Player Matchup

Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,500 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 128
1,495 SR
1,424 MMR
Merlin
Merlin
Bronze IV
Floreso
Merlin
Bronze IV
Level 128
God Stats
0W - 4L
1,495 SR
Queue Stats
4W - 13L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
9 / 2 / 0
11,974
998
8,856
10,524
6,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
BastetHe BoOsirisAh Muzen CabKali

VS

Bans
GilgameshArachneBellonaCliodhnaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Floreso
Merlin
15
1 / 9 / 1
9,962
830
6,598
11,322
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
9
Kills
1
2
Deaths
9
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
2
0
4.5
L
Merlin
Floreso
Merlin
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,856
Damage
6,598
10,524
Taken
11,322
6,602
Mitigated
4,175
1,079
Healing
899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,856
3,878
0
1,079
10,524
6,602
1,953
7,010
3,514
0
57,875
L
Merlin
Floreso
Merlin
6,598
681
0
899
11,322
4,175
0
198
11,124
52,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,974
Gold Earned
9,962
100
Minions Killed
95
5
Camps Cleared
5
234,099
Distance Traveled
223,479
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,974
998
100
8
5
234,099
2
L
Merlin
9,962
830
95
8
5
223,479
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role