Player Matchup

Sun Wukong
Sun Wukong
Incruso
Sun Wukong
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,747 Elo+
Solo
Khepri
Khepri
LadySwitch
Khepri
Level 50
God Stats
7W - 10L
1,281 SR
Queue Stats
134W - 134L
1,383 Elo+
Solo
Neith
Neith
Raphtalía
Neith
Level 129
God Stats
7W - 4L
1,741 SR
Queue Stats
401W - 438L
1,530 Elo+
Solo
Achilles
Achilles
WaRUntold
Achilles
Level 68
God Stats
3W - 0L
1,589 SR
Queue Stats
63W - 71L
1,444 Elo+
Solo
Nu Wa
Nu Wa
illuminagui
Nu Wa
Level 136
God Stats
13W - 14L
1,651 SR
Queue Stats
336W - 293L
1,507 Elo+
Solo
Team Averages
Level 98
1,552 SR
1,522 Elo+

VS

Team Averages
Level 143
1,506 SR
1,499 Elo+
Tiamat
Tiamat
Alphinore
Tiamat
Level 160
God Stats
14W - 16L
1,586 SR
Queue Stats
349W - 373L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
SSJMiller27
Gilgamesh
Level 159
God Stats
0W - 2L
1,283 SR
Queue Stats
185W - 201L
1,465 Elo+
Solo
Cliodhna
Cliodhna
Sin Valo
Cliodhna
Level 88
God Stats
2W - 1L
1,728 SR
Queue Stats
23W - 23L
1,545 Elo+
Solo
Danzaburou
Danzaburou
XxMonstarTP
Danzaburou
Level 146
God Stats
15W - 15L
1,342 SR
Queue Stats
153W - 177L
1,427 Elo+
Solo
Ra
Ra
sptheghost40
Ra
Level 160
God Stats
163W - 170L
1,590 SR
Queue Stats
390W - 429L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Incruso
Sun Wukong
17
4 / 1 / 8
10,440
746
13,016
13,685
12,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
LadySwitch
Khepri
16
2 / 2 / 10
10,086
720
4,845
16,499
15,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
18
3 / 2 / 8
10,649
761
8,082
8,218
3,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
WaRUntold
Achilles
19
7 / 2 / 9
11,013
787
9,335
15,533
10,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
3 / 1 / 12
11,077
791
20,188
4,872
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alphinore
Tiamat
16
1 / 2 / 5
10,141
724
5,928
10,401
14,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
SSJMiller27
Gilgamesh
16
0 / 6 / 6
9,547
682
10,474
18,174
11,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Sin Valo
Cliodhna
17
4 / 5 / 2
10,452
747
11,394
20,325
7,292
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
XxMonstarTP
Danzaburou
17
3 / 5 / 4
10,440
746
10,880
14,213
5,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 1 / 5
9,682
692
9,308
8,919
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
19
Kills
8
8
Deaths
19
47
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Alphinore
Tiamat
1
2
5
1.75
W
Sun Wukong
Incruso
Sun Wukong
4
1
8
8
W
Khepri
LadySwitch
Khepri
2
2
10
3.5
W
Neith
3
2
8
3.5
L
Gilgamesh
SSJMiller27
Gilgamesh
0
6
6
0.5
L
Cliodhna
Sin Valo
Cliodhna
4
5
2
1
W
Achilles
WaRUntold
Achilles
7
2
9
5.75
L
Danzaburou
XxMonstarTP
Danzaburou
3
5
4
1
W
3
1
12
9
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,466
Damage
47,984
58,807
Taken
72,032
43,671
Mitigated
41,492
14,791
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Alphinore
Tiamat
5,928
1,231
812
2,466
10,401
14,062
31
3,427
6,788
22,820
0
W
Sun Wukong
Incruso
Sun Wukong
13,016
2,060
0
2,257
13,685
12,707
177
4,061
9,520
0
33,547
W
Khepri
LadySwitch
Khepri
4,845
639
912
3,115
16,499
15,033
0
3,942
12,362
19,142
0
W
Neith
8,082
1,911
0
2,707
8,218
3,434
1,263
1,661
6,403
0
40,468
L
Gilgamesh
SSJMiller27
Gilgamesh
10,474
2,123
11
1,463
18,174
11,502
0
5,584
12,351
0
36,577
L
Cliodhna
Sin Valo
Cliodhna
11,394
469
0
6,303
20,325
7,292
554
6,603
13,472
0
45,588
W
Achilles
WaRUntold
Achilles
9,335
3,969
0
5,360
15,533
10,519
176
4,103
11,100
0
23,730
L
Danzaburou
XxMonstarTP
Danzaburou
10,880
4,022
0
1,949
14,213
5,483
1,237
5,803
8,234
0
43,177
W
20,188
6,760
0
440
4,872
1,978
422
1,469
3,330
59,868
3,571
L
9,308
77
2,757
2,524
8,919
3,153
440
3,165
5,678
49,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,265
Gold Earned
50,262
280
Minions Killed
310
0
Camps Cleared
0
1,362,235
Distance Traveled
1,412,760
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,141
724
27
2
0
282,807
0
W
Sun Wukong
10,440
746
48
3
0
291,837
0
W
Khepri
10,086
720
29
2
0
266,336
0
W
Neith
10,649
761
71
5
0
231,300
1
L
Gilgamesh
9,547
682
62
4
0
269,840
1
L
Cliodhna
10,452
747
80
6
0
278,560
0
W
Achilles
11,013
787
30
2
0
299,579
2
L
Danzaburou
10,440
746
59
4
0
270,074
1
W
Nu Wa
11,077
791
102
7
0
273,183
3
L
Ra
9,682
692
82
6
0
311,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role