Player Matchup

Olorun
Olorun
 
Olorun
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Kanelan
Susano
Level 145
God Stats
1W - 2L
1,436 SR
Queue Stats
58W - 52L
1,475 Elo+
Party 1
Sobek
Sobek
Nindżja
Sobek
Level 156
God Stats
4W - 4L
1,839 SR
Queue Stats
443W - 442L
1,579 Elo+
Solo
Thanatos
Thanatos
Rytual
Thanatos
Level 142
God Stats
5W - 5L
1,652 SR
Queue Stats
371W - 348L
1,526 Elo+
Solo
Medusa
Medusa
SeaWitchCalypso
Medusa
Level 106
God Stats
100W - 75L
1,696 SR
Queue Stats
518W - 490L
1,558 Elo+
Solo
Team Averages
Level 138
1,625 SR
1,527 Elo+

VS

Team Averages
Level 126
1,653 SR
1,553 Elo+
Sylvanus
Sylvanus
Ceranow
Sylvanus
Level 141
God Stats
11W - 5L
1,639 SR
Queue Stats
113W - 95L
1,560 Elo+
Solo
Bellona
Bellona
KochanaPaulina
Bellona
Level 73
God Stats
2W - 2L
1,311 SR
Queue Stats
138W - 161L
1,470 Elo+
Solo
Tiamat
Tiamat
TheXLayer
Tiamat
Level 142
God Stats
15W - 4L
1,587 SR
Queue Stats
651W - 327L
1,611 Elo+
Party 2
Artemis
Artemis
luchiban
Artemis
Level 149
God Stats
12W - 5L
2,003 SR
Queue Stats
113W - 85L
1,606 Elo+
Solo
Nemesis
Nemesis
xKiino47
Nemesis
Level 125
God Stats
7W - 4L
1,722 SR
Queue Stats
103W - 91L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 3 / 2
7,411
529
3,084
8,190
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Susano
Kanelan
Susano
11
1 / 4 / 2
6,661
476
4,450
11,145
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Nindżja
Sobek
10
4 / 4 / 6
7,113
508
6,129
11,724
10,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Rytual
Thanatos
13
2 / 6 / 1
7,568
541
6,310
12,526
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
6 / 5 / 4
7,488
535
7,795
11,453
2,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ceranow
Sylvanus
11
2 / 3 / 6
6,944
496
4,879
11,772
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
5 / 2 / 1
8,523
609
9,185
11,823
10,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Tiamat
TheXLayer
Tiamat
15
7 / 0 / 6
8,894
635
9,196
7,497
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Artemis
luchiban
Artemis
11
3 / 5 / 5
7,367
526
8,797
8,070
2,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nemesis
xKiino47
Nemesis
12
4 / 4 / 4
7,215
515
5,674
10,147
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
14
Kills
21
22
Deaths
14
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
3
2
0.67
W
Sylvanus
Ceranow
Sylvanus
2
3
6
1.67
L
Susano
Kanelan
Susano
1
4
2
0.5
W
5
2
1
2.75
L
Sobek
Nindżja
Sobek
4
4
6
1.75
L
Thanatos
Rytual
Thanatos
2
6
1
0.42
L
6
5
4
1.6
W
Tiamat
TheXLayer
Tiamat
7
0
6
10
W
Artemis
luchiban
Artemis
3
5
5
1.1
W
Nemesis
xKiino47
Nemesis
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
37,731
55,038
Taken
49,309
27,866
Mitigated
30,489
19,930
Healing
14,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,084
1,170
96
2,722
8,190
2,128
0
4,660
3,353
49,645
0
W
Sylvanus
Ceranow
Sylvanus
4,879
1,268
2,637
4,071
11,772
9,283
0
3,011
8,761
15,026
0
L
Susano
Kanelan
Susano
4,450
481
0
3,728
11,145
3,126
0
1,764
9,323
0
35,306
W
9,185
3,749
0
4,469
11,823
10,663
670
0
11,823
0
51,792
L
Sobek
Nindżja
Sobek
6,129
805
0
2,723
11,724
10,194
0
3,073
8,525
19,650
0
L
Thanatos
Rytual
Thanatos
6,310
2,907
35
7,546
12,526
9,517
174
266
12,225
0
40,803
L
7,795
2,957
0
3,080
11,453
2,901
0
3,834
7,537
0
39,777
W
Tiamat
TheXLayer
Tiamat
9,196
869
0
2,072
7,497
4,149
34
1,719
5,778
54,210
0
W
Artemis
luchiban
Artemis
8,797
4,574
0
811
8,070
2,644
275
1,975
6,095
0
41,615
W
Nemesis
xKiino47
Nemesis
5,674
2,536
0
804
10,147
3,750
0
2,508
7,639
0
32,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,241
Gold Earned
38,943
370
Minions Killed
370
0
Camps Cleared
0
1,346,353
Distance Traveled
1,462,953
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,411
529
105
8
0
245,555
0
W
Sylvanus
6,944
496
17
1
0
296,398
0
L
Susano
6,661
476
67
5
0
294,834
4
W
Bellona
8,523
609
115
8
0
293,883
7
L
Sobek
7,113
508
29
2
0
276,178
5
L
Thanatos
7,568
541
90
6
0
262,762
2
L
Medusa
7,488
535
79
6
0
267,024
6
W
Tiamat
8,894
635
110
8
0
301,923
8
W
Artemis
7,367
526
75
5
0
252,798
2
W
Nemesis
7,215
515
53
4
0
317,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role