Player Matchup

Bastet
Bastet
DaCliffBar
Bastet
Level 69
God Stats
67W - 50L
1,566 SR
Queue Stats
310W - 334L
1,350 Elo+
Solo
Apollo
Apollo
TEMPLARIO765123
Apollo
Level 85
God Stats
19W - 18L
1,465 SR
Queue Stats
170W - 171L
1,365 Elo+
Solo
Hel
Hel
clarmanks
Hel
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 104L
1,411 Elo+
Solo
Chang'e
Chang'e
justa_dee
Chang'e
Level 61
God Stats
1W - 3L
1,323 SR
Queue Stats
2W - 13L
1,102 Elo+
Solo
Mercury
Mercury
sweg69master69
Mercury
Level 46
God Stats
27W - 23L
1,567 SR
Queue Stats
95W - 109L
1,333 Elo+
Solo
Team Averages
Level 73
1,484 SR
1,312 Elo+

VS

Team Averages
Level 65
1,491 SR
1,314 Elo+
Ymir
Ymir
FhrCR
Ymir
Level 16
God Stats
11W - 13L
1,341 SR
Queue Stats
14W - 20L
1,218 Elo+
Party 1
Jing Wei
Jing Wei
HonestSR
Jing Wei
Level 65
God Stats
0W - 4L
1,444 SR
Queue Stats
26W - 37L
1,341 Elo+
Solo
King Arthur
King Arthur
Johnny8062
King Arthur
Level 77
God Stats
18W - 26L
1,525 SR
Queue Stats
486W - 528L
1,367 Elo+
Solo
Serqet
Serqet
alvarado847
Serqet
Level 61
God Stats
22W - 14L
1,702 SR
Queue Stats
279W - 265L
1,427 Elo+
Solo
Nu Wa
Nu Wa
johnny2130
Nu Wa
Level 107
God Stats
0W - 2L
1,446 SR
Queue Stats
14W - 20L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DaCliffBar
Bastet
10
9 / 3 / 1
6,516
652
5,754
6,604
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 3
6,568
657
3,927
4,793
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 7
6,099
610
3,900
4,219
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
justa_dee
Chang'e
12
0 / 0 / 1
6,326
633
4,104
4,663
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 0 / 5
5,671
567
3,847
4,852
1,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
FhrCR
Ymir
8
1 / 3 / 1
5,175
518
943
8,848
4,787
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
HonestSR
Jing Wei
8
0 / 4 / 3
4,827
483
1,834
5,712
1,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Johnny8062
King Arthur
10
0 / 0 / 0
5,084
508
2,224
6,560
3,424
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
7
2 / 4 / 1
5,088
509
3,190
8,769
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
9
3 / 5 / 2
5,490
549
3,495
5,578
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
6
6
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
DaCliffBar
Bastet
9
3
1
3.17
L
Ymir
FhrCR
Ymir
1
3
1
0.5
L
Jing Wei
HonestSR
Jing Wei
0
4
3
0.38
L
King Arthur
Johnny8062
King Arthur
0
0
0
0
W
3
1
3
4.5
L
Serqet
2
4
1
0.63
W
2
2
7
2.75
L
Nu Wa
3
5
2
0.8
W
Chang'e
justa_dee
Chang'e
0
0
1
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
11,686
25,131
Taken
35,467
7,410
Mitigated
13,033
10,954
Healing
6,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
DaCliffBar
Bastet
5,754
1,543
0
2,346
6,604
2,188
0
1,224
5,380
0
19,133
L
Ymir
FhrCR
Ymir
943
278
0
1,985
8,848
4,787
353
124
8,724
12,936
0
L
Jing Wei
HonestSR
Jing Wei
1,834
1,438
0
497
5,712
1,067
310
302
5,410
0
15,674
L
King Arthur
Johnny8062
King Arthur
2,224
164
0
940
6,560
3,424
0
2,936
3,190
0
24,778
W
3,927
2,188
0
1,757
4,793
1,606
0
711
4,082
0
37,418
L
Serqet
3,190
617
0
2,384
8,769
2,430
339
3,088
5,605
0
18,286
W
3,900
358
316
1,964
4,219
1,019
358
1,693
2,526
30,513
0
L
Nu Wa
3,495
1,604
220
846
5,578
1,325
663
1,044
4,534
24,354
0
W
Chang'e
justa_dee
Chang'e
4,104
368
0
3,571
4,663
1,360
336
98
4,565
31,225
0
W
3,847
2,415
0
1,000
4,852
1,237
366
712
4,140
0
24,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,180
Gold Earned
25,664
299
Minions Killed
184
0
Camps Cleared
0
1,011,145
Distance Traveled
918,019
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,516
652
34
3
0
224,595
10
L
Ymir
5,175
518
18
2
0
158,077
0
L
Jing Wei
4,827
483
35
4
0
188,170
1
L
King Arthur
5,084
508
44
4
0
179,185
0
W
Apollo
6,568
657
72
7
0
169,203
5
L
Serqet
5,088
509
40
4
0
208,765
1
W
Hel
6,099
610
58
6
0
177,801
2
L
Nu Wa
5,490
549
47
5
0
183,822
1
W
Chang'e
6,326
633
80
8
0
173,179
0
W
Mercury
5,671
567
55
6
0
266,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role