,960
0
W
3,530
97
0
375
5,774
1,642
0
2,465
3,309
39,537
0
L
Thoth
blvckmage
Thoth
5,196
313
0
1,673
7,330
1,779
0
2,755
4,575
35,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
32,564
412
Minions Killed
313
0
Camps Cleared
0
1,323,899
Distance Traveled
1,287,595
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,005
572
22
2
0
267,310
6
W
Skadi
8,843
632
112
8
0
215,617
3
L
Bastet
6,368
455
69
5
0
285,555
0
L
Erlang Shen
6,070
434
56
4
0
208,033
2
W
Achilles
8,109
579
91
7
0
306,310
4
L
Ullr
6,656
475
90
6
0
248,769
2
L
Khepri
6,747
482
30
2
0
274,540
6
W
Geb
8,384
599
101
7
0
279,319
6
W
Yu Huang
6,900
493
86
6
0
255,343
0
L
Thoth
6,723
480
68
5
0
270,698
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role