Player Matchup

Cthulhu
Cthulhu
JacobDell17
Cthulhu
Level 44
God Stats
11W - 8L
1,205 SR
Queue Stats
201W - 199L
1,430 Elo+
Party 1
Jormungandr
Jormungandr
NightFall254
Jormungandr
Level 48
God Stats
4W - 0L
1,634 SR
Queue Stats
114W - 128L
1,337 Elo+
Solo
Baba Yaga
Baba Yaga
SativaSteva
Baba Yaga
Level 62
God Stats
37W - 25L
1,450 SR
Queue Stats
158W - 175L
1,361 Elo+
Party 1
Chiron
Chiron
SunsetXTM0N3Yx
Chiron
Level 141
God Stats
12W - 10L
1,496 SR
Queue Stats
393W - 418L
1,333 Elo+
Solo
Hou Yi
Hou Yi
Witch__King_
Hou Yi
Level 30
God Stats
5W - 9L
1,766 SR
Queue Stats
91W - 96L
1,660 Elo+
Solo
Team Averages
Level 65
1,510 SR
1,424 Elo+

VS

Team Averages
Level 59
1,519 SR
1,363 Elo+
Baron Samedi
Baron Samedi
El-chapo1955
Baron Samedi
Level 39
God Stats
16W - 9L
1,642 SR
Queue Stats
75W - 94L
1,374 Elo+
Party 2
Hachiman
Hachiman
Elmo694893
Hachiman
Level 86
God Stats
397W - 395L
1,451 SR
Queue Stats
705W - 777L
1,368 Elo+
Solo
Fenrir
Fenrir
FFS--Mikey
Fenrir
Level 79
God Stats
16W - 9L
1,554 SR
Queue Stats
945W - 925L
1,411 Elo+
Solo
Sobek
Sobek
Kanguro-azteca
Sobek
Level 83
God Stats
7W - 8L
1,421 SR
Queue Stats
187W - 195L
1,341 Elo+
Party 2
Bellona
Bellona
SebasEC28
Bellona
Level 6
God Stats
8W - 7L
1,526 SR
Queue Stats
8W - 9L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JacobDell17
Cthulhu
17
3 / 5 / 16
12,618
485
16,948
25,877
30,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
NightFall254
Jormungandr
20
8 / 3 / 3
14,760
568
23,922
19,869
18,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
SativaSteva
Baba Yaga
11
0 / 4 / 4
9,632
370
3,687
5,857
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
10 / 8 / 3
12,968
499
24,289
24,758
10,353
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hou Yi
19
7 / 6 / 6
13,394
515
13,421
21,241
8,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
El-chapo1955
Baron Samedi
15
1 / 6 / 9
10,102
389
8,061
17,547
8,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
Elmo694893
Hachiman
17
2 / 7 / 4
10,892
419
16,653
23,963
7,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
FFS--Mikey
Fenrir
19
16 / 4 / 6
13,526
520
20,548
19,058
9,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 7 / 8
11,077
426
9,567
34,618
41,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
SebasEC28
Bellona
15
4 / 5 / 8
10,712
412
14,018
19,666
19,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
61
28
Kills
26
26
Deaths
29
32
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
El-chapo1955
Baron Samedi
1
6
9
0.92
L
Hachiman
Elmo694893
Hachiman
2
7
4
0.57
L
Fenrir
FFS--Mikey
Fenrir
16
4
6
4.75
W
Cthulhu
JacobDell17
Cthulhu
3
5
16
2.2
L
3
7
8
1
W
Jormungandr
NightFall254
Jormungandr
8
3
3
3.17
W
Baba Yaga
SativaSteva
Baba Yaga
0
4
4
0.5
L
Bellona
SebasEC28
Bellona
4
5
8
1.6
W
10
8
3
1.44
W
Hou Yi
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,267
Damage
68,847
97,602
Taken
114,852
70,828
Mitigated
85,377
24,102
Healing
35,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
El-chapo1955
Baron Samedi
8,061
355
2,183
5,305
17,547
8,251
56
9,678
7,869
47,563
0
L
Hachiman
Elmo694893
Hachiman
16,653
8,661
633
8,929
23,963
7,472
1,075
7,163
16,800
0
80,564
L
Fenrir
FFS--Mikey
Fenrir
20,548
4,190
0
6,095
19,058
9,149
0
6,328
12,730
0
79,823
W
Cthulhu
JacobDell17
Cthulhu
16,948
1,482
545
5,440
25,877
30,351
1,477
4,112
21,418
45,379
0
L
9,567
558
513
7,325
34,618
41,041
0
11,990
21,466
28,036
10,835
W
Jormungandr
NightFall254
Jormungandr
23,922
8,447
0
1,100
19,869
18,962
4,863
2,507
17,246
97,200
0
W
Baba Yaga
SativaSteva
Baba Yaga
3,687
78
0
1,153
5,857
2,229
0
1,852
3,841
26,608
0
L
Bellona
SebasEC28
Bellona
14,018
3,266
1,132
3,314
19,666
19,464
478
9,398
10,268
0
49,284
W
24,289
10,017
1,687
7,341
24,758
10,353
5,591
4,250
20,341
0
73,874
W
Hou Yi
13,421
6,655
0
6,836
21,241
8,933
4,042
2,519
18,536
0
86,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,372
Gold Earned
56,309
505
Minions Killed
421
0
Camps Cleared
0
2,072,494
Distance Traveled
2,169,473
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,102
389
83
3
0
385,541
1
L
Hachiman
10,892
419
126
5
0
406,007
5
L
Fenrir
13,526
520
97
4
0
509,470
0
W
Cthulhu
12,618
485
66
3
0
498,373
3
L
Sobek
11,077
426
51
2
0
442,779
0
W
Jormungandr
14,760
568
171
7
0
460,339
0
W
Baba Yaga
9,632
370
39
2
0
199,372
3
L
Bellona
10,712
412
64
2
0
425,676
1
W
Chiron
12,968
499
108
4
0
428,441
1
W
Hou Yi
13,394
515
121
5
0
485,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role