Player Matchup

Merlin
Merlin
Freestyleni
Merlin
Level 8
God Stats
3W - 1L
1,421 SR
Queue Stats
4W - 4L
1,288 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Pegasius286
Ah Muzen Cab
Level 20
God Stats
4W - 1L
1,792 SR
Queue Stats
14W - 12L
1,330 Elo+
Party 2
Xing Tian
Xing Tian
RaCnicek
Xing Tian
Level 22
God Stats
2W - 0L
1,737 SR
Queue Stats
10W - 8L
1,357 Elo+
Party 2
Tyr
Tyr
SusDomik
Tyr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,331 Elo+
Party 2
Pele
Pele
TFNBuNNy
Pele
Level 41
God Stats
3W - 4L
1,468 SR
Queue Stats
15W - 14L
1,306 Elo+
Party 2
Team Averages
Level 20
1,584 SR
1,322 Elo+

VS

Team Averages
Level 74
1,389 SR
1,303 Elo+
Yu Huang
Yu Huang
DueDilligence
Yu Huang
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
202W - 212L
1,363 Elo+
Solo
Bastet
Bastet
Iambigfool
Bastet
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,278 Elo+
Party 1
Neith
Neith
ShadowElves
Neith
Level 128
God Stats
2W - 5L
1,720 SR
Queue Stats
47W - 62L
1,412 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iratua
Cu Chulainn
Level 112
God Stats
2W - 6L
1,111 SR
Queue Stats
131W - 133L
1,357 Elo+
Solo
Bacchus
Bacchus
meiyounaodai
Bacchus
Level 11
God Stats
0W - 1L
1,112 SR
Queue Stats
4W - 6L
1,103 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
7 / 3 / 12
12,345
588
13,786
12,626
5,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Pegasius286
Ah Muzen Cab
19
14 / 0 / 10
12,760
608
19,667
15,553
6,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
RaCnicek
Xing Tian
17
4 / 0 / 25
12,560
598
11,769
17,584
19,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 5 / 5
11,307
538
9,952
16,439
20,451
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
20
20 / 3 / 6
13,692
652
21,113
18,409
7,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DueDilligence
Yu Huang
14
1 / 11 / 3
9,396
447
8,973
17,676
5,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Iambigfool
Bastet
13
4 / 8 / 1
9,634
459
4,352
14,558
4,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 9 / 2
8,814
420
11,608
14,038
5,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
iratua
Cu Chulainn
16
5 / 9 / 2
10,856
517
17,921
28,187
20,939
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
meiyounaodai
Bacchus
11
0 / 9 / 2
7,780
370
4,074
19,344
15,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
21
46
Kills
11
11
Deaths
46
58
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
DueDilligence
Yu Huang
1
11
3
0.23
W
Merlin
7
3
12
4.33
L
Bastet
Iambigfool
Bastet
4
8
1
0.56
W
Ah Muzen Cab
Pegasius286
Ah Muzen Cab
14
0
10
19
W
Xing Tian
RaCnicek
Xing Tian
4
0
25
16.5
L
1
9
2
0.22
W
1
5
5
0.7
W
Pele
20
3
6
7.67
L
Cu Chulainn
iratua
Cu Chulainn
5
9
2
0.67
L
Bacchus
meiyounaodai
Bacchus
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,287
Damage
46,928
80,611
Taken
93,803
60,231
Mitigated
51,201
27,028
Healing
7,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
DueDilligence
Yu Huang
8,973
508
0
1,893
17,676
5,655
500
9,613
8,063
52,065
0
W
Merlin
13,786
987
0
2,975
12,626
5,256
2,318
4,751
7,875
65,179
0
L
Bastet
Iambigfool
Bastet
4,352
1,814
0
2,158
14,558
4,012
0
3,342
11,216
0
25,023
W
Ah Muzen Cab
Pegasius286
Ah Muzen Cab
19,667
12,092
0
8,492
15,553
6,776
6,004
2,525
13,028
0
86,090
W
Xing Tian
RaCnicek
Xing Tian
11,769
976
1,443
2,921
17,584
19,893
496
2,938
13,977
32,215
0
L
11,608
3,769
0
1,761
14,038
5,265
1,058
2,830
11,208
0
52,104
W
9,952
3,340
0
2,584
16,439
20,451
2,972
1,106
15,333
0
58,343
W
Pele
21,113
6,746
0
8,613
18,409
7,855
3,277
2,744
15,665
0
95,298
L
Cu Chulainn
iratua
Cu Chulainn
17,921
4,381
0
1,340
28,187
20,939
228
6,877
21,310
2,778
67,575
L
Bacchus
meiyounaodai
Bacchus
4,074
851
0
525
19,344
15,330
0
3,069
16,275
19,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,664
Gold Earned
46,480
514
Minions Killed
380
0
Camps Cleared
0
1,999,289
Distance Traveled
1,719,486
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,396
447
85
4
0
292,864
3
W
Merlin
12,345
588
124
6
0
327,216
3
L
Bastet
9,634
459
46
2
0
397,671
4
W
Ah Muzen Cab
12,760
608
119
6
0
417,533
0
W
Xing Tian
12,560
598
33
2
0
442,034
13
L
Neith
8,814
420
101
5
0
336,828
0
W
Tyr
11,307
538
109
5
0
355,709
0
W
Pele
13,692
652
129
6
0
456,797
3
L
Cu Chulainn
10,856
517
118
6
0
318,763
1
L
Bacchus
7,780
370
30
1
0
373,360
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role