Player Matchup

Arachne
Arachne
Greghas
Arachne
Level 125
God Stats
3W - 1L
1,754 SR
Queue Stats
47W - 44L
1,477 Elo+
Party 1
Ullr
Ullr
MahkaiTheWar
Ullr
Level 38
God Stats
1W - 5L
1,362 SR
Queue Stats
4W - 11L
1,389 Elo+
Solo
Thor
Thor
Rev Spooky
Thor
Level 150
God Stats
7W - 7L
1,352 SR
Queue Stats
457W - 471L
1,471 Elo+
Party 1
Janus
Janus
Silvinite
Janus
Level 67
God Stats
19W - 22L
1,476 SR
Queue Stats
187W - 202L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
fartndawoods
Sylvanus
Level 120
God Stats
2W - 6L
1,148 SR
Queue Stats
91W - 85L
1,500 Elo+
Party 1
Team Averages
Level 100
1,418 SR
1,465 Elo+

VS

Team Averages
Level 93
1,544 SR
1,517 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DomBowler
Medusa
Level 83
God Stats
9W - 10L
1,517 SR
Queue Stats
30W - 38L
1,503 Elo+
Solo
Hades
Hades
Iluvribs4ever
Hades
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,375 Elo+
Solo
Bakasura
Bakasura
PerilousLine
Bakasura
Level 89
God Stats
6W - 1L
1,615 SR
Queue Stats
8W - 5L
1,642 Elo+
Solo
Ra
Ra
showlove102528
Ra
Level 47
God Stats
9W - 10L
1,589 SR
Queue Stats
171W - 174L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Greghas
Arachne
14
5 / 4 / 4
8,089
506
10,397
14,360
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
4,635
290
0
40
8
Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
7 / 2 / 5
8,814
551
10,696
15,230
8,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Silvinite
Janus
13
1 / 4 / 4
7,831
489
7,033
7,228
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
fartndawoods
Sylvanus
12
1 / 4 / 5
7,175
448
11,181
14,833
10,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 4 / 5
8,617
539
8,014
16,345
10,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
DomBowler
Medusa
14
3 / 3 / 6
8,659
541
9,527
12,926
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 1 / 4
9,006
563
7,954
10,547
5,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
PerilousLine
Bakasura
12
1 / 4 / 5
7,521
470
4,603
14,281
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 4
8,469
529
6,780
8,733
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
14
Kills
14
14
Deaths
14
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
4
5
1.63
W
Medusa
DomBowler
Medusa
3
3
6
2
L
Arachne
Greghas
Arachne
5
4
4
1.75
W
4
1
4
6
L
0
0
0
0
W
Bakasura
PerilousLine
Bakasura
1
4
5
0.88
L
7
2
5
4.75
L
Janus
Silvinite
Janus
1
4
4
0.75
L
Sylvanus
fartndawoods
Sylvanus
1
4
5
0.88
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,307
Damage
36,878
51,691
Taken
62,832
26,209
Mitigated
28,921
13,969
Healing
23,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,014
2,477
1,866
2,098
16,345
10,625
453
4,226
11,746
0
30,103
W
Medusa
DomBowler
Medusa
9,527
4,619
0
5,475
12,926
4,649
1,774
2,970
9,886
0
61,362
L
Arachne
Greghas
Arachne
10,397
6,796
0
3,742
14,360
5,343
0
2,997
11,201
0
49,418
W
7,954
787
723
5,539
10,547
5,522
312
2,402
8,081
52,895
0
L
0
0
0
0
40
8
0
0
40
0
0
W
Bakasura
PerilousLine
Bakasura
4,603
3,119
0
2,910
14,281
4,793
108
3,817
10,358
0
28,587
L
10,696
2,433
0
3,698
15,230
8,335
0
5,134
9,943
0
41,199
L
Janus
Silvinite
Janus
7,033
0
0
1,000
7,228
2,085
0
2,416
4,650
48,761
0
L
Sylvanus
fartndawoods
Sylvanus
11,181
3,192
907
4,622
14,833
10,438
18
3,719
10,791
31,841
9,091
W
6,780
864
861
3,560
8,733
3,332
212
3,120
5,521
56,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,544
Gold Earned
42,272
338
Minions Killed
418
0
Camps Cleared
0
1,180,554
Distance Traveled
1,499,201
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,617
539
56
4
0
309,656
2
W
Medusa
8,659
541
89
6
0
268,792
2
L
Arachne
8,089
506
77
5
0
335,831
1
W
Hades
9,006
563
107
7
0
288,207
1
L
Ullr
4,635
290
0
0
0
10,212
0
W
Bakasura
7,521
470
59
4
0
319,502
2
L
Thor
8,814
551
79
5
0
290,165
0
L
Janus
7,831
489
110
7
0
280,515
3
L
Sylvanus
7,175
448
72
5
0
263,831
0
W
Ra
8,469
529
107
7
0
313,044
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role