Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ChiqzZ
Sylvanus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,594 Elo+
Party 1
Scylla
Scylla
SiberAM
Scylla
Level 104
God Stats
2W - 3L
1,615 SR
Queue Stats
67W - 33L
1,724 Elo+
Party 1
Gilgamesh
Gilgamesh
Vonatlas
Gilgamesh
Level 146
God Stats
5W - 2L
1,706 SR
Queue Stats
124W - 55L
1,812 Elo+
Party 1
Sol
Sol
hanchenzhu
Sol
Level 154
God Stats
2W - 1L
1,707 SR
Queue Stats
157W - 89L
1,786 Elo+
Party 1
Team Averages
Level 137
1,606 SR
1,683 Elo+

VS

Team Averages
Level 126
1,589 SR
1,546 Elo+
Erlang Shen
Erlang Shen
Kelderose
Erlang Shen
Level 127
God Stats
2W - 2L
1,623 SR
Queue Stats
467W - 370L
1,548 Elo+
Solo
Neith
Neith
neday
Neith
Level 160
God Stats
25W - 38L
1,547 SR
Queue Stats
263W - 251L
1,485 Elo+
Solo
Ganesha
Ganesha
rant210
Ganesha
Level 118
God Stats
18W - 13L
1,753 SR
Queue Stats
99W - 98L
1,536 Elo+
Party 2
Poseidon
Poseidon
sT Duffy
Poseidon
Level 118
God Stats
48W - 36L
1,671 SR
Queue Stats
153W - 155L
1,597 Elo+
Party 2
Ravana
Ravana
snakeboy212
Ravana
Level 107
God Stats
0W - 2L
1,352 SR
Queue Stats
346W - 305L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 1 / 6
8,267
752
8,460
7,672
2,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
ChiqzZ
Sylvanus
14
1 / 1 / 7
8,343
758
5,607
10,512
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
SiberAM
Scylla
15
3 / 1 / 5
8,326
757
7,226
4,384
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Vonatlas
Gilgamesh
14
3 / 3 / 8
8,444
768
5,503
11,107
9,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
5 / 2 / 5
9,219
838
9,995
10,392
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Kelderose
Erlang Shen
13
1 / 3 / 5
7,443
677
5,632
9,685
7,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
neday
Neith
15
2 / 2 / 4
8,493
772
7,039
7,249
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
rant210
Ganesha
13
0 / 3 / 7
7,860
715
3,133
9,291
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
sT Duffy
Poseidon
15
0 / 5 / 4
8,219
747
7,755
8,121
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
14
5 / 1 / 1
7,848
713
9,661
8,555
3,179
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
14
Kills
8
8
Deaths
14
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
6
5
W
Sylvanus
ChiqzZ
Sylvanus
1
1
7
4.5
L
Erlang Shen
Kelderose
Erlang Shen
1
3
5
1.17
W
Scylla
SiberAM
Scylla
3
1
5
5.5
W
Gilgamesh
Vonatlas
Gilgamesh
3
3
8
2.33
W
5
2
5
3.75
L
Neith
neday
Neith
2
2
4
2
L
Ganesha
rant210
Ganesha
0
3
7
1.17
L
Poseidon
sT Duffy
Poseidon
0
5
4
0.4
L
Ravana
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
33,220
44,067
Taken
42,901
25,452
Mitigated
22,865
15,872
Healing
9,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,460
2,318
0
2,890
7,672
2,560
320
1,788
5,884
0
32,667
W
Sylvanus
ChiqzZ
Sylvanus
5,607
1,718
2,825
4,532
10,512
8,124
201
2,125
8,387
11,935
0
L
Erlang Shen
Kelderose
Erlang Shen
5,632
2,567
0
2,631
9,685
7,954
0
5,609
4,076
0
18,777
W
Scylla
SiberAM
Scylla
7,226
116
0
250
4,384
1,241
490
758
3,626
20,798
0
W
Gilgamesh
Vonatlas
Gilgamesh
5,503
1,932
0
1,033
11,107
9,695
39
3,671
7,436
0
19,074
W
9,995
4,356
0
4,342
10,392
3,832
2,160
2,546
7,846
55,192
0
L
Neith
neday
Neith
7,039
2,362
0
2,516
7,249
2,534
0
2,646
4,603
0
29,904
L
Ganesha
rant210
Ganesha
3,133
163
185
2,957
9,291
6,172
0
6,011
3,280
10,436
0
L
Poseidon
sT Duffy
Poseidon
7,755
1,096
0
725
8,121
3,026
0
3,820
4,301
41,654
0
L
Ravana
9,661
2,125
0
690
8,555
3,179
0
4,742
3,813
0
14,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,599
Gold Earned
39,863
221
Minions Killed
204
0
Camps Cleared
0
1,131,189
Distance Traveled
1,097,601
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,267
752
63
6
0
225,224
2
W
Sylvanus
8,343
758
13
1
0
199,199
2
L
Erlang Shen
7,443
677
31
3
0
225,293
1
W
Scylla
8,326
757
31
3
0
244,456
2
W
Gilgamesh
8,444
768
36
3
0
240,272
0
W
Sol
9,219
838
78
7
0
222,038
1
L
Neith
8,493
772
80
7
0
215,226
3
L
Ganesha
7,860
715
1
0
0
174,636
0
L
Poseidon
8,219
747
82
7
0
235,995
2
L
Ravana
7,848
713
10
1
0
246,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role