Player Matchup

Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Masters
ReadySaltedSean
Arachne
Masters
Level 134
God Stats
0W - 1L
1,314 SR
Queue Stats
150W - 121L
2,709 MMR
Solo
Achilles
Achilles
Diamond II
TGDTedesco
Achilles
Diamond II
Level 143
God Stats
9W - 7L
1,804 SR
Queue Stats
181W - 167L
2,554 MMR
Solo
Ullr
Ullr
Masters
TheCokii
Ullr
Masters
Level 121
God Stats
26W - 20L
1,773 SR
Queue Stats
420W - 404L
2,387 MMR
Solo
Zeus
Zeus
Diamond II
Ѕingh
Zeus
Diamond II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 38L
2,418 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,578 SR
2,313 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,511 SR
1,819 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Grandmaster
 
Ra
Grandmaster
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Diamond III
 
Yemoja
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Arklegend88
Heimdallr
Masters
Level 111
God Stats
17W - 24L
1,594 SR
Queue Stats
464W - 456L
2,292 MMR
Solo
Bakasura
Bakasura
Diamond III
Saul_Goodman_69_
Bakasura
Diamond III
Level 133
God Stats
4W - 4L
1,460 SR
Queue Stats
206W - 192L
2,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
4 / 4 / 1
10,841
602
8,702
14,123
4,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 1
8,587
477
3,830
14,401
8,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
TGDTedesco
Achilles
17
1 / 3 / 1
10,158
564
13,012
15,067
14,484
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
12
1 / 9 / 3
8,094
450
5,717
14,687
3,166
Zeus
Ѕingh
Zeus
15
2 / 7 / 0
9,566
531
11,532
12,512
4,880
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
BastetNemesisBellonaArtio

VS

Bans
GebCliodhnaGilgameshKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
15 / 2 / 5
11,619
646
20,545
15,368
8,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ra
 
Ra
17
4 / 1 / 11
10,479
582
10,572
10,818
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
 
Yemoja
14
1 / 2 / 15
9,528
529
4,579
16,931
15,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Arklegend88
Heimdallr
18
3 / 3 / 2
11,264
626
6,519
10,664
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 4 / 2
11,268
626
8,444
14,562
11,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
11
Kills
26
26
Deaths
12
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
4
1
1.13
W
Thanatos
 
Thanatos
15
2
5
8.75
W
Ra
 
Ra
4
1
11
9.5
W
Yemoja
 
Yemoja
1
2
15
4.25
W
Heimdallr
Arklegend88
Heimdallr
3
3
2
1.33
L
3
3
1
1.17
W
3
4
2
1
L
Achilles
TGDTedesco
Achilles
1
3
1
0.5
L
Ullr
1
9
3
0.28
L
Zeus
Ѕingh
Zeus
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,793
Damage
50,659
70,790
Taken
68,343
35,134
Mitigated
45,864
17,870
Healing
38,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,702
4,246
0
4,565
14,123
4,423
756
396
13,727
0
75,753
W
Thanatos
 
Thanatos
20,545
7,968
0
13,735
15,368
8,014
0
2,835
12,533
0
79,196
W
Ra
 
Ra
10,572
771
2,769
2,731
10,818
5,533
0
2,402
8,416
85,044
0
W
Yemoja
 
Yemoja
4,579
407
6,170
3,561
16,931
15,880
33
5,556
11,375
16,000
3,274
W
Heimdallr
Arklegend88
Heimdallr
6,519
2,951
0
3,910
10,664
4,541
1,021
0
10,664
0
91,553
L
3,830
1,747
0
4,654
14,401
8,181
221
3,712
10,634
0
58,910
W
8,444
4,913
0
6,095
14,562
11,896
656
739
13,823
0
72,842
L
Achilles
TGDTedesco
Achilles
13,012
3,419
0
4,698
15,067
14,484
0
2,854
11,499
0
81,290
L
Ullr
5,717
1,784
0
2,069
14,687
3,166
123
4,848
9,762
0
34,863
L
Zeus
Ѕingh
Zeus
11,532
973
0
1,884
12,512
4,880
0
2,574
9,308
65,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
54,158
564
Minions Killed
656
0
Camps Cleared
0
1,746,964
Distance Traveled
1,874,587
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,841
602
132
7
0
331,246
9
W
Thanatos
11,619
646
108
6
0
424,212
2
W
Ra
10,479
582
162
9
0
409,462
6
W
Yemoja
9,528
529
28
2
0
370,343
7
W
Heimdallr
11,264
626
172
10
0
291,451
6
L
Arachne
8,587
477
89
5
0
416,913
2
W
Bakasura
11,268
626
186
10
0
379,119
3
L
Achilles
10,158
564
164
9
0
364,028
5
L
Ullr
8,094
450
52
3
0
353,646
4
L
Zeus
9,566
531
127
7
0
281,131
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role