Player Matchup

Chiron
Chiron
 
Chiron
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
KeepUsSoHigh6
Hera
Level 147
God Stats
13W - 9L
1,624 SR
Queue Stats
454W - 510L
1,407 Elo+
Party 2
Chaac
Chaac
sbalLyno
Chaac
Level 89
God Stats
8W - 7L
1,582 SR
Queue Stats
74W - 100L
1,305 Elo+
Party 2
Team Averages
Level 128
1,541 SR
1,442 Elo+

VS

Team Averages
Level 93
1,451 SR
1,398 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
JarlMattew
Tsukuyomi
Level 107
God Stats
3W - 5L
1,227 SR
Queue Stats
221W - 298L
1,336 Elo+
Party 1
Chiron
Chiron
SkadiFrostQueen
Chiron
Level 104
God Stats
8W - 9L
1,495 SR
Queue Stats
241W - 328L
1,345 Elo+
Party 1
Yu Huang
Yu Huang
cyboys96
Yu Huang
Level 94
God Stats
15W - 13L
1,534 SR
Queue Stats
169W - 225L
1,377 Elo+
Party 1
Athena
Athena
lDarthPotatol
Athena
Level 91
God Stats
7W - 6L
1,501 SR
Queue Stats
39W - 38L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
9 / 0 / 5
7,176
652
11,821
6,516
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
 
Cerberus
11
3 / 0 / 9
6,265
570
5,442
9,627
4,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
 
Nemesis
11
2 / 2 / 2
6,115
556
2,018
6,389
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 2 / 1
6,764
615
7,020
4,669
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
sbalLyno
Chaac
12
1 / 0 / 0
6,936
631
3,620
2,635
1,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
5,275
480
839
7,651
3,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
JarlMattew
Tsukuyomi
9
2 / 4 / 2
5,471
497
5,607
9,153
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 0
4,673
425
4,123
7,651
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
cyboys96
Yu Huang
9
2 / 4 / 1
5,684
517
4,343
6,487
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 0
4,508
410
2,213
11,347
4,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
0
5
11.5
W
Cerberus
 
Cerberus
3
0
9
7.5
W
Nemesis
 
Nemesis
2
2
2
1.5
L
Chaac
 
Chaac
0
1
0
0
L
Tsukuyomi
JarlMattew
Tsukuyomi
2
4
2
0.75
W
4
2
1
2.25
L
0
5
0
0
L
Yu Huang
cyboys96
Yu Huang
2
4
1
0.63
L
0
5
0
0
W
Chaac
sbalLyno
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,921
Damage
17,125
29,836
Taken
42,289
10,158
Mitigated
13,073
15,210
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,821
5,433
715
4,728
6,516
1,758
0
1,196
5,316
0
40,545
W
Cerberus
 
Cerberus
5,442
646
106
5,261
9,627
4,337
0
1,923
7,650
20,666
1,695
W
Nemesis
 
Nemesis
2,018
342
0
3,437
6,389
1,705
0
425
5,896
0
27,910
L
Chaac
 
Chaac
839
0
0
3,136
7,651
3,291
0
0
7,651
0
25,611
L
Tsukuyomi
JarlMattew
Tsukuyomi
5,607
1,106
0
1,106
9,153
2,237
0
3,150
5,887
0
24,488
W
7,020
1,647
0
620
4,669
1,134
420
2,628
1,783
37,249
0
L
4,123
1,815
492
2,699
7,651
1,575
0
1,461
6,190
0
20,137
L
Yu Huang
cyboys96
Yu Huang
4,343
105
0
1,578
6,487
1,633
0
3,504
2,675
24,023
0
L
2,213
892
231
1,702
11,347
4,337
0
3,650
7,665
8,317
0
W
Chaac
sbalLyno
Chaac
3,620
98
0
343
2,635
1,224
0
0
2,635
0
39,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,256
Gold Earned
25,611
365
Minions Killed
197
0
Camps Cleared
0
1,106,697
Distance Traveled
986,542
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,176
652
57
5
0
207,518
3
W
Cerberus
6,265
570
74
7
0
233,553
0
W
Nemesis
6,115
556
62
6
0
250,860
0
L
Chaac
5,275
480
54
5
0
201,630
4
L
Tsukuyomi
5,471
497
42
4
0
208,706
0
W
Hera
6,764
615
77
7
0
189,242
1
L
Chiron
4,673
425
35
3
0
181,388
2
L
Yu Huang
5,684
517
50
5
0
179,840
1
L
Athena
4,508
410
16
1
0
214,978
2
W
Chaac
6,936
631
95
9
0
225,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role